MTL - There is a Problem with This Online Game Planning-Chapter 659 ttk
Chapter 659 ttk
The mobile phone was released on October 7th.
Not even half a day.
"Climbing to the Top" appeared at the top of Futurestore's sales list.
YouMedia Technology did not disclose the specific sales of mobile phones.
The data given by other third-party forecasting agencies are also quite different.
However, considering the situation of Future offline stores in various places, Future official website has already scheduled the delivery date for next month.
And, at present, the game "Climbing to the Top" is only available on Future mobile phones.
Almost everyone knows how the mobile phone is selling.
Certainly not lost to the epoch-making FutureS1 at that time.
And this answer really makes many people find it difficult to accept.
Because two years later, FutureS2 dropped a stone into the fish pond again, and then the waves spread layer by layer, which greatly affected many companies in various industries.
Among them, Jiaming Alliance bears the brunt of the mobile phone market.
The mobile phone market, which had finally stabilized, was reshuffled again. The multiple updates of FutureS2 have once again widened the gap with the catching up Jiaming Alliance, and made the balance in the hearts of users tilt again.
As for food delivery and taxi-hailing, UMedia Technology launched a platform for "meal delivery" and "travel with peace of mind" at the press conference, and the advantages of the first launch of follow-up small components have also begun to appear.
'Meal delivery' and 'safe travel' in first-tier cities...or to be precise, the growth rate of users in each city has ushered in a huge increase.
And they paid almost nothing for it.
This is the hardest thing for the competitors of "meal delivery" and "travel with peace of mind".
Everyone is burning money.
Why can you achieve the results that can only be achieved by spending a lot of money without burning money?
What made the competitors of "Meal Delivery" and "Traveling Safe" even more collapsed was that the fate of Linmu Studio and UMedia Technology had really had a great impact on investment institutions.
Linmu Studio and UMedia Technology are both WeChat traffic portals and widgets.
Many investment institutions have begun to consider whether competitors who bet on "meal delivery" and "safe travel" will lose their money.
And this makes them more and more cautious in giving money.
But now is the time when the competitors of "meal delivery" and "travel with peace of mind" need the most money.
If they don’t burn money, they can really only watch the ‘meal takeaway’ and ‘travel with peace of mind’ go crazy…
Both sides make sense.
I can't beat them if you don't give money.
But if I give money to you, it is better to give money to your competitors, after all, you can't beat it.
Soon, things evolved like this...
This is also a chain reaction.
The existence of Forest Studio really changed a lot of things.
Not to mention mobile games.
Linmu Studio’s counterparts have been impacted second only to the mobile phone market, because “Climbing to the Top” is currently the only mobile game that can perfectly utilize all the update points of FutureS2.
The combination of new hardware and new mobile games is an unexpected fit.
Bigger screen, high refresh rate and processor upgrade make the performance of the game "Climbing to the Top" almost impeccable.
Users buy a new phone and are drawn to it almost immediately.
The mobile game that completely retains the essence of MOBA end game plus convenience is simply invincible...
Light players are directly addicted to it, while traditional players don’t mind using it as a supplementary game before going to bed or fragmented time.
This is also the reason why this game reached the top of the Futurestore sales list so quickly.
Futurestore's sales list, to some extent, can be said to be the wind vane of mobile games.
Before "Climbing to the Top" appeared, "Day of Reincarnation" had always been at the top of the list.
"Day of Reincarnation" also confirmed how much money it has attracted.
So many colleagues have started to make the same type of games.
Some time ago, Tianhu's "Under the Dark Night" was also a great success, which gave colleagues a lot of confidence.
They are ready to throw a big punch.
But with a snap.
"Climbing to the Top" came out.
Although it does not mean that after this game comes out, the draw game will have no audience, and there will be no players to play it.
There must be players playing.
However, the heat and popularity are definitely not as good as before.
After all, now they not only have to compete with the same type of "Day of Reincarnation" and "Under the Dark Night", but also compete with "Climb to the Top" which is completely different in type but more popular than card-drawing games.
And the latter is still in the limelight... How can this be contested?
The only thing that is better is probably Tianhu. "Under the Dark Night" was launched before "Climbing the Top" and took advantage of the live broadcast war.
They became another winner by mistake.
It's all over...
