MTL - Thriller Paradise-v4 Chapter 1379 Four strong
After [Shanhe], [Jianghu] became the second line of professional teams that lost to [Hell Frontline].
At the same time, they are also the tenth team swept by the [Hell Frontline].
The time when the "wheels" were opened was not counted. They felt that they defeated every opponent encountered in the eleven rounds with a three-to-zero score; in the remaining fourteen teams, this is still the case. There are only two teams in the "zero lost points" record: one is [Hell Frontline] and the other is [Heavenly Gate].
Interestingly, both teams are private teams without a studio background...
By the eleventh round of the game, although there were still several rounds of competitions for the peak s3, the teams with champions were actually quite obvious.
[Order], [Wastewood Alliance], [Heavenly Gate], [Hell Frontline] These four teams, whether it is the upper limit of the combat power, the thickness of the lineup, or the performance on the road to promotion... are far stronger than others. Team; no accident, the champion will inevitably be born among them.
Therefore, for the players of the remaining 10 teams, the next "random matching" becomes very important... Theoretically, if the four teams are in continuous success in the next two rounds, then the remaining ten At least one runner-up can be born in the team.
However, things did not develop in the direction they were looking forward to...
At the zero point on April 14th, the matching list of the twelfth round of s3 was announced: there were 14 teams participating in this round. Because it is a double number, there is no team rotation in this round, and all teams will perform a duel; and random results show that The four teams that won the highest bids... did not meet each other.
Although the probability of this situation has not been as low as "it looks very fake", but some social platforms still have a similar argument that "the organizer secretly controls the match."
Of course, this type of speculation that has no basis and no interest has not caused any waves. Compared with the big scorpions that have been smashed in the operation of the horror park for a year, this is not a problem at all. ......
Thus, the twelfth round passed in such an atmosphere of enthusiasm but no suspense.
This round of war, the top7 of s3 was born, these seven teams are:
Today's professional game circle recognized the first studio [order]; a group of non-contracted professional players and social idlers [Wastewood Alliance]; has achieved a lot of brilliant achievements but now gradually retreat to the second-line veteran studio [ Mashu]; a team of seven elite casual players [Black Eight Wonders]; a team formed by seven popular game anchors [we can't open it]; the biggest black horse in this game [the gate of heaven] 】; and [Hell Frontline] which is difficult to describe but does not seem to require much introduction.
According to the rules, in the thirteenth round of the competition, there will be one team round, and the other six teams will be eliminated by half, thus ranking the top four.
However, in the early morning of April 16th, when the current round of matching lists was announced, Dream Company came up with moths...
They did not update the matching results on the official website on time, but released an announcement [about the follow-up rules of the peak s3 s3 / set additional notice].
As far as the title is concerned, 95% of the players have already made a fuss before they open the link to the article; because the title reveals a strong black screen, and it is black that can't be black again.
Almost everyone made such an inference before reading the article: "Dream company must want to send the four seed teams into the semi-finals, but in the case of only seven teams, if there are four strong teams again The result of the staggered is faked. In this way, players will doubt that all the random results have been manipulated by humans... So, Dream Company can only achieve their intention by adding new mechanisms."
I have to say... The eyes of the masses are bright, and they guessed it.
According to the announcement, the original "random matching" mechanism is still retained. In fact, the matching results of this round have already been listed in this announcement.
The thirteenth round of the match is: [order] vs [the door of heaven], [Wastewood Alliance] vs [Mashu], [Hell Frontline] vs [Black Eight Wonders], and [we can not open oh] Get the wheel.
However, on the basis of this, Dream Company added three new rules/settings...
First, the teams that have been vacant in the previous 12 rounds are once empty, and in this round they are considered to be one point behind.
What does this rule mean?
First of all, [Massachus], [Black Eight Wonders], and [We can't open it] these three teams that have never been vacant are definitely fine.
Secondly, such a team as the "Wastewood Alliance" encountered "the opponent abstained after the matching results came out", not counting the wheel, so escaped.
However, in the fourth round of the [Hell Frontline], and in the tenth round of the [Heavenly Gate], under this rule, it is equal to a lead before the start of the game.
And they... are not the worst, the order that was vacated in the eighth and eleventh rounds (this is why the word "aga" was used when the order was mentioned in 1372). In the round, you must play with the attitude of “losing two points first”.
Combined with the matching list... This round of [order] vs [the gate of heaven] will be regarded as one to two in the opening game, that is, the latter will hold the match point in the first battle; however, the two teams still It is necessary to discharge the complete lineup of seven players and start from the "pioneer battle."
And [Hell Frontline] vs [Black Eight Wonders] that game, it is okay, to feel their strength, so that one will not have much impact, it is likely that the game will end the game.
Then, look at the second rule/setting of the addition...
In the next round (fourteenth round), the four teams that successfully entered the semi-finals will be assigned to an "artifact".
The four artifacts are: [crown], [Holy Grail], [Sage of the Sage] and [Amulet]; the official also gives a video about the source and interpretation of the four "Adaly artifacts". This video was created by a well-known game review video author at the beginning of the 21st century and is called "Seeking a Sword". This video details the origins, values, and related rumors of the four artifacts.
Of course, Dream Company will not send the real thing to the players, they give the data version of the "four artifacts."
Dream Company claims that these four artifacts "have a significant team buff, and there is a restraint relationship between the buffs to reverse the outcome of the buck", but what exactly are those buffs, waiting for the next round of matching to end? Will be announced.
