This Is Not a Bug but a Game Feature-Chapter 101 - 97: Both Light and Human!
"Beasts!"
"Damn beasts..."
At dusk, in an office building located in Zhonghai, the tragic wailing of a man suddenly echoed.
Those who heard it were heartbroken, and those who listened shed tears.
At the elevator entrance, two animators preparing to go home from work seemed to have also heard the wailing coming from the office behind them.
"Hey, do you think the boss has gone mad?"
"Probably not..."
The young man with glasses hesitated, "Though it’s quite unfortunate, it’s just a calamity that befell us for no reason, and has nothing to do with us."
"That’s true."
The other animator nodded.
The Zhonghai Fei Peng Animation Co., Ltd. they worked for formally initiated an original Western fantasy Otherworld animation project, "Soul of the Brave," following the boss’s instructions a few months ago!
The animation was going well initially, and they had reached an agreement with Thunderbolt to launch the animation on this platform with an exclusive premium membership.
But the unexpected happened.
Just when the animation was complete and about to be released online, a bombshell hit the game industry when "Divine Grace Continent" released its official version.
Originally, this had nothing to do with Fei Peng Animation, as work was so busy every day that who had the leisure to play games?
But "Divine Grace Continent" was too special!
Its uniqueness lay in that, after its official release, instead of shaking up the game industry, it turned the animation industry upside down.
First, there was the Divine Grace video player...
For just 68 bucks, a one-time payment allows permanent viewing of thousands of popular Otherworld animations, leaving everyone dumbfounded.
Then came Divine Grace Animation!
A large batch of Otherworld animations produced based on "Divine Grace Continent" aired one after another, directly ruining the enduring "Otherworld" anime theme.
Who in their right mind still produces Otherworld stuff?
Do you? Well, not me!
The sudden emergence of "Divine Grace Continent" not only set new industry standards for Otherworld recycled anime but also dealt a fatal blow to Fei Peng Animation.
The carefully prepared offering now went without any takers willing even to try it...
Even Thunderbolt, with whom they had agreed, didn’t want their animation, considering it a pure waste of money.
"How did you end up like this, daring to price such low-quality Otherworld animation so high? Look at the animations made for 68 bucks; apart from slightly lower visual quality, which aspect doesn’t completely outshine yours?"
Thunderbolt rejected, and so did Penguin Video; across the web, any platform that counts now shakes its head at the mention of "Otherworld animation."
Unless given for free, they wouldn’t spend money on the broadcast rights.
Why sell your animation so expensive when Divine Grace Continent only costs 68 bucks? I ponder over the same Otherworld subject, and your animation doesn’t cut it!
Boss Yang Feipeng was so furious that he spat blood, spending every day cursing someone named "Chen Ba," calling him a despicable scoundrel, a troublemaker, and wishing misfortune upon his descendants...
Understandable!
Fei Peng Animation invested at least a few million in making "Soul of the Brave," and though the resulting quality was notably crude, recouping the investment should have been easy according to previous market trends.
Boss Yang even had plans to sell broadcast rights and make a second, third season... As long as viewers weren’t tired of it, keep making it until it burned out.
Now look!
With the arrival of a significant number of Divine Grace animations, poorly made Otherworld animations like "Soul of the Brave" no longer stood a chance.
Those projects that hadn’t started or were halfway through fared better; there were losses, but not severe ones.
"Soul of the Brave" was miserable...
The 12-episode animation was complete, yet not a buyer could be found across the entire web. Poor quality? Well, money was spent on that poor quality!
If it doesn’t sell, it will be stuck with them.
Domestic anime was still okay.
After all, in China, Western fantasy Otherworld wasn’t particularly popular; urban fantasy and sword fairy tales were.
The most unfortunate was Neon!
As a globally renowned anime powerhouse and the nation that cooked the most Otherworld offerings, Neon annually produces at least dozens of Otherworld animations.
This stopped it stone cold.
The emergence of "Divine Grace Continent" forced a group of animators specializing in Otherworld themes to "pivot," trying their hand at daily comedy or campus romance, genres they weren’t good at.
Still bullishly rolling out Otherworld stuff?
Ridiculous!
Someone lacked integrity, pulling out a Mauser pistol in the Stone Age, who would play with him?
...
Chen Ba was unaware of what had transpired at Zhonghai Fei Peng Animation, especially Boss Yang’s curses.
The reason was simple: he was a game developer, not an animation producer, not involved in the animation circle, and thus couldn’t possibly know the happenings within it.
However, he had heard that several Otherworld-themed animations originally scheduled to air soon, both domestically and internationally, had all been postponed...
The reasons for postponement were unknown.
But most likely related to "Divine Grace Continent," as the impact of this game on the animation industry was akin to a ten-level tsunami.
