This Game Is Too Realistic-Chapter 64.1: The Hard Core Strategy Guide
Chapter 64: The Hard Core Strategy Guide
At night, players went offline one after another.
In shelter 404.
Sitting in front of the computer, Chu Guang logged onto the official website skillfully. As always, he first checked the chat history and then began to do his work as a game designer.
Not surprisingly, the players on the forum today were discussing the plot that happened during the day.
Hold_the_sword_execution: "Am I the only one who noticed that there were so many wild NPCs today! Normally, we couldn’t even meet one."
Construction_site_boy_and_bricks: "Yes, yes, there were two at noon, and then three in the afternoon. Do you think that maybe the game will move to open beta soon? (Excited)"
That_touch_of_longing: "I 'm afraid the open beta is still too early. There isn’t any announcement. Probably we will still need to wait for a while. (Eat popcorns)"
Garbage_pickup_level_99: "What the hell? What did I miss? I came back in the evening!"
Irene: "It's okay, I also missed the daytime plot completely, but I believe that the old brothers in the forum will definitely explain the plot to us. ͡° ͜ʖ ͡°) ”
This_lord_is_arrogant_what_can_you_do: “LMAO.”
Night Ten: “( ͡° ͜ʖ ͡°)”
The first post that came out was always some shitpost, and the pros were silently gathering their energy for their ultimative moves.
Sitting in front of the computer, Chu Guang spent about half an hour browsing the forum. After a while, he saw a lot of high-quality content being posted one after another.
For example, Ample Time's post.
Perhaps he was worried that a certain escaping rodent would shake his image as "the most veteran player of the wasteland OL" in the minds of players, There_will_be_ample_time, who had been silent for many days, finally updated a "super hard core" guide post on the forum!
The post not only listed the insights of each genetic sequence in detail, but also shared the quadrilateral tactics of Bull and Horse Squad.
After reading it, Chu Guang made it into a sticky post without any hesitation.
'My goodness!'
This was a post that revealed this player’s gaming experiences and tips. If Chu Guang didn’t display it as a sticky post, he would feel sorry for the hard work of those little bees!
"...After playing for so long, it’s time to summarize some strategies. As always, let me start with the conclusion, the perception type players are the luckiest players in the current version! Whether it is hunting or scavenging, it is best to bring one in the team."
"Players with high perception not only can detect danger in advance, but they can also track down the enemy. The death penalty in this game is unusually severe. So if it is possible, avoid death, no one wants to die. After all, no one wants to wait on the forum for three days."
"If the perception type players are the luckiest players in the current version of the game, then the strength type players are the second luckiest players in the current version. In the case that the physique type and agility type players were unable to exert obvious advantages in the early stage of the game, the strength type players can give the most intuitive melee advantage and give teammates a full sense of security!"
"By the way, don’t believe in those maniacs who are obsessed with chopping down trees, axes are used to chop trees, they are not that useful in hunting! If you are a strength type player, then the javelin will always be your godly weapon!"
"Under the spearhead, all beings are equal! If you really don’t use a bow well, consider it. You don’t need too much precision within five meters, and it’s really impossible to hit the target, you can still use it in close combat!"
“Rifle, you say? What do you think that is? It's more expensive than my life! If you have money to buy a rifle, you can do anything in the game. I have to mention it again, what I’m talking about is the early stage, early stage, okay! Unless there are life profession players who are willing to support you with the money, then just ignore what I said! For example, if Teng Teng becomes your sugar mommy. (͡° ͜ʖ ͡°) "
"I don’t have any comments on agile type players, I am an agile type player myself, and the evasion is really high. Sometimes I can avoid oncoming attacks just by instinct, but that's it."
"This attribute does not actually give bonus to archery and throwing projectiles. Although dynamic vision has a small auxiliary effect on shooting, accuracy is still mainly affected by proficiency and experience. Perhaps, the agile type players are only advantageous in close combat. For example, stealth assassination, or one-handed sword and shield?"
"Using dodge to replace the strength type's melee suppression effect, and serving as the front row of the squad may also be a feasible idea. But this is only a suggestion. To be honest, I haven't tried it, maybe you can give it a try!"
"As for the physique type players, this sequence is actually very mysterious. It does have the bonus to recovery speed and resilience to injury, but they are not outstanding. So that it is difficult for players of this sequence to obtain direct advantage in intense battles, and the advantage of recovery is often manifested after the battle is over."
"In addition, the wounds of players with high physique stats seem to be less susceptible to infection, and they are more resistant to toxins and even radiation. From this point of view, the physique type players may be more suitable for scavenging than hunting. The best partner is still perception type players."
"And lastly, I must clear some confusion around the intelligence sequence! The intelligence type genetic sequence is not useless in this version, but in the current version, the players with this sequence are not suitable for combat. On the contrary, they are more suitable for life professions such as tailors."
"The advantage of high intelligence is mainly reflected in the ability to master skill proficiency faster. However, in this game, proficiency is actually a very abstract concept, which includes muscle memory, skills, experiences, and other elements. This attribute does not bring more intuitive enhancements to the character like the other four attributes."
"So when you fill in the 'application', you must think clearly whether your gameplay is really suitable for this attribute. If you have decided before entering the game to become a leisurely life profession player such as fisher or chef, then intelligence attribute is your best choice."
“In addition, in the absence of guns, the best configuration for the hunting team is the quadrilateral formation. Perception type player will be the scout, the strength type player will be the frontliner, the agile type player will be the shooter. In terms of the last one, it depends on what you need. If you have one more agile type player, they can act as a support, or you can have one more strength type player to have a more steady front line."
At the end of the post, Ample Time also used the electronic map in the official website database to make a simple strategy map, marking the relative safety “farming points” around the shelter.
The whole post could be said to be full of valuable knowledge, it could be used as a novice guide!
Chu Guang nodded repeatedly as he read through the post, the corners of his mouth curled up with a smile.
This player did not let him down.
Compared to the players who were creating troubles in the game, he liked the players who had a deep understanding of the game and the version.
It was best if the player understood this game better than him, the designer of this game.
"Speaking of it, the total deposit of the Bull and Horse Squad seems to have officially exceeded two hundred silver."
These four old players were indeed fierce enough, they even broke one wooden bow, and almost ten javelins.