In addition, the performance of each team in this round will also determine the order and rights of the assigned artifacts in the next round.
The rules are: in time, the team that wins the victory at the fastest speed, after the other three teams get the artifacts, use the artifacts of the remaining ones to exchange with the artifacts of any team. Of course, they can also hold the change; the second fastest winning team can choose the artifact first, and assign an artifact to the third fast team and the empty team; the third fastest team can choose whether or not The team in the wheel exchanges the artifacts in their hands; as for the team in the wheel... Unfortunately, they can only passively accept the results of the distribution.
Finally, let's talk about the third additional rules / set the current round of the team, you can choose to exchange positions with any team, of course, they can also choose not to change, direct promotion.
Seeing this, I think you can guess it... Yes, [we can't open it] The team's players, the third ruler's choice, after learning the rules, discuss it a bit and decide [The Gate of Heaven] changed position.
Regardless of the angle, transposition is good for them.
Simply put forward, if this round does not change position, the three opponents they will face in the next round will be: [Hell Frontline], [Wastewood Alliance], and [order] and [Heavenly Gate] The winners; all the seed team does not say, people still have the priority of the distribution of artifacts... This is how the ten dead and the dead.
And what if it is a position change? That situation is completely different.
[We can't open the hang] The players are well-known game anchors, four of them are former professional players, and the other three have not entered the professional club, but they are also full-time game circle practitioners. Single game time is not comparable to amateur players; at least in the game of Thrillers, their level is no different from professional players, and may even be stronger.
It is not difficult to see that such a team is self-satisfied and has a certain ambition; even if they are not lucky enough to win the championship, the runner-up can indeed fight for it.
So, in order to continue to win and advance, who should they change positions?
Use the exclusion method to deduct...
If you change the [Mashu], you have to fight with the "Wastewood Alliance", which is basically the same as early suicide.
Change the [Black Eight Wonders], start with a one-to-zero smash [Hell Frontline], and feel very hung...
And replace the "Wastewood Alliance" or "Hell Frontline"... It can be, because against the [Massachus] or [Black Eight Wonders], they have about 70% of the grasp can win. It’s just that if you can win, you can sweep it. If the game hits this part, the strength of these teams will not be much worse. If you are beaten by a score of three to two, it’s very embarrassing. Up...
Considering the rules of the next round, if you play five games in this round or if you drag on for a long time, it will probably become the third fastest winning team... The cost is so much more than just sticking to the wheel. The initiative is too cost-effective.
As for the "replacement of [order]" program, it is naturally the first to pass away... and not to say that the start of the game is equal to the [the gate of heaven], and the situation of the [hed front line] is similar. It belongs to the 28th game. Moreover, this move also saved the life of the line [order] ... for [order], "in the next round with the artifact buff gram of a halo game", and "in this round to start Holding the match point is right on the [door of heaven], obviously the controllability of the former is greater.
In summary, "replace the [door of heaven]" is the only and best choice for the anchors.
This position is changed, [we can't open it] The team starts with a 2-0 lead, as long as you win the next point, you can advance, and you still get rid of [order] promotion... What is the details of the process? If things become a reality, then you can blow for a lifetime.
More importantly, the opening of the game is two to zero, which is equivalent to saving two rounds of time; if the progress is smooth, they will not only be able to "eliminate the incomparable [order]", but also securely get the next round. The choice of artifacts...that is, 100% artifact restraint.
Therefore, compared with the persistence of the wheel, it is undoubtedly an excellent choice to exchange the door of Heaven. This exchange has a high probability of being replaced by a runner-up.
............
To make a long story short, after a day of tossing, on the morning of the 17th, all the dust settled.
[Wastewood Alliance], [Hell Frontline], and "Lucky" were replaced by the "Street of Heaven" on the wheel vacancy.
In the previous twenty-four hours, while actively preparing for the war, while protesting the rules of the order, and finally defeated by three to two, and got the [we can not open the oh] team.
This is a very "ugly" game... at least in the eyes of the audience.
The order has always been shown in the position of the king. This time in the first three games, the "drunken dreams" were sent out, and the four men were given a set of Mark Selby-style "wearing people" tactics. All three of these games have become a very boring and protracted battle.
[Order] There are three reasons for doing this:
First, it is stable... In this kind of game where people are holding three match points, it is not too much to stabilize. Anyway, the hard power is still an absolute advantage, as long as the game is completely abandoned, "This is the ultimate in ensuring the winning percentage."
Second, the drag time is also part of the psychological warfare... [We can't open it] The team's players played what abacus before the game. The behind-the-scenes team of [order] has already been clear, they are catching Approved the psychology of the opponent "want to make a bang to attack the match point", and carry out the words "drag", "grinding" and "consumption" in the end; the time dragged on for a long time, the gestures must be impatient, and then the flaws are everywhere...
The three things... Dedication of such a round of competition is also a [order] protest against the dream company; they want to express the meaning: "Since you use the rules to suddenly attack us, then we will Anti-pitching the ratings and reputation of your game."
It is a pity that at this time, no one in the dream company will care about these things.
In the final stage of this "gambling", those employees who have been in the "cognitive interference" for a long time, the influence on the mind and the embarrassment will be stronger... "The top" does not want to care, they will not To consider, they will not even form related concepts in their minds...