MTL - God-level Sign-in Game Design Master-Chapter 470 We live in bitter cold despair...
Players can view their personal information by clicking on the corresponding character, except for the difference in labor allocation, there is no other difference.
Most of the buildings and material collection in the game require the assignment of corresponding labor.
There are corresponding distribution mechanisms for different labor forces. Some buildings can only hire engineers, while others can only hire workers. For example, hunter lodges can only hire workers; kitchens can hire workers or engineers; workstations can only hire engineers.
Additionally, the adoption of codes unlocks children as a workforce.
Robots can replace all labor in most offices and can work 24 hours a day, but their initial efficiency is only 60%, which needs to be improved through research and upgrades.
The robot recharges from the power tower or steam core twice a day, and it will not affect the work.
Workers, engineers, and children have hunger and disease settings.
If people do not have food rations, hunger will be generated, and excessive hunger will cause people to die.
Cold homes or public places can make people sick, and without proper care, can make people seriously ill and even die.
The game scene revolves around an ice and snow field. With the establishment of the lighthouse building, you can send exploration teams to explore other areas to find new materials, survivors, and reveal the hidden game background and stories.
There are temperature and weather changes in the scene, and the temperature is divided into six levels, namely comfortable, livable, slightly cold, cold, severe cold, and extremely cold. The temperature in the city will constantly change with the weather, keep track of the weather with the forecast to the right of the temperature shown at the top of the screen. As the outside temperature decreases, the temperature inside the building also decreases, and the insulation capacity of each building varies. When the temperature drops too low, people will get sick and some workplaces will be unusable.
Originally, Ye Qin launched "Frozen Age" just to test the execution ability of the group of people brought by Niu Lei.
But after knowing the truth of the world, Ye Qin had a new idea.
If the game is a tool for game producers to convey their ideas and thinking, "Frozen Age" is a thinking and human nature in the last days.
And this kind of thinking and human nature starts from the overtime work of the first code signed by the players. As a Leader, players are no longer considering the life and death of a single person.
Considering the survival of the entire community, even if someone starts to complain, even if someone is dissatisfied, the players still have to persevere, whether it is the determination of child labor or the choice of medical treatment, the players have to persevere; after all, the players are not for Live alone.
Ye Qin just wanted to convey this idea to everyone.
As the game progresses faster, the food and clothing of the people gradually eases. Do the players think that they have entered a comfortable period?
Sorry, "Frostpunk" never gave players this plan.
The bad news of Winter House brought a devil named Despair. He was sinister but cunning, and only bewitched people from the heart. So the biggest problem in the early and mid-term-the London Gang appeared.
London gang is an evil force for the players of the city lord? Or a cult? Or split? Or heterogeneous?
In fact, it is not, it is just a hope, but it is a hope that is different from the player's route.
This force is eager to return to London, eager to break away from the current life, just to live and a better future.
It is not wrong, however, rights and ego, often tarnish the original intention of the players, the players began to choose to let the tavern start brewing, and also choose to let the prostitutes corrupt morality.
But what the players pay attention to is only the so-called "dissatisfaction" and "hope". As long as there is a way, do everything possible to reduce "dissatisfaction" and increase "hope". With the passage of limited time, it has become impossible for players to think.
Because more and more people are turning to the London Gang, they are not wrong, they are just choosing the "hope" that seems to have the most hope, but the players will be anxious.
It is about to become a bare-handed commander with no support. Most players will decide to set up sentry posts, one after another covering the residents' houses. This is for safety, for pure safety and order.
So patrols started every day, until the resistance of the London Gang gradually increased until bloodshed occurred.
Players are starting to believe these are mobs! They are all moths who are idle and do not work hard!
Actually, the players didn’t realize it, they just hated the players, they just hated the players alone…
So players began to build police posts, which were as tall as energy towers. Bright searchlights overlooked the entire city, monitoring everyone's movements, and then there were prisons and jailers.
But the chaos never stops, and players can't help but wonder why the "chaos" can't stop from sentry posts to prisons, from stealing to killing police officers, despite countless efforts.
So the players silently had an idea in their minds—replace "hope" with obedience or continue to live. People began to get up from the daily thank you to the great leader's trumpet, came to the assembly center to sing the praises of the players, and listened to it at work. With the voices and teachings of the players, "chaos" has finally been culled!
The players are finally at ease, the people are no longer divided, and life must go on! Although the people began to spontaneously burn books and forget the past, and began to report and supervise each other.
But the players think this is good, after all, they are all for survival; although there are occasional mine disasters, it is okay to claim to be an adventure hero in order to maintain stability;
After all, this kind of people is only a "small group" of people, and it is good to deal with it in time. Life began to become well-organized, and everything was as the players imagined, becoming safe and orderly.
The people have also avoided division and pain, and everything is fine. Although it is different from the beginning, what that is seems to be less important, as long as it is fine now, after all, this is the "end of days"!
Finally, the engineers of the players told the players that the final apocalypse—the blizzard is coming, the players lead the people, store a lot of coal, and store a lot of food; Disaster?
At minus 50 degrees, the players laughed at the engineer's fuss.
When it was minus 80 degrees, the players told everyone about their wise storage.
When it was minus 100 degrees, the players began to comfort themselves and the public that we still have a lot of inventory, it should be fine...