Many colleagues were very pessimistic when they saw that "Climbing to the Top" reached the top.
But soon, colleagues discovered that it was too early for them to be pessimistic.
Where is this?
The next half month.
As FutureS2 continues to sell well.
"Climbing to the Top" has never fallen from the top of the sales list... Not only has the popularity of the related topic not decreased, but it has become higher and higher.
And the scariest of all.
Many colleagues have found that this game is not like a card draw mobile game. Many players who have never been exposed to traditional games have a high degree of acceptance of this mobile game, including a large number of female users.
They even love this mobile game more than traditional players.
After all, traditional games that require a certain amount of hardware cost are more costly than time.
The cost of investing in mobile games is really too low.
This seems to have the temperament of becoming a phenomenal game...
The colleagues in Linmu Studio noticed this, and collectively took a breath.
This is really too exaggerated.
The miracle of "Day of Reincarnation", is it... coming again?
…
FutureS2's hot sale has indeed greatly broadened the audience for "Climbing to the Top".
And the portability and gameplay of this game do give it the potential to become a phenomenal game.
but.
So far not to that point.
After all, it takes a certain amount of time to spread, and the current game login device is indeed somewhat single.
The reason why Lin Yao's MOBA mobile game in her previous life became the king of the mobile game market is actually a lot to do with the full blooming of smartphones.
but.
Although the smartphones here are also in full bloom, most of them are still in their infancy, and the hardware level is too weak, and there is still a gap compared with Lin Yao's previous life.
However, Lin Yao believes that with the hot sale of FutureS2, these will not be a problem soon.
It’s like WeChat’s multi-platform login soon after the launch of FutureS1.
FutureS2 will become a catalyst and a strong medicine to push peers to keep up.
After all, if you don’t keep up, you will die.
And then... it's time to really belong to "Top".
Now is just the beginning.
The interior of Linmu Studio.
The mobile game department that Kang Yi is in charge of has already assigned some staff members to prepare for the game's adaptation to the Jiaming Alliance's operating system.
As for Lin Yao.
Although she also paid attention to the situation of mobile games, after the press conference, she devoted more energy to the next development strategy planning of UMedia Technology, as well as the existing projects of the PC and console departments.
It's not that she doesn't value mobile games.
But now that "Climbing to the Top" has been launched, if she has to worry about all aspects of the follow-up operation, she will be exhausted.
However, UMedia Technology's next development strategy plan and the existing projects of the PC and host departments are different.
The former requires her experience.
The latter added a lot of items because of her 'reckless behavior'.
Although, Lin Yao said at the beginning that she wanted to let the two departments do it.
But obviously.
Neither Zhong Xiu nor Zhu Nianqiao was fully prepared.
Although I don’t ask specific production questions, I will still ask Lin Yao about some ideas and settings.
"Lin Yao, the last small pistol in "Titanfall" is too outrageous. Isn't this officially suspended? Is this too exaggerated? Is it too unreasonable?"
Zhong Xiu looked at Lin Yao and asked curiously.
What he was talking about was the last level of "Titanfall 2". After the BT was destroyed, Iron Pilot Cooper took out the wisdom core of the BT, and then took out the escape tool set, holding a gun in one hand and the wisdom core in the other, aiming and killing himself all the way. .
"No, the plot here is originally intended to give the player a feeling of being suppressed and then bursting out. Otherwise, BT's wisdom core will not be shown, and the protagonist will hold it in his hand, and the protagonist will not have a single line."
Lin Yao thought about how she felt when she played this level in her previous life, and smiled lightly: "As for your exaggeration... it's not an exaggeration, it's quite reasonable, the only bug is infinite ammunition, but as I said just now, it's for the sake of the plot Service. I should have written the relevant settings of the smart pistol in the planning book, the reciprocating charging handle, the frame integrated ammunition counter, the multi-functional laser aiming module, plus the bullets of the miniature missile guidance process, and the BT core acceleration calculation, This enables the self-aiming function of the game.
This is something to save the life of a master-level pilot. Although BT cannot be operated here, in fact, it has been fighting with its own pilot in other forms. "
"..."
Zhong Xiu was silent for a moment: "Why don't you take it out earlier?"
Lin Yao glared at him: "You're tall, so do you want a big robot or a smart pistol?"
"All right."
