The game has become a real alternate world-Chapter 680 - 362: Decision
In the channel.
As Sergio fully recounted the situation he encountered.
Lurik spoke.
[Lurik: First of all, I need to ask, are the descendants of the Golden Dwarf bloodline not just our lineage?]
Only one of the three could answer this question.
[Kana: That's right, in other places, there are still Golden bloodlines, some even suffering from the torment of demons.]
Among the descendants of the Golden Dwarves, demonic blood flows, there is no doubt about that.
But the concentration of blood varies among different dwarves, depending on the degree of their ancestors' corruption.
The Gray Mountain Dwarves are undoubtedly considered the best lineage, also holding the most power and precious bloodline.
[Sergio: Will my revenge help them?]
[Kana: Theoretically and practically, it should help.]
[Sergio: Really, that's good.]
[Lurik: I've been here for some time now, perhaps the lives of other dwarves aren't as you imagine.]
[Lurik: All the dwarves are too dispersed; the Silver Dwarves engage in trade, and have even formed Commerce Associations by family units.]
Clans connect through trade alliances, only slightly more united than other races' commerce associations. Without a strong backing, they are often forced to concede in competition with merchants from other countries.]
[Lurik: The Bronze Dwarves are structured around fortresses and clans, scattered among the mountains, establishing connections with different races, selling forged weapons and equipment.]
Yet they always connect with different races, selling their goods, only to face scrutiny and suppression.
Especially during the Beastman unification wars.]
This is a transcendental, fantastical world, where races possess absolute tendencies.
Many races have innate talents, including branches of certain powerful races.
Like Sharp-eared Rat People, Goblins, and other creatures.
They are inherently evil; for the vast majority of races, their nature is vile.
Perhaps there are those who resist their nature, and instincts, but they are too rare.
The same goes for other races.
Humans are characterized by mediocrity, compared to most races, they have no distinct traits, being average and unremarkable.
It's precisely this unremarkable trait that has allowed humans to establish their footing.
Not to mention that humans are the source of all spiritual races.
Other races also rely on their traits to achieve success.
Just like the Elves.
In their long lifespan, elves have differentiated into different branches through various Stones of Creation.
This gives them remarkable talents in different domains, and these talents, along with different branches, make them exceedingly strong when gathered together.
Moreover, with their long lifespan, they have dominated the world with a sparse population for millennia.
But it is this branching that gradually led to differences in their ideologies, causing conflicts among themselves.
The rise of foreign races and intensifying internal strife made the influence of the elves gradually diminish.
Internal conflicts became increasingly intense.
The same goes for Beastmen.
Or perhaps the term "Beastman" is just too broad.
Do Centaurs and Minotaurs count as Beastmen?
Theoretically, they do, but these two races are unwilling to declare themselves as Beastmen or integrate with the entire Beastman race.
In the integrated groups of Beastmen, there are also a small number who do not wish to declare themselves as the same race as other Beastmen.
In the Beastmen integrated by the Empire, the preferences of different races differ greatly.
Tiger-men, Werewolves, Leopard-men.
Foxmen, Sheep-men, Rabbit-men.
Can they be the same?
Due to differences in constitution preferences and abilities, there are clear class distinctions within the Beastman Empire, with very defined roles for each race.
There may be individual instances of different changes, but these cannot alter the overall trend.
The same goes for Dwarves.
It's just that the preferences of Dwarves are very subtle; when they mix as a whole, these preferences are not enough to affect their unity.
Golden Dwarves are warlike, Silver Dwarves excel in commerce, Bronze Dwarves in forging.
But these are just their most prominent features, and the forging skills of Golden Dwarves are not necessarily much inferior to Bronze Dwarves, and there might even be greater masters.
The same applies to other Dwarves.
But when the Empire is fragmented, these prominent features become increasingly pronounced.
Dwarves are a very stubborn race, unwilling to change, and hold a strong reverence for tradition, with severe path dependency.
Without major events, there is no way to cause change among Dwarves.
When separated ancestors choose different lifestyles, their descendants follow these lifestyles continuously.
When they are no longer united, they remain divided, staying in a state of separation.
Even if they actually have a good relationship, are not far apart, and can be considered close.
Having suffered unfair treatment, with no solid backing for defense, most Dwarves have never thought of regrouping.
But now is the time for significant change.
It's time to make a change.
Lurik recounted the detailed situation.
Now it's time to wait for Sergio's answer.
The channel remained quiet for a while.
[Sergio: I've already made my choice, I give up.]
[Lurik: What?!]
[Kana: ?]
Hmm? Kana wondered if he had influenced something? Had his greatest branch influence appeared?
[Sergio: Hahaha, just kidding, fooled you, didn't I? Fooling the Prophet feels different, I've wanted to do that for a long time.]
[Lurik: You're truly despicable, joking about this matter. I should sail back immediately and hang you on Gray Lu Castle.
No, I should have Vito do it; he's a traditional elder, you're done for.]
[Sergio: Hey, don't be like that, I was just joking, it's only the three of us who know, right?]
[Lurik: Just kidding, let's talk business.]
[Kana: ...]
This is unbelievable, is this the Dwarven humor?
Kana felt a little confused.
[Kana: So, let's talk business. I've previously arranged for Lurik and the others to go to another continent.
Now they should have established contact with the local Dwarves, right? And have understood their situation.]
[Lurik: Correct, we've already accomplished that, but currently, wars involving numerous powerful races are breaking out, making life difficult for the Dwarves.
The Beastmen are restless, and many Dwarves have been swept into the flames of war.]
[Kana: If you want to rebuild the Dwarf Empire, you first need to contact these Dwarves and bring a group of young Dwarves back to your homeland to reclaim the Empire first.
Afterward, the Night Watcher will spread the news worldwide, and the Dwarves who receive the news will be encouraged.]
Gather enough people from various races, form an empire, and finally, regroup the Dwarves scattered across the world.]
[Sergio: And you say you didn't foresee this.]