"Oh no, I’ve become the villain!"
Chen Ba was very afraid. He had offended so many people this time; would he be thrown into a sack and sunk in the river while walking home at night?
"No worries, we’ve got brothers."
Yang Dong waved his hand and said, "Anyone who dares to touch you is an enemy of all the graphics card vendors. Later we’ll team up with Old Huang and Su’s mother to sanction him, refusing to sell him graphics cards."
"Makes sense!"
Chen Ba nodded. He really didn’t need to worry about this, at least he had a bunch of brothers protecting him, especially Daren Shuo; just hearing the name, you knew he was not easy to mess with.
"By the way, do you have any solutions for the issue some players reported about the pro version being too challenging for their junky computers?"
"Computers can’t handle it?"
Yang Dong was puzzled upon hearing this, "How can they not handle it? Players of the pro version should be enterprises or studios, right?"
"No, there is also a small group of wealthy folks."
Chen Ba explained, "It’s only a thousand bucks; quite a few people are willing to spend that. In terms of card-drawing mobile games, it’s just two 648s."
In fact, after the release of the professional version of Divine Grace Continent, although the monthly fee was quite something, it still couldn’t stop some players’ curiosity.
Among the 1400-plus sales of the pro version currently, at least one-third are ordinary players who spent money for the novelty.
These players bought the pro version intending to enjoy watching episodes more, especially since the graphics were upgraded! Watching animation became more satisfying...
But no one expected this.
The pro version seems to be very demanding on computer configurations, and older computers struggle greatly, even causing severe frame drops.
This is very unpleasant.
Ordinary players spent so much money, mainly to chase a better "episode viewing" experience, but now the frames stutter like an infinitely buffering video, which is nauseating. How are they supposed to renew their subscriptions?
"But that’s normal!"
Yang Dong explained with a bitter smile, "Divine Grace Continent has always been CPU-heavy, especially since the pro version has upgraded many contents; a mediocre CPU really can’t manage it."
This time, graphics cards are not the problem.
Divine Grace Continent doesn’t consume graphics card resources; as a game with many NPCs that are highly flexible and intelligent, it consumes CPU performance and memory size.
Pro version players, or should I say user groups, mostly use it for animation production - enterprises, studios.
Their configurations meet the requirements, so naturally, there is no issue.
But ordinary players’ computers lean towards serving games; regarding work software, particularly complex professional production software like Divine Grace Continent, it runs quite sluggishly.
To put it straightforwardly!
Divine Grace Continent isn’t some regular game, especially the pro version, which shouldn’t be treated as a game but as a very professional office software.
Office and gaming focus on different aspects.
For games, people prioritize graphics cards and SSDs. But for office work, 8GB RAM is purely a joke, 16GB isn’t sufficient either; at least start with 32GB.
Then there’s the CPU, with a base frequency not lower than 3.4 GHz, threads 16 or above should barely suffice.
In Yang Dong’s view, the feedback from players is akin to asking "Why can’t my computer even run AE?" - such a foolish question.
Damn it! Divine Grace Continent is professional office... huh! It really is a game!
"For a professional animation production software, this phenomenon is normal."
Chen Ba was also troubled, "But the issue is Divine Grace Continent is an RPG adventure game, and players are clamoring for optimization."
"Optimize for what!"
Yang Dong rolled his eyes, "Don’t you understand flexible partitioning? Divine Grace Continent is both a game and professional software!"
"I get what you mean, Dagu is both light and human!"
Chen Ba realized, "No wonder on Steam Platform, you can find Divine Grace Continent both when searching for adventure RPG games and when searching for software or utility tools."
"Huh?"
This really shocked Yang Dong.
So Steam Platform had already seen through the essence of Divine Grace Continent and had preemptively granted it ’game or software’ dual nationality?
"I didn’t believe it at first!"
Chen Ba was speechless, "Until I searched it myself and found it true..."
On the bestseller chart in the adventure game section, you can see the presence of Divine Grace Continent. Similarly, you can see Divine Grace Continent on the leaderboard in the software and utility tools section.
Steam Platform understands it too well!
A glance at the tag list is enough to know that Divine Grace Continent isn’t a regular game.
Role-playing, adventure, adult, software, utility tool, video player, animation production and modeling...
The partitioning is so flexible!
To be fair, these tags appearing alone are nothing, but appearing simultaneously in a game’s detailed description only signifies one thing:
Maybe even the platform doesn’t understand what Divine Grace Continent really is!
If the platform can’t figure it out, players would be even less clear.
They only know that Divine Grace Continent can be played as an RPG adventure game, as a video player, and you can even treat it as animation production software!
So here comes the problem.
A software that’s the best in the game section and a game that’s the best in the software section, which category does it belong to?