Zhong Xiu couldn't help laughing, he thought for a while, and then said: "I understand, the main reason is that this kind of operation is officially suspended. I'm not sure if it can be done... But if you start from a personal level, I think this It’s really fun to play.”
"It doesn't matter if you are alone, in fact, it doesn't matter even if you are in a battle, as long as you set reasonable preconditions."
Lin Yao explained: "For example, if you add a time limit or ammunition limit, and then extend the lock time, it can also be used as a weapon for players to fight.
Cheating is really disgusting, but adding such extraordinary gameplay to the game mechanism can sometimes increase the gameplay. "
"..."
Zhong Xiu fell into deep thought when he heard the words.
Lin Yao didn't bother him any more.
She is just providing an idea.
ow.
Soldier 76's ult is not said to be stupid, many things are not static.
"I see. Now that we're talking about PvP, I have another question."
After a long time.
Zhong Xiu finally raised his head and asked, "I took a look. In the multiplayer battle mode in "Titanfall", is the damage of firearms too high? I see that many gameplays are actually similar to our "Battle Royale". Feeling, then why do you want to make the progress of the battle so fast?
This can obviously make players play more beautifully and handsomely! "
"Hmm...you know a word, right? timetokill."
Lin Yao thought for a while and explained: "It refers to the time required for a firearm to complete a kill. This is generally used to measure the performance of a weapon in terms of damage. It is determined by the weapon's single-shot damage, rate of fire, and bullet speed. Decide.
At the same time, it also refers to the time required to kill the enemy. Most FPS games on the market now have different ttk lengths. For example, our "Breakout" has a short ttk, while "BattleRoyale" has a relatively long ttk.
I can understand your thoughts. You want to lengthen the ttk duration of the player-to-player battle in "Titanfall", so that players have more room for manipulation, but have you ever thought about it? Players' skills are different..."
"In high-mobility games like "Titanfall", double jumps, wall slides, all kinds of tricks... skilled players can completely fly over walls and scurry around."
"If this prolongs ttk, the fighting process will become mutual scraping. It's cool, but it won't be fun."
"And the ttk is short, the average player can fool the skilled player to death, but the ttk is long, do you believe that the skilled player can fool other players like a monkey?"
This is no joke.
Lin Yao’s "apex" in his previous life was considered a very long ttk game. The addition of the armor mechanism made it different from "PUBG Mobile" and became a representative of the sudden emergence of battle royale games.
But even if "apex" was born out of "Titanfall", Rebirth did not add wall sliding and double jump settings to the game.
Because once you join, it's really too shameless.
Even if "APEX" doesn't have the functions endowed by the Iron Pilot Battlesuit, it has a movement mechanism, such as wall jumping and ts. For two players with similar marksmanship, those who don't know movement skills can't beat those who can jump up and down.
This is not to mention the addition of wall sliding double jumps like "Titanfall".
These are learning costs.
It is difficult for ordinary people to learn how to wall jump.
This is to continue to increase mobility, so why do you guys fight? Go straight to parkour.
"Have you played FPS games recently? You can try it."
Lin Yao continued: "Most FPS users, when they reach a certain age, their reaction speed will drop significantly. You will know by playing a few games of our "Battle Royale". The increased mobility of the game has already separated the gameplay of high-level players and ordinary players.
You go to play now, you will be beaten by those talented young people... let alone join the mechanism of "Titanfall".
You can't expect all players to be talented young people...Although you shouldn't teach players how to play games, you can't blindly pursue cool games in your mind. You still have to proceed from reality. "
"..."
Zhong Xiu was taken aback when he heard the words, and then fell into deep thought.
After a long time.
He breathed a sigh of relief and said apologetically, "I understand, indeed...Maybe it's because I've been too busy recently, I feel that I'm a little out of touch with reality, and I'm just blindly pursuing handsome..."
Lin Yao said with a smile: "Shall I give you a short vacation? Take a good rest and play the current game by the way?"
"Okay, then I will apply for annual leave and have a good time playing games."
Zhong Xiu nodded seriously: "However, there is no need for long vacations. With my talent, as long as I put in the time, I can easily catch up with young people... You know, **** is still old!"
Lin Yao joked: "Then I will broadcast a live broadcast for you, and let the marketing department announce it to you by the way, so that everyone can see how spicy your old **** is."
