MTL - Underworld Game Producer-Chapter 100 Make the grand goal of the real martial arts world (Wanzi achieve! And...
At present, Rebecca has not yet entered the real horror hell.
Therefore, Li Wen's casual teasing made the atmosphere between the two ambiguous.
The barrage in the live broadcast immediately exploded.
"Sure enough, he deserves to be the man who wants to become the king of soft rice. This way of flirting with girls is really great."
'Master! You will be my master from now on, please teach us some tricks to seduce Rebecca, I really want to get Rebecca's love too! '
‘Although I am a man, although I also think Rebecca is cute, but I want to know if I can get Billy with a male body? '
'I'll go, a heavyweight figure floats past the barrage in front? '
'Scheming 0!
! '
Li Wen just wanted to demonstrate the friendly NPC's super-smart AI like a real person, and he wasn't really planning to tease Rebecca.
And if Rebecca is really so flirtatious, is she the heroine of Resident Evil 0?
How could it be easily captured by the players.
Wanting a real strategy is not such a simple matter.
After that, he stopped attacking Rebecca and started to become serious.
At the same time, a train that had stopped running appeared in front of his eyes.
"There will be trains appearing in the forest?"
Rebecca looked solemn, looking at the broken windows outside the train, as if hesitating.
Li Wen loaded the pistol and entered the train without hesitation.
"Wait, report to the captain first!"
Rebecca hurriedly called out to stop Li Wen, but Li Wen had already disappeared in the train, so she could only follow Li Wen into the carriage.
This short demonstration can already let the audience watching the live broadcast understand that Rebecca is indeed different from the original.
Characters become more real.
In the old platform games, although Rebecca was cute, she was recognized by most players.
But the actions taken, as well as the performance in cg, are basically already set.
But now it is different, and there will be many changes based on the player's behavior, more like a 'alive' Rebecca.
As for which kind of Rebecca is better, the players actually can't tell.
However, the 'alive' Rebecca seemed a little more pleasing.
Improve the intelligence of friendly npcs, and remember all the actions of this archive player, and use this behavior to affect npcs that make different changes.
It will make players have a different kind of pleasure.
As for why there is such a pleasure, it is actually very simple.
In some rgp games, the player is playing a certain nppc and the player is already in love with the player, and the two parties have sworn eachother.
However, when the plot is over, after the player goes to find the npc again, he will never get the touch that the npc brought to the player during the plot.
The npc is nothing more than repeating the words that have already been written by the programmer.
Very painful for players.
The original emotion also dissipated at this moment, creating a huge sense of emptiness.
However, on the Second World platform, equipped with the world's most intelligent AI.
NPC will not let the player's touch dissipate, and will always interact with the player.
In this way, wouldn't the player's pleasure come?
There have been game companies who have done this before, putting the top intelligent AI on friendly npcs.
It's a pity that it doesn't have such a strong sense of reality in the second world, and it's useless to carry it. Players will soon forget it except that it is a little fresh at the beginning.
Belonging is thankless and only serves as icing on the cake.
Later, no game company did this, and at most they equipped friendly NPCs with the intelligent AI built into the engine.
Let the friendly npc become the player's powerful helper instead of the pig teammate.
As for games played on Second World devices, although the sense of reality still cannot reach the realistic level, the game experience blows up all old platforms.
In such a powerful game environment, games equipped with top-notch intelligent AI are no longer icing on the cake.
But it can really bring players a completely different touch.
The Second World is supposed to focus on reality.
If the npc is still the same as the old platform, then the sense of reality will definitely be greatly reduced.
Therefore, in future games, most manufacturers will consider carrying real-life AI.
Li Wen, who has always had a martial arts dream, is considering whether to make a martial arts game.
A pure martial arts game, allowing players to experience an unprecedented real martial arts game.
Set the background of martial arts in the world of the trilogy of shooting withering.
Although this world is much bigger than the world before his rebirth, the population has more than doubled.
But the past history is not much different.
The Shooting Trilogy can make players very immersive.
The difficulty of Jingkang.
Guo Jing, Guo Daxia, a great hero who serves the country and the people, seems to be able to flourish in this world?
But now!
Due to lack of funds, certainly not to think about it.
I want to make a real martial arts game, and still make all the maps of the entire Southern Song Dynasty.
And the setting of various characters.
At least one thousand practitioners in the industry's top game-related industries are required.
And it will take years.
After all, it is a real martial arts world, not a martial arts game.
It may also be because the game is too difficult to sell, the risk is indeed too great.
However, if you cooperate with Penguin, Marumi, and NetEase to share the risks together, you can give it a try.
However, although the current Happy Paradise is considered a little famous, by virtue of its escape, Resident Evil entered the siege and appeared in the eyes of these behemoths.
But its own strength is too weak, and it is too likely to reach a cooperation with the other party.
Long way to go...
This idea is also the idea that Li Wen came up with after playing Penguin and Marumi's martial arts game released this time.
Whether it is Penguin or Marumi, the strength of the two top manufacturers is indeed very strong.
Both martial arts games gave Li Wen a great experience.
