This Is Not a Bug but a Game Feature-Chapter 103 - 98: This Hero is too Steady (Part 2)

If audio player doesn't work, press Reset or reload the page.
Chapter 103: Chapter 98: This Hero is too Steady (Part 2)

In order to promote the personalized customization service of "Divine Grace Continent," we can indeed earn a little less in the early stages and not charge too aggressively.

The problem is, who will be the first hero brave enough to try out the "new technology"?

Penguin!

That’s right, the first animation company to take the bait comes from Penguin.

Penguin holds many popular web novel IPs waiting to be developed, among which includes web novel adaptations into animations.

One major challenge of adapting web novels into animations is "lengthy narratives and numerous characters."

Among these, the lengthy narrative is the most difficult to resolve. As everyone knows, web novels start from millions of words, which makes adapting them very laborious and exhausting.

Too many cuts, and original fans are dissatisfied.

If you don’t cut enough, the budget can’t hold up, and truly going by the pacing of the original novel for the animation would make for a less than ideal viewing experience.

After all, with one or two episodes updated per week, the resulting storyline content of these one or two episodes added together only covers one or two Chapters of the original. Who can endure that?

But Divine Grace Animation is different!

Divine Grace Animation focuses on "large volume and full satisfaction," using "Divine Grace Continent" to produce a web novel adaptation animation, relying on powerful real-time calculations, with update speeds possibly surpassing the original novel.

The novel is still here at the Cloud Sect, but the animation has moved on to the vast world, didn’t see that coming, did you?

But the personal or professional version of "Divine Grace Continent" would face a problem...

The NPCs are too intelligent!

Because they’re overly intelligent, they tend to play unpredictably, meaning too many random events, which deviates from the original goal of "adapting the original work."

So, Penguin is hoping for the personalized customization service offered by "Divine Grace Continent."

They want to use personalized customization to resolve the issue of NPCs not playing by the rules and not following the original storyline, and to successfully adapt a series of highly popular web novel masterpieces.

This issue had already reached a solution during the communication phase.

As long as the original web novel is provided, Tianba Studio can have the NPC of "Divine Grace Continent" change roles and simulate the storyline according to the plot route.

Exactly, it’s simulating!

It’s impossible to strictly follow the plot, after all, these NPCs don’t exactly listen to Ba.

But through time reversal, modification tools, and so on, the degree of deviation from the storyline can be kept within an acceptable range.

Take this as an example.

The protagonist heroically rescues a beauty, in the original fighting hooligans, saving a noble lady. While in the Divine Grace version, fighting rich kids, saving civilians...

This discrepancy or deviation can just be glossed over as "adaptation," so Penguin can accept it.

It’s just that on pricing, the two parties couldn’t reach an agreement.

This time, Tianba Studio proposed the "model room" plan, offering personalized customization services for free, only taking a share of the animation’s revenue, capturing Penguin’s interest.

Thus, both parties quickly struck a deal.

After careful selection, ultimately a web novel titled "This Hero is too Steady" stood out, becoming the target for the first personalized customized "Divine Grace Animation."

Firstly, although the original novel belongs to the "light novel" category, the subject matter is still within the fantasy genre which "Divine Grace Continent" excels at.

Secondly, the essence and main attraction of this novel lie in the stable character setting of the protagonist "Pasi," while supporting characters and other branch storylines are secondary.

Which means...

Even if the NPCs act out, causing the animation storyline to slightly deviate from the original route, as long as the protagonist’s character setting remains intact, there’s no problem.

Other animations, from preparation to production to broadcast, would experience quite a lengthy period.

But this is Divine Grace Animation!

On the first day, after discussing the project details, we created the custom NPC of the protagonist "Pasi," imported the novel’s story background, and began plot simulation in the afternoon.

On the third day, the animation aired.

In fact, if it wasn’t for Penguin’s caution, repeatedly reviewing the finished quality of the animation—checking a 25-minute episode over and over—the animation could’ve aired on the second day.

