This Is Not a Bug but a Game Feature-Chapter 120 - 106: Garbage Disposal Fun (2)

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Chapter 120: Chapter 106: Garbage Disposal Fun (2)

"Uh! I can’t do it..."

Seeing Ba looking at him, Lu shook his head and said, "Filtering trash files and executing cleanup operations so quickly heavily relies on the phone’s CPU performance and memory read speed."

The software isn’t actually difficult to write, but the problem is, does the phone’s chip performance and memory read speed support such a fast response?

In the past, it could take one or two seconds just to kill a background program; filtering trash files and clearing them in such a volume seems impossible to accomplish in just a fraction of a second.

"I know you can’t do it, so I plan to do it myself!"

Chen Ba didn’t make it hard for Lu, and in fact, he knew it wasn’t really related to Lu.

This level of software-hardware synergy, even if software engineers from the three major phone giants on Huaguo Star came, might not achieve such an extreme speed.

Actually, he couldn’t do it either.

But he has a cheat! He can turn to the system for help, using the underlying code provided by the system to achieve such extreme operations.

Within one second of a player eliminating blocks, find the target software’s trash files, then execute the cleanup command and display it in real-time on the game status bar.

Playing other match-three games, you eliminate blocks, watch the game score rise, and just get a superficial sense of achievement.

But playing Tianba Studio’s match-three game, while eliminating blocks, you also see yourself clearing a few gigabytes of trash files, the sense of accomplishment is more substantial, encouraging players to clear more blocks.

"Ding!"

Three install package icons eliminated.

[We have cleared 1.72G of useless install package files for you!]

"Ding ding~!"

Three WeChat icons eliminated.

[We have cleared 12.14M of WeChat cache trash for you!]

Leveraging the system’s black technology, the cleared trash files’ size is displayed in real time as "game score," setting it apart from other match-three games.

"In online PK mode, instead of winning by score, the winner is determined by who clears more trash files within the time limit!"

Chen Ba laughed and said, "This way, the winning player will reflect, realizing there were so many trash files on their phone? It could use some frequent cleaning."

"Players who lose won’t be discouraged; rather, they’ll be glad that their phone doesn’t have much trash, mocking the opponent’s phone as a trash can for having so much junk to clean."

Whether losing or winning, players always receive positive feedback.

Because even if you lost the PK, it’s because your phone is healthy and hasn’t accumulated so much trash.

Looking at the opponent, although they won the PK, clearing a good 10G of trash isn’t something to be thrilled about.

"Wait a minute!"

"It’s one thing to lose or win a couple of times, but if you always lose PK because your phone is spotless, wouldn’t that create dissatisfaction too?" Lu questioned.

"I understand what you mean..."

"So I plan to add a mechanism where after each PK, the winning player is awarded a comprehensive cleaning."

Chen Ba smiled and said, "Winning the PK rewards a comprehensive cleaning, losing keeps things as they are, so nobody is always winning or always losing."

After losing a few rounds, when trash files accumulate to a certain level, victory is assured.

On the same note, after winning several rounds, with the phone cleaned thoroughly, naturally, you’ll lose.

As for cheating, like preparing a ton of trash files to fill up your phone before each PK... well, that’s a strategy!

If someone comes prepared and goes to such lengths to win the PK, let them have the win.

You can do the same!

But then it would be like the environment in "Star Emperor" and the "Path to Immortality."

Seeing who has more memory to stuff more junk files! Just 32G memory, dare to be arrogant? So what if you fill up your phone with trash files?

Buddy, 512G memory!

"I think, there shouldn’t be anyone who would prepare dozens of gigabytes of install packages or trash files beforehand just to win a rewardless PK; that would be too outrageous."

Chen Ba shook his head.

PK with a reward, sure, but otherwise, what’s the point of doing this?

Trash files under 50G, the Iron Fool System handles with ease. Over 50G, it might lag a few seconds, but the cleanup speed is still fast.

But a whole 50G of trash files, taking software game install packages as an example, how long would it take to download? Without WiFi and using data, wouldn’t that be a huge waste?

In simple terms, it’s not worth it!

Wasting so much time, wasting so much data, and causing your phone to lag badly, all just to win a rewardless PK, is outright silly.

The most crucial thing is...

If cheating once could lead to continuous wins, at least the number of matches and win rates could be boosted, and win rate rankings do exist!

But the problem is, winning one PK means a comprehensive cleaning for the phone, having to repeat the process each time, would take immense perseverance; if someone can do that, let them boost their win rate, no problem.

"After experiencing the benefits once, I think everyone would keep this game and play it whenever they feel bored."

Chen Ba smiled and said, "And that’s my goal, to make this match-three game a must-have on phones."

"Yes, very strong!"

Lu nodded and said, "Playing a game while cleaning phone junk files indeed qualifies it as a must-have game."

But the question now is!

For such a fun game that also cleans phone junk, and features character draws for development, what name should it be given?

"Garbage Disposal Fun!"

Chen Ba said without hesitation, "The main selling point is the combination of a match-three game and trash cleaning, so this name is simple and straightforward."

The game icon would be a broom, keeping it highly consistent with many common phone cleaning apps.

Surprised?

You thought it’s a trash cleaning app? Actually, it’s a match-three game, open it for a surprise!

With that said, the basic framework of the game is already in place.

The core is an extremely common match-three game, but it incorporates the function of trash cleaning software, includes a character development system, and allows online PK!

Its gameplay is just okay...

In plain terms, "Garbage Disposal Fun" focuses on companionship.

There’s no need for players to immerse themselves in the game constantly; even if they don’t play for ten or half a month, it’s completely normal.

But when phone memory is insufficient or becomes laggy, everyone will think of "Garbage Disposal Fun" and play a couple of rounds.

That’s enough!

On mobile, just in the domestic market, there are seven to eight hundred million users. With so many phones, not everyone is expected to use "Garbage Disposal Fun" to clean phone junk files.

Even if only one percent or a thousandth of users utilize it, based on a base of seven to eight hundred million, the user count is still an extremely astonishing number.

A must-have installation!

Never underestimate the value of these four words; any game or app associated with these four words, which one doesn’t have downloads in the billions?

Chen Ba’s expectations aren’t high.

As long as "Garbage Disposal Fun" can have a player base of over 1 million, he’s already very satisfied.

After all, with one million players, even at the worst one percent spending ratio, there would be a good 10,000 players spending money to draw characters. Suppose each player recharges 10 yuan a month; the monthly revenue would be 100,000.

Can you get your favorite character with 10 yuan?

Impossible!

And in those ten thousand people, there are certainly some wealthy folks who don’t mind spending 648 in-game currency at all.

Spread out, with a million players, making over a million in monthly recharge revenue is incredibly easy.

And this is the most conservative estimate!

Those familiar with the mobile game market know the spending ratio isn’t as low as 1%.

Having a million genuine, non-artificial players, run more events, and release good-looking characters, it’s possible to scoop up several million or even tens of millions in a card pool.

Why ask for a bicycle?

A match-three game’s level of revenue could not only maintain the daily operations of Tianba Studio but could even sponsor Ba to buy a house.

And is a million players many?

Perhaps in PC and console, especially in single-player games, a million players is a lot, but in the mobile game circle, a million users is nothing!