To ascend, I had no choice but to create games-Chapter 548 - : 319
Chapter 548: 319
Voices within Immortal Village had begun to oppose the endless fulfillment of mortal demands, for they discovered that the more cultivators intervened in a place, the more problems seemed to arise. From the monarch to the common folk, everyone would immediately seek the aid of cultivators at the slightest inconvenience, resulting in more harm than help.
Cultivators could only help patch some gaps, but it was precisely their adeptness in patching that made the locals forget some problems could be solved on their own. In the end, it only served to increase their dependency and plunge society into difficulty.
After coming to this realization, he felt that perhaps it was time to take another step, to try something more.
So, he cut off Xiemen Waidao mid-sentence and said to him, “Enough, I know you all are versatile and indeed could give it a try. Once I’m back, I will attempt to persuade the others and let you manage more of this place. Now go.”
After he finished speaking, Taoist Chankong immediately left the place, as if afraid he might change his mind and retract the permission he had given.
Watching Taoist Chankong hastily depart, Xiemen Waidao knew he had successfully taken the first step.
He let out a sigh and mused that this step had not been easy to take.
However, it was a promising start. Beginning with Taoist Chankong, the views of Immortal Village would gradually change, and the world could enter a stage of positive development, for which he could claim significant credit.
It really wouldn’t be right not to reward himself for this.
Looking at the once again complacent Xiemen Waidao, Mukuai 1234 sighed.
Although Xiemen Waidao was doing good, why did it still feel so odd?
Back in Immortal Village, Taoist Chankong convened a meeting with the natives and, despite opposition, publicized Xiemen Waidao’s method.
The number of small worlds Immortal Village could contact turned out to be far greater than imagined. A portion of these worlds were set aside as pilot areas for the players, and the “Cultivator Fee System” continued to be implemented.
Most small worlds failed to understand the change, but there were places similar to the Fire Leaving Nation where the common people had not benefited from the cultivators. A change of regimes could bring those benefits to them, letting them truly appreciate the advantages brought by cultivators.
In such places, the new system was promoted smoothly, and the steadily increasing national strength convinced the people of Immortal Village of the reform’s benefits.
A vast quantity of spirit-energy items flowed out from these worlds, and the involved players gained tangible benefits, becoming more active.
This positivity also transformed into constructive influence, prompting the players to contemplate how to better complete quests for greater profits.
While players were delighted by the new gameplay they had found, Fang Cheng was analyzing his thoughts in his own Sea of Consciousness.
Sitting on the surface of the sea, he would occasionally extract his thoughts one by one, meticulously examining his heart.
The players’ gameplay had deviated from his initial vision, and it had now become a game of continuous questing.
However, this behavior was essentially still within the cultivator system, akin to the category of noble deeds, so it was not altogether unacceptable.
After thinking for a long time and through extensive comparisons and contemplations, Fang Cheng felt that this could indeed be acceptable.
Furthermore, the color of Dustfire had not changed significantly, still within an acceptable range. Therefore, there was no issue with the players’ gameplay, and it was considered acceptable.
He took a deep breath, feeling that he had narrowly cleared this hurdle.
The enemy had appeared, and gaps had been patched. Dustfire seemed fine; it should be alright.
But the unease in his heart persisted, as if something beyond his expectations was about to happen.
Unfortunately, his divination skills were not up to par; otherwise, such situations would not have arisen.
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While Fang Cheng reflected, the players’ renovation projects were vigorously underway.
Only by incorporating the destinies of other regions did they realize how fertile this place was.
Farming was profitable, yet venturing to other small worlds to carry out quests was even more exhilarating. Some worlds were filled with demons and monsters, where braving life and death was far more interesting than anything else.
In the forums of “Work at Sunrise,” discussions about various tasks were abounding, with some players turning this game into a task simulator. Every day, they would complete tasks, receive rewards to strengthen themselves, and then continue to complete more tasks.
Once they started on the tasks, they could hardly stop, even when they had just lain down and closed their eyes in bed, they would start thinking about whether they could still complete one more task and whether doing so could earn them a new spell or not.
Often at such times, the urge to complete tasks could dispel even the strongest of sleepiness, causing them to toss and turn in bed, restless, and in the end, they would choose to get up, do another task, and then sleep.
And then… it was time to go to work.
The influence of Immortal Village began to further increase, and with more Spirit-Energy Items available, the efficiency of completing tasks significantly improved, enabling the completion of more tasks in the same amount of time.
The tangible benefits began to surface; players and the disciples of the Sects here all reaped rewards, and the countries also experienced visible changes—all were developing in a better direction.
However, some countries didn’t think so.
Heaven Spring Country was a major power. Compared to it, Fire Leaving Nation was merely a small area that would be but a shadow within Heaven Spring Country.
A great nation naturally has its profound heritage. Here, there was even their own Cultivators, who cultivated through the nation’s fortune. Their strength was not comparable to that of Immortal Village, but they were sufficient for handling minor situations.
Yet, they kept summoning Cultivators from Immortal Village to assist them, because compared to the benefits brought by the Cultivators, the materials needed for summoning were basically free.
Upon hearing that Immortal Village had started charging for assistance, the people here immediately halted the summonings, severed ties with Immortal Village, and began a wager on who could last longer.
They knew the Cultivators from Immortal Village well, understanding that they were a group of good people who felt uncomfortable without doing good deeds every day. They didn’t believe these Cultivators could hold back from doing good deeds, and were convinced that the ultimate victory would be theirs.
However, they were mistaken on two accounts.
Immortal Village was now undergoing a complete transformation. The concept of charging for good deeds was increasingly accepted as its efficacy was proven. The new generation had gradually embraced the idea that good deeds should be rewarded, and the older generation, upon seeing the current results, were also gradually agreeing with the players’ approach.
Plus, there were many places in need of aid. Players could even maintain a Teleportation Array in a region for extended periods, just so everyone could continue to complete tasks.
So, players really didn’t need these non-cooperative areas.
And secondly, the other countries in the vicinity.
There were multiple other nations in the region where Heaven Spring Country was located. Although Heaven Spring was the largest, the strength of the other nations was not to be underestimated.
Even though Heaven Spring no longer summoned Cultivators and forbade other nations from doing so, other countries didn’t care for such directives.
You don’t want me to summon, so I should just stop?
What are you to me?
And if you don’t want me to summon, at least show some sincerity.
Not to mention something as tangible as gold or silver, but there should be some provision of food, right?
Not offering anything and asking me to give up an opportunity to strengthen national power is quite difficult for us.
This doesn’t even take into account the nations that already had certain enmities with Heaven Spring Country, often with territorial and political conflicts. Normally, they would go against Heaven Spring in everything, doing exactly what they were told not to.
As a result, secret summonings became even more frequent.
Players began to appear in large numbers, and the situation in each country improved drastically, with the national happiness index constantly rising and national power swiftly growing stronger.
Under this pattern of wax and wane, it was Heaven Spring’s relative national power that decreased.
Realizing the worsening situation, the Monarch of Heaven Spring Country knew that it was intolerable.