The quality of the two games is very high, and players can choose their identity to play the game at the beginning.
The game is also very real, but...
Each identity has a growth path formulated by the game manufacturer.
It is completely different from the reality that Li Wen understands.
I always feel that the game is still far from the real reality.
The real martial arts game he understands is like a player traveling to the world of martial arts.
The whole world will change dramatically because of the player's every move.
For example, the world in The Legend of Heroes.
If the player kills Guo Jing as soon as the game starts, then there will be no Guo Daxia guarding Xiangyang in the future.
Xiangyang City will also be trampled by the Mongolian army.
After all, it is the world in the trilogy of shooting withering, and Xiangyang City was guarded by Guo Daxia.
In the real martial arts world, every npc should have its own independent intelligence, and every npc should be a 'living' person.
And the player is also a certain 'person' in the real world.
The game will have no main story and will continue until the player dies.
One advantage of neural control is that it can make the game enter the acceleration time, but the player who is playing can't feel it, just like normal play.
Probably, one hour in reality, but in the accelerated state, the player can get ten hours of experience.
Is there a feeling of returning to the old online games? The author once read virtual helmet online game articles and prefers this kind of article where the reality is one hour and the game is ten hours, exciting!
With a neural tuning device, you can adjust how fast or slow your game time is.
Now the cheapest neural adjustment device in Happy Paradise can only be adjusted to a time acceleration that is about five times that of reality at most.
And the two martial arts games he experienced before have reached the exaggerated level of a hundred times the time acceleration.
Although the martial arts games of the three major manufacturers are not as time-consuming as the real martial arts games imagined by Li Wen.
But after all, it is also a world of martial arts, and it takes several days for players to experience one of their identities from the beginning to the end.
One day of playing in reality is one hundred days spent in the game.
It will take more than 20 days to play an identity.
However, speeding up time will still have some small side effects.
After the player has just finished the experience, the spirit will appear in a state of trance for several days...
The three major manufacturers have all published articles describing in detail the possible side effects of accelerated time.
The whole person is out of shape, but it will only take some time to recover.
After all, it is a product for sale. Even if there are side effects, the side effects on the human body are very light.
Li Wen didn't feel anything after playing.
As for whether someone will enter the game to review for 100 days the day before the exam...
There might be, but...
Generally, such players will soon be fascinated by the colorful world in the game, and they will also review a woolen thread!
Perhaps there are also people who can resist the temptation of the game and go to review for the exam.
But, this is a game world. Where can I find the information for such a person to review.
Even if it is really a "game" that contains countless learning materials, it is specially provided for students to review or for those who want to learn to enrich themselves to buy and play.
But because of the complex relationship between the nervous system and the human brain.
This kind of learning must not be fully remembered, maybe it will be forgotten as soon as the game is out.
Just like Li Wen, he clearly memorized a set of fairly good external martial arts in Liu Jinzhong.
But when he was out of the game, he only had a rough memory of this set of punches, and he couldn't play the whole set at all.
After re-entering the game, it can be played out easily.
He said he didn't understand what was going on.
After all, he is just a producer of the underworld game, and he has no idea about such complicated things as nerves.
But the fast time is really good, for the game.
I seem to have heard from Xiaotian before that the army's use of the second world training will not adjust the flow of time.
Tried it before at first, and it didn't work well.
But now under the new equipment, you may try the function of time flow speed for a while.
If it is successful, it may also be used by scientific researchers in the future.
However, all this is just chatting between Xiaotian and him.
The Escape series and the Resident Evil series have also added the option of time flow.
This needs to be turned on by the player themselves, and they must also agree to the terms that time acceleration may occur unexpectedly.
Like Li Wen's live broadcast now, the normal game speed is used, and time acceleration is not enabled.
Mainly for the live broadcast effect, after all, the audience is not in the second world.
In a short time, Li Wen, who could only see ghosts and animals, directly became a live broadcast accident...
In the future, the game process will become longer and longer. Maybe some time-consuming games will be broadcast live, and the audience will also need to wear the second world to watch.
Back to the game...
Li Wen, who entered the train, did not act alone, but quickly collected the supplies in the carriage.
Some ammunition and herbs are kept in very hidden places.
It even requires players to climb under the train seats to pick up props.
The props can be put into the backpack when the player touches them, or they can be taken out of the backpack to play.
As the game producer, Li Wen is naturally very clear about the location of the props in the car.
He is playing in normal mode and will be extremely low on ammo.
Monsters above the elite will have intelligent AI and become extremely difficult to deal with, but it is not the AI carried by friendly npcs.
It's just the smart AI that comes with the engine. I said before that if the monsters are smart enough to look like real people, then the game will have no gaming experience.
You must know that the value of elite monsters far exceeds that of players.
In addition, Resident Evil does not have an upgrade system, and the player's value has always been fixed. The only thing that can make the player stronger is firearm modification and large-caliber weapons.
Although the engine's built-in intelligent AI can also learn player behavior and imitate players, the difficulty is still within the tolerance of expert players.
