The Villainess That Was Once A VRMMO player-Chapter 10,Part2
Chapter10,Part2
Each country had its currency in this continent and other continents, but most of the time, they used the [ standard coin] minted by the major powers.
In the Kingdom of the Caenista and the surrounding countries, the currency minted by the Caenista is the de-facto standard currency.
The standard currency was supposed to be made of gold or silver with no impurities, and other countries often checked the coins for any impurities at random.
And when I was given a rough idea of the currency’s value, I think it goes something like this.
1 large gold coin = 10 small gold coins. 1 small gold coin = 10 silver coins. 1 silver coin = 10 small silver coins. 1 small silver coin = 10 large copper coins. One large copper coin = 10 copper coins.
It was said that with two or three small gold coins, a young commoner couple could live for a month.
That means that one silver coin is worth around 10,000 yen, 100 dollars, or 100 euros. That’s roughly what it sounds like.
And I own a silver coin provided by Isbell, but the exchange rate is said to be the same for a single Caenista silver coin.
Let’s see; one credit is one silver coin?
“Miss Carol. That silver coin was probably left here by the previous lord of the city. Please keep it in a safe place.”
“…Aye.”
I was one of the early game players in that VRMMO, so I still have about 300 million credits left. 𝑏𝑒𝘥𝑛𝑜𝘷𝑒𝑙.𝘰𝑟𝑔
However, in this continent, it could only be used by the foremost merchants in the royal capital at present, so there were some issues using that. … after all, it would be harmful to use game money in real life, right? Let’s keep this stashed away until it becomes inevitable.
But I needed money, so let’s go to the [Adventurer’s Guild], which was the standard way to make money in VRMMORPG.
***
There were a variety of guilds on this continent, including the Adventurers Guild.
But Adventurers as a profession was a complicated subject.
Most people who call themselves adventurers were either out of work in the countryside or were uneducated roughnecks. The general public saw them as “day laborers” who specialized in rough physical work.
The Guild, which caters to these adventurers, didn’t have the prettiest receptionists, just a few bulletin boards, chairs and tables, and a row of “barred” reception areas.
The Adventurer’s Guild is nothing more than a “purchase window”.
The Guild buys materials from monsters, medicinal herbs altered by magic, and information about dangerous areas from adventurers for a fixed price.
The current economic loop existed because the Adventurer’s Guild’s parent organization was the Commercial Guild, and the Commercial Guild sold the materials purchased by the Adventurer’s Guild.
The buildings of the Commercial Guild are located on the front street, and behind them are offices and warehouses that are connected to the Adventurer’s Guild on the back street.
The commercial guilds sell the materials to the guild’s member merchant associations at a 10% to 30% premium, and the merchant associations are prohibited from buying directly from adventurers.
Adventurers were simply roughnecks who sold monster materials to make a few bucks a day.
The Adventurer Guild only bought and sold and did not support the adventurers. It did not divide them into ranks or offer them jobs.
Adventurers’ lives were cheap, and they were responsible for their own deaths, and the Guild had nothing to do with it.
If there were problems in a village or town related to demons, the lord would send knights and soldiers to deal with them. Such was the reason why the residents paid taxes. Lords who didn’t protect their people had no value, and the only people who would go to the trouble of spending their own money to hire adventurers were those who felt guilty because they couldn’t rely on government officials.
There was also an Adventurer’s Guild in the city of Arceides.
In a simple warehouse-like space with only five reception desks, people drowned in cheap wine and made noise even in the daytime.
They were drinking and occupying the tables that were originally set up for recruiting fellow adventurers and holding simple business meetings because they simply didn’t have the money.
The Adventurer’s Guild didn’t sell alcohol. Still, since the number of such people increased, retired adventurers began to set up stalls outside the building to sell cheap alcohol that ordinary people wouldn’t touch, such as roasted demon meat and cheap haphazardly made moonshine.
There were two main types of people who claimed to be adventurers.
While most of them are roughnecks who just want to earn a few coins a day, some were former mercenaries or knights who had undergone some form of formalized combat training.
Naturally, so-called “strange people” did not get along well with the rough day laborers.
Many magicians could use magic, and they were well-equipped with weapons and equipment, and they were jealous of those who earned several times to several dozen times more than the day laborers.
Thanks for reading. See you tomorrow in the next chapter.