Updating ten episodes a day is simply the limit for voice actors and editors, but not the limit for "Divine Grace Continent..."

If not for the voice actors’ throats being unwell and editors imploring "Spare me," Chen Ba almost wanted to update a hundred episodes a day.

"This Hero is too Steady" is a web novel that gained popularity last year, with high recognition and fan base across the internet.

Upon learning that this novel has been adapted into an animation, many fans eagerly anticipated the final product and even held a slight skepticism, questioning whether Penguin could do justice to the protagonist "Pasi."

In the end, the animation "This Hero is too Steady," co-produced by Penguin Animation and Tianba Studio, relieved everyone as soon as it aired.

Not only relieved them.

It’s downright surprising!

The animation version of "Pasi" is even more afraid of death than the original novel, practically carving the word stability into his very bones.

Despite the adaptation’s storyline having some minor differences from the original novel, everyone understands that this is, after all, a "Divine Grace Animation," and such fidelity to the original is already impressive.

Most importantly... the animation version updates ten episodes a day, do you get what that means?

It’s sheer bliss!

"This Hero is too Steady" actually doesn’t have very high completion quality, and compared to those top-notch animations, it can only be considered mid to upper level.

But it wins on quantity and satisfaction...

Updating ten episodes a day, what hasn’t been watched from the previous day’s update becomes ten episodes more the next day.

According to Penguin Video’s official statement, the number of archived episodes of this animation reached as high as 1,074 episodes, expected to conclude by the end of the year.

You heard it right.

A 1,074-episode animation, with no seasons one, two, or three separately, being broadcast in one go, and only taking three months!

Good heavens.

The audience can’t contain their laughter, video members immediately renewed their subscriptions to next year, and Ba is all smiles because now with the model room set up, there’s no shortage of business in the future.

Only the peers with new releases around the same time, looking at "This Hero is too Steady’s" update pace of ten episodes a day, their faces turn green with fury.

This quality of animation, being produced and broadcast simultaneously, tells you it can update ten episodes a day? Finishing a thousand episodes in three months?

Chen Ba, you’re a menace!

Someone is dizzy with anger, feeling the future is bleak, while someone else decides to join after failing to compete, reaching out to Tianba Studio.

In summary...

The impact of "This Hero is too Steady" is actually more exaggerated than the initial "Jen’s Adventure."

Because "Jen’s Adventure" and the other Divine Grace animations are all mass-produced on the assembly line.

This type of animation has a high lower limit but also a low upper limit, lacking miraculous plots and fascinating characters, and the visuals are unbearably rough.

Whereas "This Hero is too Steady" fills this gap.

As long as there is a suitable character setting, background, and creativity, combined with personalized customization service offered by Tianba Studio, quality 80-90 scored animations can be produced.

Moreover, the output is incredibly high, with a finished product of 1000-minute feature in just one day.

The image quality may not match the finest, but is not much worse than average animation, it’s purely dependent on the audience’s aesthetic preference.

How do we play this?

Ordinary Divine Grace animations can only cover the "Otherworld" genre. But Tianba Studio’s personalized customization has already covered 80% of animation genres.

The good news is...

Limited to the turn-based game nature, "Divine Grace Continent" can’t do fighting well, and animations with flashy special effects are not feasible either.

Story-driven, slice-of-life animations are the domain "Divine Grace Continent" excels at.

Yet that’s quite terrifying!

Surely not everyone will stop making slice-of-life or story-driven animations, all rushing to create heated battle shows like "Dragon Ball," right?

Considering the big trend in future development, after some thinking, many ultimately decide, if you can’t beat them, join them!

Currently, Divine Grace animations can’t become the mainstream. After all, outside the Otherworld genre, other genres are hard to exploit...

But developing along this direction, producing more Divine Grace animations is sure to be correct. Not only accumulating experience for the future but also saving costs.

Divine Grace animations are so cheap!

Not to mention the 68 yuan personal version and the 1,000 yuan professional version, even the most expensive personalized customization is actually quite affordable compared to manual costs...