MTL - The Great Thief-Chapter 1886 Mirror treatment (Happy Chinese Valentine's Day)

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Karazhan’s BOSS are so capricious, you have to kill me within a certain period of time, or I will kill you.

This BOSS stage is not obvious. He alternates between two stages. These two stages have three identical skills. One is the virtual combustion. In theory, it can be avoided by the visual field barrier and can resist.

Qin Wang walked around the column, but he did not hide from the first day.

The virtual burning can make the emptiness of the emptiness of the emptiness by just clicking on the field of vision.

And because the skills can be resisted, so the land will let the March rain give everyone a dark resistance, the virtual burning looks like a fire system skill, but it is actually a shadow damage.

There is also a void zone, randomly selecting a target, casting a circle of 15 seconds for a circle in its feet, anyone within its range will be hurt by a thousand shadows every two seconds, with the black water of the 4DK woman and the ban The skills of the final BOSS in the prison are similar.

This damage must be avoided, or it will be reduced in minutes.

The last is to strengthen, improve their damage by 100%, can not be dispelled, generally appear in the first few seconds of each virtual door stage.

This violent skill of the Nether Dragon has appeared frequently, and this BOSS must be highly concentrated.

The virtual door phase lasts about 60 seconds. There is a virtual door at the left, right, and opposite sides of the entrance to the room. Each time you enter this stage, each of the three points will refresh a virtual door of a different color, and at 10 After the second, three corresponding colors of light are emitted from the three doors simultaneously to the BOSS.

It should be noted that although the positions of the three doors are fixed, the color may be exchanged in the next virtual door phase, and the reaction time for you is less than 10 seconds.

The three colors of light will produce different effects of BUFF when shooting both BOSS and the player, but the same is that BUFF is superimposed one layer per second, the theoretical upper limit is 99 layers; when the player leaves the radiation and the BUFF disappears, the name Players will receive a DEBUFF called "Void Fatigue", which will not absorb the same color of light for the next 90 seconds, and other colors will not be affected.

Three colors of light, one is red light, is called perseverance. After hitting BOSS, each layer reduces its damage by 1%. If you hit the player, the player becomes the current hate target of BOSS, and each layer reduces itself. Damage 1% and 5 defensive skills.

This color must be blocked, otherwise the BOSS will not be able to move after the number of layers.

There is also a kind of green light called tranquility, shooting BOSS, each layer replies with 4000 health, shoots the player, increases 5% healing effect per layer, reduces skill consumption by 1% (including mana, anger and energy loss) , reduce the mana limit by 200 points.

The last one is Blu-ray, which is called dominance. Shooting BOSS, each layer increases the damage of the Boss spell by 1%. If you hit the player, each level increases the player's spell damage by 5%, reducing the amount of healing he receives by 1%. Spell damage is 8%.

After sixty seconds, it enters the exile phase for about 30 seconds.

At this stage, the portal will disappear, and the Nether Dragon is in an exiled state and cannot move. However, if the player is too close, it will still suffer physical attacks. At this stage, the Nether Dragon can still be attacked.

The unique skill at this stage is a void breath - randomly selecting a target, making a cone-shaped spout in its direction, inflicting 4100-4800 damage to the player in the range and knocking back 30 yards.

Each stage is cast 4 times and the skill is limited by the field of view.

After 30 seconds, the exile phase ends, BOSS returns to the Void door stage again. At this time, the hate list is reset, and the treatment and DPS must be careful OT until red light appears. This phase does not strictly last for 30 seconds. If the BOSS is just throwing a void when the time is approaching, the time will be slightly extended.

Based on the characteristics of the three light BUFF and DEBUFF, different occupations should be responsible for accepting different colors of light.

In general, the tank profession is responsible for red light, because red light gains hatred, reduces damage and improves defense, and other professions are easy to be spiked.

The treatment is responsible for green light and the remote DPS is responsible for blue light.

However, due to the nature of the light, it is difficult for the player to individually withstand the entire stage of illumination, as this will cause the BUFF to be superimposed over 50 layers. Red light from the 31st floor will make the tank's upper limit of the blood limit is less than the original, and the blue light will increase the player's additional damage by 240% after 30 seconds of illumination, which means that the halo effect will be applied every 5 seconds. Inflicts 3000 damage, and most people are difficult to support except for individual occupations.

Therefore, alternating light exposure has become a more common solution.

There is a reasonable plan in the land centrifuge. The only problem is that he wants to "study" this plan reasonably.

Life is like a play, it depends on acting.

In fact, even if he does not play, it is only a matter of time to find out the law.

To put it simply, after entering the door to trigger the battle, the three points will simultaneously refresh the virtual door, which means that the light will be emitted after 10 seconds, and must be in place during this time. At this time, all DPS should not be attacked first, so that the blue sea wind first Pulling, the dream is misleading to help stabilize the hatred. The three players responsible for receiving the light begin to adjust their position to ensure that they can shine on themselves when the light is emitted, not BOSS.

10 seconds after the start of the battle, the first red light is taken over by the MT. After about 25 seconds, it is replaced by a treatment and continues for 25 seconds. This treatment should obviously be a knight or a small German.

Lu will pull in the night, so there are two treatments and two MTs to go to block the red line, alternative program, if the person blocking the red line is dead, it is actually acceptable to switch to a hunter.

This is maintained until the end of the first virtual door phase. In the second virtual door phase, due to the virtual fatigue of the two men, DEBUFF is still there. The second tank should take over the red light. After 25 seconds, let another treatment take over. At the same time, the DEBUFF of the MT in the third virtual gate phase just disappears and completes a rotation.

At this stage, the hate list is reset every time it appears, and the red light has not yet appeared, so you must be careful with OT, and as soon as the red light appears, you can fully DPS.

If the player is responsible for accepting the current light, and the BOSS just casts the void zone, remember not to move left and right, only to avoid it before and after, must not let the light out of itself, shine on the BOSS.

It is best to say goodbye in advance. Generally speaking, it can be directly blocked from the currently illuminated player and the virtual door, and the previous player must see that the light has been taken over before leaving.

Players currently illuminated by green light must always pay attention to their mana. When the mana is 0, the green light will directly ignore him. At this time, if no one takes over, it will shoot directly at BOSS, which is very deadly.

In any case, it is necessary to ensure that the green light does not reach the BOSS. The three treatments must strictly enforce the regulations when they take over. If there is an emergency, the DPS can also take over the thieves and warriors. His blue consumption does not play any role.

The Nether Dragon is very difficult, it is for the land reclamation stage.

Any team that has played several times can close this line and can play this BOSS casually.

BOSS fell, some players got the skill points, this is the charm of the first kill, in exchange for the first killing situation, the three BOSS can produce a skill point is very good, if the luck is not good, the entire copy process has no skills point.

The stone came out of a treatment, the name is mirror treatment.

Bind a teammate as your own image, treating a certain amount of treatment for each treatment target, and the mirrored player will get a chance to recover instantly.

Very special stone for a special effect, the general equipment does not have to waste such a good stone.

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