The game has become a real alternate world-Chapter 65 New Level/New Skills
Chapter 65: Chapter 65 New Level/New Skills
[Characters: Kana Safro Sat]
[Level: 4]
[Experience: 50/2000]
[Status: ]
[Blood Volume: 12/20]
[Magic Power: 16/16]
[Constitution: 10]
[Agility: 7]
[Spirit: 8]
[Attribute Points: 5]
[Evaluation: In this area, you can already be considered a strong person.]
This journey’s efforts were worthwhile, acquiring substantial rewards and valuable experience.
After all, events like encountering an "invader" are not easily met.
Not to mention that I’m currently within the Safro Border.
Having slaughtered so many goblins on the outside, and finally killing the still-growing Plague Priest.
My level finally raised to Level Four.
To be honest, with level four, Kana is already confident to maintain enough combat power at this time, ensuring the ability to handle most situations.
Now comes the anticipated time for attribute allocation.
Because adding points can allow you to personally feel a significant change, very enticing.
Looking at the extra 5 attribute points, Kana thought briefly and did not hesitate further.
Just enough to pull the remaining two attributes to 10 points.
Achieving 10 points for each attribute is very necessary. freewebnøvel.coɱ
In this world, reaching a certain stage of growth yields passives.
Exchanged into real-world significance, everyone’s constitution is always different, race is different, talent is different, and past experiences are different.
What you gain after growing up is naturally different and this is where "passives" come from.
Just like previously reaching 10 points in constitution attribute gained "Strong Arm".
This indicates that in Kana’s past experiences, often the arms are relied upon to exert power in training and battles.
Allowing Kana’s arm strength to greatly enhance in both offense and defense.
That’s why this skill exists.
The arms in terms of strength will definitely exceed the threshold of 10 points in constitution, becoming a strong point.
His arms attribute may possibly reach 12 points, or even the level of 13 points.
Similarly, other attributes reaching 10 points will produce such passives.
In the game, gambling on passives is sometimes less effective than matching attributes with professions.
But here is reality, and he has a skill system.
He plans 2-3 professions to complement each other for battles.
In the game going to extremes is fine because it is purely data and for entertainment.
But in reality, a "Water Bucket" character is very necessary.
In reality, many people want a balanced body, but it is impossible because one cannot achieve a balanced workout in all aspects.
Talent differs, power varies.
Attributes naturally grown through training will not be evenly distributed.
Being able to balance attributes in reality is an advantage, not to be wasted.
Allocate the 5 attribute points.
[Characters: Kana Safro Sat]
[Level: 4]
[Experience: 50/2000]
[Status: None]
[Blood Volume: 20/20]
[Magic Power: 20/20]
[Constitution: 10]
[Agility: 10]
[Spirit: 10]
[Evaluation: Balanced strong person, a complete individual.]
With the use of attribute points, the immediate enhancement made Kana irresistibly close his eyes, this feeling is truly wonderful.
Even such a feeling, to some extent, swept away the mental fatigue from high-intensity battles.
Moreover, the enhancement brought by simultaneously achieving a 10-point increase in two attributes is too evident.
He can feel his brain cool and refreshing, magic power flowing evenly throughout his body from his head.
The whole body becomes extraordinarily coordinated, balancing agility and strength.
Looking at the newly acquired passive.
[Dangerous Intuition: Sharpened through battles, traversing the edge of life and death.
Your intuition is exceptionally keen, you trust this intuition. No danger can strike you unnoticed, for you have sensed it.]
Passive skill brought by achieving ten points in Agility.
Looking at this passive, if it were in past games, honestly, this skill would only be considered slightly below average.
Its presentation in games was when danger approached, a red exclamation mark would appear as a warning.
Compared to some more focused passive skills, this skill seems overly abstract, with narrow applicability.
But in reality, it is simply a divine skill.
Looking at another passive.
[Magic Manipulation: Balanced body, keen intuition, you can clearly feel the flow of magic within your body.
You can perform minute and precise manipulations of magic, allowing any learned magic to be finely adjusted.]
This skill is good, whether in games or reality, it has very useful applications.
Its presentation is micro-control.
Especially for Kana’s "Blood Magic", minute manipulation allows him to be more unexpected in battles, producing better effects.
This also enhances his flexibility when manipulating puppets.
Kana is particularly satisfied with these two passives.
Adjusted the attribute panel, looking at his skills.
[Kana Safro Sat]
[Passive Skills: Creation Radiance, Soul Resilience, Polymath, Dark Vision, Bloody Discrimination, Strong Arm, Dangerous Intuition, Magic Manipulation]
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