This Is Not a Bug but a Game Feature-Chapter 39: Studio Logo
Traditional fighting games really lack some visual impact.
This is mainly because traditional fighting games emphasize skill operation, whether it’s using fist and foot techniques or weapon skills, they always pursue the feeling of punches landing with impact.
K.O!
When players execute a series of smooth combos and successfully defeat their opponents, the thrill of dominating through skill feels very satisfying and gives a great sense of achievement.
This is why most fighting games prioritize smooth animations, impactful hits, and receiving feedback, while undervaluing visual presentation.
But Chen Ba thinks differently.
He believes that fighting games don’t have to pursue the "punches with impact" sensation; they can also achieve extreme grandeur.
In his vision, what he wants to create is not just two street thugs fighting in the alley. Rather, two supreme characters battling for grand ideals or cosmic destinies, viewed from the perspective of the universe.
For instance.
One side is the Supreme Celestial Emperor protecting humanity, and the other is the Venerable from a forbidden zone causing dark chaos.
When such characters fight to the death, the spectacle would definitely be exaggerated, not quite obliterating the great path, but shattering a few planets should be no big deal, right?
So the question arises.
This grand spectacle, even just imagining it through a novel is thrilling, but if made into a game, what kind of scene would it be?
"No regular attacks, only ultimate moves!"
Chen Ba, with a slight air of fantasy, exclaimed: "Training to this level, there’s no such thing as regular attacks? To put it simply, even an ordinary attack would become terrifying under one’s own immense power."
In the novels, a mere aura of the strong can suppress weaker ones, even killing with a glance.
To showcase such exaggerated power, various cosmic phenomena need to be added to skills.
This is commonly known as special effects light pollution!
"In that case, the battle scene should be set in the cosmic starry sky."
Seemingly intrigued by Chen Ba’s description, Yang Dong pondered: "Create destructible models of stars, planets, white dwarfs, and neutron stars."
"...Inadvertently during the battle, a nearby star is affected by the aftermath, and after a gorgeous special effect, the star explodes!"
"Yes, that’s a great idea."
Chen Ba nodded, further commenting: "In such battles, the outcome is not important; the thrilling process is what matters."
Spectacular special effects, paired with a universe meant to be destroyed, immediately highlight the superiority unique to fantasy and immortals, ensuring power feels assured.
The focus is especially on special skill effects!
By then, the Immortal King arrives at the Nine Heavens, the moon rises over the sea, a golden lotus is planted in the bitter sea... with these various mysterious and otherworldly cosmic phenomena displayed, who would dare question a character’s strength?
The topic of how to make a groundbreaking fighting game that showcases the superiority and power of fantasy immortals kept the two discussing all night.
It wasn’t until the next day, when others arrived at the studio to start work, that Chen Ba and Yang Dong finally got up.
"You guys..."
Noticing their prominent dark circles, Lu wondered: "Did you two not sleep last night?"
"Too excited, slept at four."
"By the way, is the studio’s logo designed?"
Casually answering, Chen Ba asked Lu while enjoying the breakfast Zhang Xiaojun brought for them.
Lu nodded: "Yes, the design has been sent to the studio’s mailbox."
"Let me take a look..."
After quickly finishing his breakfast, Chen Ba opened the mailbox to check the studio logo’s design.
The new logo is a stylized acronym design, cleverly blending the letters "TB" into a game controller image.
The T represents the cord of the controller, while the horizontally positioned B represents the controller.
The design isn’t particularly exquisite but clearly has seen considerable effort, and the controller imagery reflects Tianba Studio’s main business domain.
Most importantly...
This studio logo was designed for free by a fan; why ask for more when you got something for free?
Free stuff is delightful, free is powerful!
Chen Ba is very pleased with the logo, even thinking getting it for free feels a bit excessive—some compensation seems warranted. 𝒻𝑟ℯℯ𝑤𝑒𝑏𝑛𝘰𝓋𝑒𝓁.𝒸𝑜𝘮
But the fan refused to take money, with only one request... to release the Cowherding Sect Leader and High Priest, who are imprisoned under Five Finger Mountain and not allowed freedom!
"Cowherding Sect is truly everywhere."
Even after suppressing them so much, Chen Ba surrendered to the fact that Cowherding Sect keeps growing like weeds, one crop after another.
How exactly was this faith established, is that Old Huang Bull really that enchanting?
Puzzled, Chen Ba reluctantly announced amnesty, lifting the seal on a large number of Cowherding Sect’s "high-levels" due to the fan’s request.
Revive, my dear ones!
The freed Cowherding Sect Leader and High Priest quickly stirred up chaos in forums, continually spreading their faith to new players, making the player community a mess.
But let’s face it.
Though the believers of Cowherding Sect often express themselves abstractly, their love for the game is genuine and undeniable.
Their suggestions for "Cold Window Study Simulator," most of them are quite practical, and Chen Ba cannot completely ignore their feedback.
For example, the mobile version!
The Cowherding Sect High Priest initiated a vote in the player community, with over 4000 players hoping Tianba Studio would release the Cold Window Study Simulator for tablets and phones, allowing them to "herd cows" anytime, anywhere.
Only dozens of players clearly opposed the mobile release.
Chen Ba noticed the players’ petition.
Actually, Tianba Studio has been working on the mobile port, but progress has been slow due to staffing shortages.
"Zhong, you’ll take charge of this task."
Patting the studio newcomer’s shoulder, Chen Ba encouraged: "Tell me if there are any difficulties, Dong and I will find time to assist you."
"I understand!"
As a newcomer, being assigned such a challenging task, Zhong Shengwei couldn’t help but feel slightly overwhelmed.
Still, he understands.
After all, the studio currently has just a few personnel, each wearing multiple hats, unable to treat tasks as one would at a large company.
If it were a big company, such work would certainly involve forming a workgroup for collaborative handling.
But Tianba Studio lacks such personnel resources, leading to this situation.
Fortunately, there are no time limits.
If Ba suddenly demanded task completion within a certain number of days, Zhong might actually consider resigning.
"We really need more staff!"
After assigning the specific work to Zhong, Chen Ba rubbed his temples pondering.
Development of new games, regular updates and maintenance of old games, porting and optimization for other platforms—all these tasks demand lots of manpower.
But where to find people?
Numerous job postings have been shared locally, with little result, and Dream Building Forum posts haven’t seen much response...
What if we ask in the player community group?







