Skill Extraction: Exploring Dungeons-Chapter 522 - 473 Magic Stone Extravagance
Inside the room.
Kane sat cross-legged on top of Cotton Candy, half reclining.
A simple and antiquated book, visible only to Kane, opened before him.
The back of the book read [Book of Adventure].
Kane turned the page to the guild section.
At this moment, the guild section’s page had a plus sign that was gently flashing, reminding Kane of new expansion slots.
Without further hesitation, Kane clicked the plus button, and the entire page turned into the expansion slot unlocking page.
Besides the previously displayed but not unlocked expansion slots, two new functional expansions appeared, glistening with a faint glow.
One of them was [Guild Hall - Spoils Display Box].
Unlocking required only two Magic Stones, and the functionality was simple, just expanding a display box in the guild hall to showcase spoils.
The display box would offer some enhancement effects based on the items displayed, such as special skills or unique buildings.
Not everything could be showcased; only rare, valuable, or highly commemorative items.
Of course, the items could be sourced from all guild members.
This feature was precisely what Kane had seen below the gemstone in the intelligence department’s new expansion functionality.
Providing a place for items with significant commemorative value and rarity to play a role.
The functionality was simple, and the cost was low, transforming some items from waste to valuable, making it quite worthwhile.
The other slightly gleaming expansion feature was [Guild - Exchange].
This turned out to be an additional guild expansion feature; Kane nearly mistook it for an additional guild hall expansion feature.
But upon careful inspection, he found that the prefix read "Guild," something he had never seen before.
It provided additional expansion functionalities for the guild.
Though it’s an extra guild expansion feature, it only cost two colored Magic Stones, not an exaggerated number.
The functionality was also very interesting, allowing the guild to activate exchange features.
Kane could set a currency within the guild, exchangeable for items Kane listed on the interface.
Members could perform exchanges freely whenever and wherever, provided they joined the guild and gained permissions from Kane.
For example, Kane could set Magic Stones as currency and list guild equipment in the exchange section.
Others could use Magic Stones to exchange for equipment, with the Magic Stones naturally ending up in Kane’s pocket.
While such functionalities could be achieved manually, it would be somewhat troublesome.
Utilizing this guild expansion feature would slightly enhance the guild’s status and make exchanges more convenient and swift.
It could also prevent some unfortunate events.
These two expansion features were among the newly unlocked ones—neither extremely crucial but worth unlocking.
After all, the cost wasn’t much.
Now the guild had accumulated many pending expansion features; Kane previously only unlocked some inexpensive, practical ones.
Most of the expensive and currently unnecessary ones remained in the plus section, and with abundant Magic Stones, Kane could finally consider which ones to unlock.
Magic Stones were meant to be used.
All the stored Silver Magic Materials, except one with the rule, were all charged.
A total of 52 Silver Magic Stones were gained.
An absolute fortune—a handful of Silver Magic Stones laid before Kane, even now, his mood was exceptionally stirred.
Holding so many Magic Stones without spending was just impossible!
[Shop - Blank Magic Stone] was the first new item needing two Magic Stones to unlock.
Adding a freely purchasable Blank Magic Stone to the guild shop.
The reason for unlocking this item was its ability to link with [Permissions - Shop] and [Permissions - Magic Stone].
These three features together allowed other guild members to purchase Blank Magic Stones and perform charging operations.
[Permissions - Shop] could allow guild members to freely purchase items that had already been listed in the shop, although Magic Stones were still required.
[Permissions - Magic Stone] was unlocked a month ago in a dungeon, enabling Lilulu to use the Essence Energy within the Copper Magic Stone.
The other two combined needed seven Silver Magic Stones.
Alongside these expansion features were two more categorized under the mandatory unlock list within [Enhancement] sections.
These were [Enhancement - All Partners] and [Enhancement - Let Me See].
The former allowed a 10% chance for all guild members to explode Magic Materials usable by Kane’s Magic Stones.
The latter enabled all guild members to discern which Magic Materials Kane’s Magic Stones could charge.
The two combined are the complete version.
The first requires spending 10 Silver Magic Stones at most, while the latter needs 5, totaling 15 Silver Magic Stones.
This whole set allows guild members to charge Magic Stones at any time.
Moreover, these together are the expansion functions that must be unlocked currently.