Zhong Xiu was silent for a moment: "...I was joking."
Lin Yao shook her head amusedly.
…
After answering Zhong Xiu's question.
Lin Yao chatted with him about other projects.
As the scale of Linmu Studio grows larger, the middle and senior management of the product department are indeed getting busier.
The amount of time they spend playing games also starts to plummet.
This is impossible.
They are not like Lin Yao, they have another life, and sometimes it is normal to make some seemingly low-level mistakes.
About this.
Lin Yao is not very worried.
Now, almost all the mid-level and high-level managers of this batch of product departments came here with her, and Lin Yao is very familiar with them.
If she wasn't there, they might stumble a bit or two, but they'd recover quickly.
Like Jong Soo.
It only takes two or three sentences, and he will realize where the problem is and adjust quickly.
As they grow older, although they are not as good at playing games that require reflexes as young people.
But that doesn't mean their talent is gone.
They are all very powerful.
"The next step is the development plan of UMedia Technology..."
Lin Yao pushed open the door of her office, thought for a while, and prepared to put on paper what she had said to Zhang Youjie at the backstage of the press conference.
This is also a job that needs to be done by her.
Then there will be the e-sports festival at the end of the year, the multi-platform login of mobile games, the release of new games, and the pavement for the last two projects...
Thinking about things, there are really many things.
However, everything is developing in a good direction...
Moreover, this is actually quite exciting.
Lin Yao smiled, then woke up her computer, no longer thinking about it, but coded the words.
soon.
The sound of clicking keyboards sounded in the office.
period.
Mu Wanqing came in once, but she didn't bother Lin Yao, just poured her a glass of water, and then went on with her own business.
And when Mu Wanqing opened the door for the second time and walked in, it was already evening.
Lin Yao was still sitting in her seat, the setting sun shone on her through the floor-to-ceiling windows, enveloping her like a gauze, dyeing her with a layer of orange-red light and shadow, making her look extra soft and warm.
Cooperate with a serious look.
There is really an illusion that she is glowing.
Mu Wanqing closed the door softly, didn't speak, just looked at her quietly.
But Lin Yao suddenly raised her head, looked at Mu Wanqing, and said with a smile, "Why are you staring at me?"
Mu Wanqing looked at Lin Yao, whose back was facing the setting sun, and her pretty oval face suddenly burst into a smile, she was slightly taken aback, and then she came to her senses and said with a gentle smile, "I'm afraid I'll disturb your work."
Lin Yao narrowly said: "Actually, the work has already been completed, I was just looking at the pictures..."
"..."
Mu Wanqing was a little speechless, then hesitated for a moment, then walked to Lin Yao's side, and glanced sideways at her screen.
but.
The expected picture did not appear.
There is only one document open on the computer screen.
"Ha ha ha ha."
Lin Yao patted Mu Wanqing's flat stomach, and said with a smile, "You really believe it."
Mu Wanqing blushed a little, but still defended: "Because you have seen it before, and your phone is full of beautiful girls in the second dimension..."
"You said it was in the past, don't you have you now? What second dimension do I still watch?"
Lin Yao turned the chair to face Mu Wanqing, and tilted her head.
Suddenly hit a straight ball.
Mu Wanqing's eyes dodged a little, as if she couldn't stand it anymore.
Lin Yao smiled, and secretly sighed that Mu Wan is pure and lovely, and was about to stop talking and laughing.
But Mu Wanqing's eyes dodged for a while, and then she stopped hiding suddenly.
She looked at Lin Yao's exquisite face dyed with a layer of orange-red light and shadow again, then smoothed the skirt, and suddenly knelt down in front of Lin Yao, took off her glasses and put them on Lin Yao directly.
Lin Yao: "..."
She actually wears glasses very well, adding a bit of quiet temperament.
After all, it looks good.
While thinking about it, Mu Wanqing stretched out her hand to hold Lin Yao's face who was still a little unresponsive.
The orange-red sunset fell on their shoulders.
And over the two people.
Outside the floor-to-ceiling windows.
Under the setting sun.
The crowds of people coming off work, the endless stream of passers-by, and the busy streets together constitute the noisy city scenery, which forms a strong contrast with the quiet and picturesque scenery inside the window.
(end of this chapter)