To ascend, I had no choice but to create games-Chapter 476 - 281: The Legacy of the Immortal Assembly (Part 1)_1
Chapter 476 -281: The Legacy of the Immortal Assembly (Part 1)_1
The final boss battle was live-streamed throughout, and incredibly, some people watched from beginning to end, erupting in equally excited cheers after the Demon God was destroyed.
Some of them had participated in the Demon God event, but no longer had the energy to start over with a new character; others were gaming industry professionals, and some were North American players who couldn’t play the game and could only “cloud game.”
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Landick initially watched casually, occasionally mocking Fang Cheng Studio, daring to put on such an event.
Players detest loss, as evidenced by the early version of “Dark Dungeon 2,” which didn’t allow point resets. Back then, players who added wrong attributes and skills would have their characters rendered useless, a setup so despised that even the arrogant Druid Entertainment ultimately had to patch in a respec feature due to strong player protests.
The requirement to sacrifice everything to kill the boss might seem innovative, but in reality, it’s miserably flawed, previously seen only in some indie and niche games.
Moreover, in “Princess Dungeon 2,” players’ final equipment was without exception top-notch. To ask players to give up everything just to land the final blow on the boss was truly baffling.
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But the players’ response was truly unexpected.
They were actually willing to abandon their characters and equipment to complete the last part of the game, accomplishing what was a rare feat in gaming history.
In the end, Landick even held his breath in focus, and when the players triumphed, he let out an excited roar in his office. Fortunately, the headquarters were already filled with cheers on and off, so no one noticed his lapse in composure.
However, after the excitement, he had to deal with the consequences.
It was an exceedingly rare feat, with a million sacrifices in the history of gaming being extremely uncommon, but the sense of accomplishment after success was incomparable.
Social media was already brimming with discussions about “Princess Dungeon 2,” and Fang Cheng Studio also released a minor update shortly after, providing a unique title, “Hero,” to every player who participated in the kill and sacrificed their character and equipment.
Game Inn even published the number of “Hero” titles awarded by country, with Huaxia naturally far in the lead, followed by Prussia and Gaul, Britain…
North America alone didn’t even reach a thousand, and some obscure small countries had more than they did.
The Demon God would not return, and this title would become a discontinued accolade and one of their important collectibles.
In this bacchanalia of the players, North American players seemed like a bullied little boy, merely standing aside with a runny nose and biting their fingers in envious longing for the others’ revelry.
The festivity belongs to them; I have nothing.
The more animated the surrounding discussions became, the more dejected they felt, and this anger ultimately reflected on Druid Entertainment’s official social accounts.
Compared to the attacks from some time ago, this onslaught was even more intense.
Some people even started wrapping cow dung in newspaper and burning it in front of Druid Entertainment’s office, leaving a pungent odor that lasted all day.
Watching the media coverage about himself, Landick covered his head, realizing for the first time that players were not so easy to fool anymore.
He longed for the days before the internet was well-developed, when it was fine to mold the players at will, unlike now.
After asking his secretary to pour him a cup of coffee, Landick inquired, “What do you think we should do now?”
“We could consider a high, middle, or low strategy,” replied the secretary calmly.
“What’s with this way of speaking? Have you also been influenced by Huaxia?”
“…Yes, I looked into Huaxia and got into ‘The Three Kingdoms.’ I really like the way the strategists speak.”
Sighing, Landick felt the whiff of a cultural invasion.
Once Hollywood dominated the world, and American values led the cultural charge, with everyone drinking cola, singing pop music, and viewing North America as the beacon and savior of humanity.
Under the influence of this cultural tide, all other cultures were just showroom pieces, meant for amusement.
Unlike now when the tables had turned.
Shaking his head, Landick asked, “So, what are the three strategies?”
“The best strategy is to publicly apologize, lift sanctions, and actively seek cooperation, thereby we might salvage the situation,” stated the secretary.
“We’re not going to apologize.”
“The middle strategy is to raise our purchase offer for Fang Cheng Studio now, which might help us recover.”
“That’s worth considering.”
“The worst strategy is to play dead and wait for the storm to pass.”
After much consideration, Landick decided to go with both the middle and the worst strategy.
After all, the final boss had been defeated, and the players’ enthusiasm wouldn’t last long. If they could endure this period, everything would be fine.
However, Landick seriously underestimated the discussion heat of this event.
For half a month straight, “Princess Dungeon 2” still topped the hot search lists, and even players who had never heard of it became interested in the game due to this major event and started buying it.
The defeat of the Demon God wasn’t the end but the beginning.
The Demon God’s body was torn asunder, its pieces scattered around the world, evolving into new dungeons.
While these new dungeons weren’t as fearsome as the Demon God, they were generally of tier nine and above and contained new equipment, creatures, and mechanics that allowed players to enjoy their gaming experience even more.
And because the distribution of dungeons was random, players began traveling the world and were amazed to discover that it was actually an open-world setting.