Sixth Ring Wizard-Chapter 679: Star Spirits and Titans

If audio player doesn't work, press Reset or reload the page.
Chapter 679: Chapter 679: Star Spirits and Titans

The rulers of the Star Realm are these beings known as Star Spirits. They are powerful, wise, possessing endless lifespans as well as limitless knowledge.

Star Spirits themselves are individually strong and have formed stable social structures, with a high degree of inter-civilization development.

The civilization of the Star Spirits has developed to every corner of the Star Realm Universe, and is exceedingly mature and stable.

Typically, a star system group is treated as a unit, and the Star Spirits within it can be viewed as the residents of a city.

Titans are different from Star Spirits; their forms are generally quite similar. They are humanoid beings with gigantic structures.

They possess extremely formidable power from birth, inherently at the Legendary Level, i.e., Level 7 Creatures.

However, the power of most Titans stagnates there; only a few with exceptional talent can reach the Level 8 Dominator tier, but virtually no Ancestral Level Titans exist.

The significant reason Titans can be born is due to the existence of the Well of the Star Realm.

During their gestation on planets, the Well of the Star Realm continuously provides energy to the developing Titans, granting them the innate ability to communicate directly with the Mother River, allowing them to draw energy from it to enhance themselves.

This is why Titans are born as Level 7 Legendaries; even before they are born, they can communicate with the Mother River.

The vast majority of Titans possess planetary systems upon birth, with massive bodies that even contain an ecosystem, with many lifeforms living on their bodies.

Titans hold relatively low status in the Star Realm, far inferior to the Star Spirits.

Although their power upon birth surpasses most Star Spirits, their potential is not as great.

Moreover, the Star Realm is currently dominated by the Star Spirits, making their statuses entirely different.

This time, the Abyss Plane has discovered a gestating Titan, located within a planet, seemingly in an early stage, with a long time before birth.

The Well of the Star Realm, which powers this planet, is located within a star system not far away.

The purpose of this mission by the Abyss Plane is to head to that star system and seize the Well of the Star Realm.

They have already mapped the general distribution of power there, with only one Ancestral Level Star Spirit present, and the rest are at the Level 7 or 8 tiers.

The Abyss Plane has dispatched three Ancestor-level beings for this mission, theoretically making the capture of the Well of the Star Realm not challenging.

They do not intend to directly kill that Star Spirit Ancestor; their goal is simply the Well of the Star Realm, to take it and leave without lingering.

The target star system is located on the outskirts of a massive star system group, analogous to a rural area of a city from a human perspective, so the guarding strength is not very strong.

After listening to the discussion of the Thousand-Eyed Ancestor and the other two, Herag gained a general understanding of the situation.

This time, all he needs to do is follow the three and absorb a portion of the Mother River Power from the Well of the Star Realm upon arrival.

Since the three Ancestors are attempting to seize a Well of the Star Realm for the first time, it’s uncertain if they will succeed, they have to give it a try.

They aren’t even sure how to detach the Well of the Star Realm, they have to get close first before figuring out a method.

This mission could potentially fail, and they are attempting it as a trial.

But it’s different for Herag; he just needs to get near the Well of the Star Realm.

His objective is only the Mother River Power within, not the entire Well of the Star Realm.

After their discussion, they prepared to officially set off.

The spatial passage created by the Thousand-Eyed Ancestor and others was located on a barren land not far from the Lava Cave.

When Herag arrived, he saw a gigantic Light Gate formed from piled bones of various animals.

Within the arch of bone was a shimmering green curtain of light.

At this time, many different Demons were already entering, disappearing into the green light curtain.

These Demons all had missions, strictly speaking, they were cannon fodder, meant to cause disruption in various parts of the target star system and draw attention.

But whether they would be able to return or not, the likelihood was they wouldn’t.

Because in the plan just discussed by the Thousand-Eyed Ancestor and others, they had not intended to bring these Demons back.

Regardless of whether the mission succeeded or failed, or whether these Demons survived or died, they would remain in the Star Realm forever.

For the Abyss Plane, the key to this mission was speed - swift action, unable to linger.

Despite their prowess, they did not wish to engage in a hard confrontation with the Star Realm.

Should the mission drag slightly and aid arrives from the Star Realm, all three Ancestors, including the Thousand-Eyed Ancestor, could fall over there.

So in such circumstances, there was no time to slowly wait for the mass of Demons to withdraw.

To the Thousand-Eyed Ancestor and his group, these Demons were just expendables.

Herag suddenly felt a sense of déjà vu, as though he had seen this scene before. The contaminated regions of the Wizard Plane and the Demons in the Death Swamp Ruins had similarly been abandoned there without retrieval.

In hindsight, it seems exactly the same.

But the Wizard Plane was weaker, unable to thoroughly eradicate those left behind Demons, even turned the areas they occupied into dangerous zones.

While in the Star Realm, it was different; Herag had no doubt about the strength of the Star Spirits and Titans there. Those Demons stranded there would have no chance of survival and were doomed to perish.

Herag also had a fallback plan. The Plane Coordinates in his left hand allowed him freedom to advance or retreat.

Even in unusual circumstances, Herag could extract energy from the Plane Coordinates to quickly return to the Wizard Plane.

This Plane Coordinate was essentially a teleportation-like spell, activating upon full energy allowed entry to the Abyss Plane, and when depleted, would automatically return to the Wizard Plane.

The essence of the Plane Coordinate was a teleportation spell with a fixed coordinate, only able to travel to the Abyss Plane, or back to the Wizard Plane.

Thus, even in the Star Realm, Herag could still return to the Wizard Plane by extracting energy.

"It’s our turn." The Thousand-Eyed Ancestor spoke in a deep voice in front of the Bone Gate, with the Spider Queen and Skeleton King beside him.

Herag followed them through the Bone Gate, feeling familiar spatial fluctuations around him, and darkness before his eyes.

When Herag opened his eyes again, he found himself standing on barren land, with a sky full of stars overhead.

This appeared to be a very small planet, its size was not large, and the curved horizon was visible to the naked eye.

On the desolate earth, not a blade of grass grew, and behind him stood an identical Bone Gate.

RECENTLY UPDATES