If it is replaced by a real-level intelligent AI, how terrible is an elite monster who can perceive the player's weakness and does not speak martial arts?
Almost no one can pass the level.
Therefore, monsters will not be equipped with real-life intelligent AI at all.
The following demonstration of Resident Evil 2 Remake is very simple.
It was time for Li Wen to kill again. His marksmanship was extremely precise, and every shot hit the zombie's knee.
Because of the corruption of the zombie's body, as long as it hits the knee accurately, the zombie's leg can be broken.
Zombies with broken legs will fall to the ground and reveal huge flaws.
Then, he would step forward and crush the zombie's head.
The whole process was smooth and flowing, and the audience in the live broadcast room said it was enjoyable.
Although many viewers still don't want to admit that Li Wen is indeed a master at playing second world platform games.
Even most of the bullet screens were laughing at his saying that he couldn't even aim at the zombie's head and hit his knee.
The main reason why Li Wen was able to shoot so steadily was because of the game's aiming assistance.
Can help the player lock on to one of the key points.
For example, if the player aims at the head of a zombie, the auxiliary aiming will help the player aim at a certain point on the head.
The same goes for knees and such.
After all, the vast majority of players are ordinary people, and I am afraid that some players have never even touched a toy gun.
Then let these players take guns to fight zombies?
Just kidding...
Once the shot was fired, the bullets didn't know where they went.
Therefore, for players who are new to shooting games in this second world with assisted aiming, they can get a very good gaming experience from the beginning of the game.
As for whether other game companies have done auxiliary aiming, he doesn't know, but Happy Paradise has done it anyway.
Happy Paradise is very strange. It is obviously a game company that likes to 'abuse' players, but I don't know why it always makes detailed settings in certain places to make it easy for players to get started.
The Resident Evil on the old platform knocked the zombies to the ground, and they couldn't do the action that Li Wen stomped on the zombie's head to explode.
Therefore, the bullets of the game will not be so rich.
It takes a lot of bullets to knock down a zombie, and it's not fun to play.
Now, the audience saw that Li Wen killed the zombies so easily, it was like opening the door to a new world.
If it wasn't for the fact that the second world hadn't been obtained yet, they would have entered the game to kill all directions now.
Experience the thrill of being a **** of war.
However, is it really so easy to step on the head of a zombie?
The rotten head exuded a stench in the air, and the smell of blood came straight to his face.
The game becomes unbelievably real.
For ordinary players, in such a real environment, it is remarkable to be able to raise a gun to fight back against zombies.
Not to mention, like Li Wen, stomping on the zombie's head without emotion.
Only after the player has been able to fully adapt to the zombies following the plot and overcomes the psychological effects, can it be done.
But many people in reality, even cockroaches dare not step on it...
Not to mention the **** zombie heads.
Resident Evil on the Second World platform, when playing in person, is not as easy as watching a live broadcast.
Xiaotian knows best...
Not only the escape series, she also experienced the reset version of Resident Evil.
This is different from the Resident Evil that is operated with a mouse and keyboard.
The oppression of zombies is unparalleled.
The first time she saw her, she was completely stunned, if Rebecca hadn't shot the zombie's head and splashed blood on her face.
The warm and pungent blood brought her back from her dazed state.
She estimated that she would be gnawed several times by the zombies.
Although she got used to the zombies later, she still couldn't do such a thing as Li Wen, who shot the zombie's knee with a gun, and then stomped the zombie's head with her foot.
How perverted or mentally strong does this need to be?
Xiaotian doesn't know~www.novelbuddy.com~ In short, she also feels weird looking at Li Wen now.
She really appreciates Li Wen, especially the games made by Li Wen, and the real Li Wen.
But she really couldn't like Li Wen who was playing games.
horrible...
Some scary.
Li Wen soon came to the position of the two zombie dogs who had killed Xiaotian to the point of losing his temper.
He didn't even use a gun when he dealt with the first zombie dog. He took out his dagger and squatted in the position where the zombie dog broke through the window.
He signaled Rebecca to check it out, while he stood guard behind.
Wait until Rebecca triggers the plot.
Li Wen looked at Billy who came out of a room in one of the trains.
The two sides just stared at each other directly.
until...
The sound of the car window being smashed made the two people who had been staring at each other look away.
Billy glanced lightly at Li Wen and Rebecca who was trotting back when he heard the sound for the last time, then turned and left.
"Stop! Put your hands up so I can see yours!"
Rebecca immediately aimed her gun at Billy, but Billy ignored her and disappeared into this train.
Seeing Billy disappear, she glared at Li Wen angrily, "Why don't you stop him, he is the fugitive Billy we are looking for!"
After speaking to Li Wen, she put the gun back into the holster, and squatted in front of the teammate who broke in through the window to check the injury.
"Outside...there are many monsters outside...you two run away, this is hell."
Just as the injured teammate finished speaking, he tilted his head and disappeared!
And at this moment, the window of the train was shattered, and a zombie dog just landed within Li Wen's reach.
Without hesitation, he directly inserted the dagger he had prepared in his hand into the head of the zombie dog...