MTL - Tokyo Video Game Tycoon-Chapter 946 more plans
Chapter 946 More Planning
946
In addition to the development of the chapter of Liberty City, the new round of game development planning in 2014 also includes plans for the new Dragon Quest.
But it is only in the planning stage for the time being.
Because the first development department was still busy with its own affairs, Zhu Youxing briefly showed the first development department the new work of Dragon Quest.
This can be regarded as the first time Dragon Quest has launched a new work after many years.
Although it is a new work, this game is still a very standard turn-based game, but there has been a greater leap forward in terms of image quality.
Zhu Youxing is going to ask the cartoonist to write the characters and the background of the story well, and just write according to the general framework of the story he gave.
It is not too troublesome to write this thing. Dragon Quest has always been a very kingly adventure story of the brave. There is no need to make too many changes on this point. If it is changed, it will lose the original flavor of Dragon Quest. .
There is also the turn-based system. Although it is a bit outdated for this era, it is a pleasant surprise for veteran players of Dragon Quest.
After many years, these old players of Dragon Quest have also had very strong spending power, and they have become the mainstay of the entire society now, and video games are no longer a luxury entertainment consumption for them , They can easily pay for their feelings.
Even if new players are not expanded, taking care of the feelings of these old players is enough to make Dragon Quest a lot of money.
Immediately afterwards, Final Fantasy also opened up another new branch.
Take Yusei thought of two games that he had the same deep impression on: "Final Fantasy: Type Zero" and "Final Fantasy: Dissidia"
One of these two games continues to focus on moving stories, while expanding the open world real-time combat in the new era.
The other one integrates many classic characters of Final Fantasy together, and then comes a hodgepodge of chaos. Because of this name, it also makes Final Fantasy Discord become the favorite of many fans who love it.
These two series of works do not need to be produced by the Final Fantasy development team, which is not far from the previous Final Fantasy, and can be handed over to a new team for production.
These two works were directly handed over to the second development department led by Shiratori Yukai.
His team also has very rich experience in action game development, so I feel relieved to entrust these two works to them to make Zhuyouxing.
Immediately afterwards, like the second part of Bayonetta, you can also mount a horse.
This round of new game development plans will almost be the development direction of Youxing Electronic Entertainment for the next three years.
The development cycle of large-scale games is three years, that of medium-sized games is one year, and that of small-scale games is completed within half a year.
Each work can be seamlessly connected to other products under its command.
Finally, it is the continuous service investment in old games.
For example, the addition of new monster content in Monster Hunter.
But just adding free monsters is definitely not enough, and failing to make more money will easily affect the motivation of developers.
Because the development team will also take a small share of the game's sales.
It’s also frustrating that the content they’ve worked so hard to produce doesn’t bring them more money.
But Monster Hunter cannot violate the rules set before, updating monsters is free.
Then there is only one direction to make Monster Hunter profitable, and that is to increase linkage content, add some new costumes, and so on.
Linkage content is not limited to all IP works in Youxing Electronic Entertainment. Zhuyouxing can take the lead to allow different teams to set the price when linking up, so that they can link up with other works without pressure. As for the updated game content, it belongs to It is an exclusive product for diehard players.
For example, add more voice commentators to the game, add some chat emoticons to the game, and add some content to the game that will not affect the balance of the game.
Then there's Dead or Alive Beach Volleyball, which continues to push beach volleyball cosplay.
Originally, the main selling point of the beach volleyball game is not the volleyball, but the characters in it, so there is no game balance problem.
The only thing to do in this game is to make the characters in the game as fancy and **** as possible, but it will not exceed the red line.
In the future, you can also add some random unboxing content to the game, which is also a new direction for profitable expansion.
Zhu Youxing is actually still thinking about whether to develop a few online games or something.
However, due to the fact that his team's current tasks have been fully arranged, he will not consider this matter for the time being.
However, he still remembers the online service game Final Fantasy 14. At the right time, this online service game can also be regarded as his vanguard to enter the real online game.
As for the current self, just continue to dominate the traditional buyout game.
2014 passed quietly, and at the end of this year's annual game selection, Su Rui Electronics' new work Sun Knight won the best of the year.
Brown Entertainment's latest shooting game has also achieved quite a lot of results, whether it is in terms of sales performance or the number of awards this year, it is considered a big breakthrough.
However, this is also because Youxing Electronic Entertainment has not made efforts in first-person shooter games in the past two years.
Youxing Electronic Entertainment is now living on its laurels in first-person shooting games.
Titanfall and Counter-Strike have steadily occupied the largest and most stable market. With these two games, they can also make continuous and stable money just by selling skins.
Especially Counter-Strike, this game has now been converted into a free-to-play game, and now it only makes money by selling boxes to open boxes. Since the box-opening system was developed, Counter-Strike has now sold a total of 500 million boxes, each The average price for a case including keys is around $4 to $5.
500 million boxes is 2 to 2.5 billion dollars.
There are no middlemen making the difference for the money, and all the money belongs to Youxing Electronic Entertainment itself.
This is not counting a series of income such as seat fees and advertising fees for several large official events.
In terms of ability to attract money, Counter-Strike is no worse than the annual sales of tens of millions of football league games and new year basketball games.
As for Titanfall, it is the same as Counter-Strike. The main thing is to open boxes to sell skins, which does not affect the balance of the game. It can also satisfy the collection and display desires of many players.
The life of Titanfall in this world is much more nourishing than that of the original world. The main reason is that Youxing Electronic Entertainment continues to invest in its online battle service, making smoother dynamic adjustments to the opponents in the game, ensuring that each player has different strengths. Every player can be matched with a considerable opponent, so it won't be like the Titanfall in the original world. Mengxin can match a game casually, that is, a group of big shots are flying in the sky and escaping from the ground, and Mengxin can only be reduced to the eyes of these big shots. broiler.
(end of this chapter)