This Is Not a Bug but a Game Feature-Chapter 113 - 103: Awesome DLC
After four days, the Divine Grace Editor and Divine Grace Workshop are finally online!
The first batch of game MODs were "demo samples" created by Tianba Studio itself. The content was simple, and not many people downloaded them.
But following that, the game MODs made by players themselves became interesting and quirky, and the download numbers were quite high.
There’s a "Light Saber" MOD!
Once this MOD is applied to the game, the "longsword" type weapons in the game will become the same light sabers from Star Wars, with different visual effects according to the weapon’s level.
It has to be said, it’s pretty cool...
Aside from the light saber MOD, there’s also a "Monster Attack" MOD, which uses monster images from tokusatsu shows to replace the game’s original monsters.
This is also quite fun, but like the light saber MOD, it belongs to fan creations, not original works.
The first game MOD with commercial value, and it’s original without infringement, comes from a fervent fan of cultivation novels.
He gave new names full of immortal aura to the game’s equipment, tools, and maps, and replaced some of the tool and equipment images, even changing gold coins into spirit stones.
This MOD is quite valuable, but unfortunately, it’s not complete enough...
If this MOD could replace scene textures and animation effects and combine with Tianba Studio’s "personalized customization" service, surely animation companies would be interested and make it into a cultivation immortal animation.
The appearance of Divine Grace Workshop greatly increased the gameplay and fun of the game.
Most importantly...
Watching animations became more enjoyable!
Though watching thousands of Otherworld toilet paper animations is entertaining, the same themes and backgrounds eventually feel tiresome, lacking a certain freshness.
With a variety of game MODs, the Otherworld toilet paper animations that originally felt stale suddenly became interesting.
Take Jen’s Adventure as an example.
Originally, after many episodes aired, viewers had lost the initial sense of novelty.
But when everyone saw in the latest episode that Jen had unexpectedly taken an "industrial" route, inventing the "steam engine" and "train" to present to the King, their faces were instantly stunned.
Wow wow wow!
MODs can be played like this?
Qian Xin wasn’t the first to think of integrating game MODs into Divine Grace Animation.
Early on, when Divine Grace Workshop went online and a large batch of interesting game MODs appeared, someone realized this, using quirky game MODs to add a touch of novelty to the otherwise dull Divine Grace Animation.
Why can’t a hero in the Otherworld use a vending machine? Why can’t they use a smartphone or computer? Why can’t they drive an excavator?
Many things that were once just fantasies and couldn’t happen, with the emergence of a large batch of game MODs, became reality overnight.
This directly led to...
Divine Grace Animation, which was losing interest due to the overuse of the Western fantasy Otherworld, once again regained popularity.
Everyone loves Divine Grace Animation!
Previously, Divine Grace Animation was generally quite serious and solemn, without the silly comedic style of Divine Grace Animation appearing.
Now it does!
With the addition of game MODs, the previously declining Divine Grace Animation has become audiences’ favorite once again. Moreover, this time, the themes are not limited to the Western fantasy Otherworld.
Initially, the game MODs were just minor efforts, with the background frame still being the Western fantasy Otherworld, not changing too much...
But since some professional MOD teams entered the scene and changed the game background and scene textures completely, the Western fantasy Otherworld has become a thing of the past.
Fantasy immortals, Japanese urban, cyberpunk, school idols...
All sorts of strange game MODs are simply happiness for those who love using Divine Grace Continent to watch animations.
But, back to the topic...
The current game MODs, because permissions were just opened, haven’t produced particularly good works or commercial cases.
The time is still too short!
Maybe after a while, when everyone is prepared, it might be possible for eye-catching, commercially valuable game MODs to appear, drawing competition from many animation companies.
"Ba, Divine Grace Workshop is so useful, do we still need to make DLC?"
Lu hesitated and said, "It seems like anything DLC can do, game MODs can also do, right? In this case, who would still buy DLC?"
"MODs can’t do NPCs."
"Future DLCs will focus more on NPCs."
Chen Ba patiently explained, "For example, we can create some NPCs with modern urban backgrounds, or some with cultivation immortal backgrounds..."
NPCs are the core of Divine Grace Continent. No matter how players play with MODs, they can’t create an NPC living in a modern city who accidentally travels to Divine Grace Continent.
The first DLC includes special NPCs like the Undead Race, Slime, and Giant Dragon.
Then why can’t the second DLC include Daoists, monks, or nuns from the mysterious East?
As long as we have the NPC generation program in hand, DLCs can be released casually, and we won’t worry about no one buying them, because these special NPCs are only available in DLCs and can’t be found anywhere else.
"I understand."
Lu nodded and then asked, "What about a new DLC for Living Under Someone’s Roof Simulator?"
After the last renovation DLC was released, it received numerous positive reviews from players, and the DLC sales were also decent.
Thus, Tianba Studio, originally not intending to continue making DLCs, promised players it would release a new DLC for Living Under Someone’s Roof Simulator by the end of this year after tasting success.
Now, it’s almost the end of the year.
Lu feels Ba most likely forgot about this and needs to remind him, otherwise, Ba will get scolded by players again.