First of all, Kane’s teammate slots number only 4, which are Kreya and the others.
With Kane, they make a total of 5 people, forming a standard Explorer Squad, and all the Magic Materials their squad drops can be used by Kane for charging Magic Stones.
Just as if he himself had dropped them.
But others can’t; other guild members, if these expansion functions are not unlocked, any Magic Materials dropped are useless to Kane.
This includes those guild members who have become Spirits of Freedom.
In the previous dungeon, the reason Kane could drop so many Magic Stones was largely due to the army of these Spirits of Freedom and the regular army under Kane.
But this function only worked in the last dungeon since they exploited a loophole in the dungeon rules.
Even though those Spirits of Freedom were free at the time, becoming guild members, they still belonged to Kane’s soldiers, and the Equipment Magic Materials dropped under that dungeon’s rules were equivalent to those dropped by Kane or Kreya and their group.
But now that they have cleared the dungeon, these guild members who are Spirits of Freedom are essentially independent entities, no longer belonging to Kane’s soldiers, although they are still loyal to Kane.
But such rules no longer apply between them.
Needless to say for the other guild members.
There are also the Explorers who are about to join the guild and those who need to join afterward.
Therefore, this function is necessary.
Kane directly took out 22 Silver Magic Stones from the pile of Magic Stones in front of him and unlocked all these expansion columns.
Now, Kane still has 30 left in his hands.
Starting now, it is the remaining expansion functions that Kane needs to make some choices about.
Based on the order of importance in sequential order, to determine whether they need unlocking.
First, there is the only one among them, the first sequence expansion function.
[Instructor]
Also belongs to the expansion function of maximum expenditure, requiring 10 Magic Stones, it is a function better unlocked earlier.
Allows guild personnel to learn from members set as instructors on projects they excel in, accelerating the degree of learning and understanding.
As for the specific effects, only personal experience can tell, but given the high cost and first sequence expansion, it must have an important role.
So, unlock this expansion function first.
Next is an expansion column in the store, which is also very important [Store - Furnace Stone].
Unlocking it requires spending 5 Silver Magic Stones, but it is definitely worth it.
Provides guild members with a Furnace Stone item that can be purchased only with Copper Magic Stones, an alternative Town Recall Scroll, even better to use than a Town Recall Scroll, allowing you to escape the dungeon in just three seconds.
A definitive life-saving item, three seconds is the shortest known time for any tool that can escape a dungeon.
The only drawback is that only guild members can purchase and use it, though this might not necessarily be considered a drawback.
However, Kane still spent 5 Magic Stones to unlock it.
Lastly, only 4 items remain from the whole set of functions that need unlocking.
[Store - Pager] requires 3 Magic Stones to unlock as a means of remote communication.
[Store - Bottleneck Secret Medicine] requires spending 10 Silver Magic Stones to unlock the secret medicine to break through bottlenecks.
[Guild Hall - Personal Room] requires 5 Magic Stones to unlock personal space, enabling all members who join the guild to have one free of charge.
[Guild Hall - Trophy Display Cabinet] requires spending 2 Magic Stones as a new function.
[Guild - Exchange] requires 2 Magic Stones to unlock the exchange system to conveniently use and enhance prestige.
And Kane still has 15 Silver Magic Stones left in his hands.
He can unlock all the remaining expansion functions except for the Bottleneck Secret Medicine, with 3 left.
After thinking for a while, Kane decided to unlock all the remaining expansion functions except for the Bottleneck Secret Medicine.
As for why not unlock the Bottleneck Secret Medicine, it is because this function is not needed for the time being at all.
First, all the members of their guild are Silver level, with no personnel having the ability and potential to upgrade to Golden, all of whom are those soldiers transformed into Spirits of Freedom.
However, none of them have reached the Silver bottleneck, and most importantly, the cost of forcing Explorers at the Silver bottleneck to break through to the Golden level is one Golden Magic Stone.
Kane has not even seen Golden Magic Materials, let alone a Golden Magic Stone, so it is said that it is useless even if exchanged.
This function doesn’t know how long it will be left unused in the expansion column.
Looking at the three Magic Stones still in his hand.
An emptiness swept over Kane’s heart. Surely, no matter how many, Magic Stones are never enough!







