MTL - China Entertainment Ultimate Tycoon-Chapter 65 Single Player Game (Part 1)
"You come with me."
Jiang Bai didn't stop everyone from cheering. He should be happy when he should be happy. He just waved to Wang Yang and asked him to follow.
"Mr. Jiang, do you have any plans?"
Wang Yang followed Jiang Bai into the office and asked respectfully.
Jiang Bai waved his hand, motioned him to do it, and then said: "The matter of "Tianzun" is about to come to an end. Although some people still need to carry out version upgrades and daily maintenance, it is no longer the central work of the studio. Next , the studio is developing new games."
The direct purpose of establishing Daoyi Game Studio is to cooperate with the Pan-entertainment Star Author Program, but it is not only to cooperate with the Pan-Entertainment Star Author Program.
Jiang Bai's ultimate goal of his life planning is to build a huge entertainment empire.
As an indispensable part of the entertainment industry, games are an area that he attaches great importance to.
Daoyi Game Studio, as the tentacle and vanguard of Daoyi culture in the game circle in the future, shoulders a significance far beyond the simple plan of cooperating with pan-entertainment star authors.
Now the "Tianzun" game has been officially launched, and the management rights have been handed over to the game's agent, Penguin.
As the producer, Daoyi Game Studio will only be responsible for version upgrades and dealing with game bugs fed back by Penguin.
And because of the particularity of Daoyi Game Studio itself, the actual work has to be further reduced.
Only need to do the planning work of the new version.
The actual version upgrade and bug handling are all solved by the unwarranted head office behind Jiang Bai.
In this case, the "Tianzun" game can no longer take up too much energy of Daoyi Game Studio.
It is also time to arrange the studio and start the pioneering work of Daoyi Culture in the game circle.
"That's true. In fact, I've been thinking about what the next project of Daoyi Game Studio will be. I don't know what instructions Mr. Jiang has on this?" Wang Yang asked for instructions.
Jiang Bai took out the box of Zhonghua and threw it to Wang Yang. Wang Yang quickly took a lighter and gave Jiang Bai a light.
Jiang Bai took a deep breath with a cigarette in his mouth, spit out a long smoke, and then said: "Next, I plan to make a stand-alone game."
"Single player game?" Wang Yang was stunned.
In fact, domestic stand-alone games developed very early. As early as the late 1980s, the buds of stand-alone games appeared.
At that time, the single-player games were mainly game cards on the learning machine, mainly puzzles. Although there were not many boutiques, there were many kinds.
In 1995, the domestic stand-alone machine officially entered the initial stage of development.
High-quality games such as "Xianjian 1", "The Legend of Jin Yong's Heroes" and "Yanlong Knights" have begun to be sold in Wanwan.
In May of this year, Kingsoft Studio was established in the mainland, which is one of the earliest companies to start making games in China.
On December 8, Target Software Company was established in Kyoto, following Jinshan and embarking on the road of independent research and development of domestic games.
So far, the mainland has formed the so-called "South Jinshan, North Target" game development pattern in the future.
From 1999 to 2002 was the peak period, and Wanwan appeared in "The Legend of Gods and Demons", "Xuanyuan Sword 3", "Scar of the Sky", "Youcheng Fantasy Sword Record", "The Legend of Martial Arts", "Fantasy Three Kingdoms". " series and other works representing the peak of domestic Japanese role-playing games.
On the mainland, classic works of American role-playing games such as "Qin Shang" and "Sword and Sword" were born.
As well as classic real-time strategy games such as "Three Kingdoms" and "Freedom and Glory" that surpass the general level of Europe and the United States.
If it continues to develop according to this track, domestic stand-alone games may become an important part of China's entertainment sector in the future, and a strong support for cultural output.
Unfortunately, after 2002, the domestic stand-alone machine quickly declined.
There are only two reasons for the decline.
One is the impact of piracy and online games.
The cheapness of pirated games and the increasingly convenient access channels are undoubtedly devastating to genuine stand-alone games.
The explosion and huge profits of online games also caused a large number of gamers to invest in the online game market from the stand-alone market, which fundamentally cut off the possibility of the continued development of stand-alone games.
The second is the ban from the government.
In 2001, my country's Ministry of Culture and other departments jointly issued a ban on game consoles, the full name of which is "Opinions on the Special Governance of Video Game Business Sites".
This banning order stipulates that the production and sales of domestic video game equipment and its parts and accessories will be stopped immediately from the date of the release of this opinion.
No enterprise or individual is allowed to engage in domestic production and sales of electronic game equipment and its parts and accessories.
In short, it was to block the game console industry, an important part of the domestic stand-alone game industry at that time.
The direct consequence of this ban is that game consoles, or the later home console industry, disappeared directly in China.
The disappearance of home computers has further promoted the rise of the piracy market.
Because PC is a basic and convenient device in our impression, it provides a convenient way to write and modify software, and the windows system has entered the era of piracy early, which makes this platform become the soil for the growth of piracy.
The closed and unique operating system of home consoles ~www.novelbuddy.com~ was the most powerful protection for stand-alone game copyrights in that era.
This line of defense is actually the capital for several major foreign game console manufacturers to make profits and generate income. Each generation of home consoles is a means to protect their games when they are in the limelight.
To put it bluntly, home consoles are the cornerstone of the development and expansion of the stand-alone game market, and even propped up the entire industry at the beginning of the development of the game industry.
And the domestic stand-alone machine that lost this cornerstone is doomed to decline.
According to normal historical development, domestic stand-alone games will not recover until 15 years later, with the country's emphasis on cultural copyright and the willingness of high-level officials to revive stand-alone games.
At this time in 2011, the situation of domestic stand-alone machines was even colder than the Arctic.
As a senior practitioner in the game industry, Wang Yang is naturally clear about the situation of stand-alone games.
So he couldn't understand why Jiang Bai had the idea of developing a stand-alone game.
"Well, Mr. Jiang, I think you should reconsider. The current domestic environment is not very friendly to stand-alone games. If the studio develops stand-alone games, the risk is a bit high." Wang Yang said cautiously.
Jiang Bai played the soot and said lightly: "I know that the current situation of domestic stand-alone games is not very good, but this does not mean that there is no market for domestic stand-alone games. In fact, it is precisely because of the lack of domestic stand-alone games in the game market. Players have great desire for domestic stand-alone.
After all, although those 3A masterpieces abroad are well-made, their worldview and cultural core are incompatible with domestic players. At this time, even if the studio just comes up with a domestic stand-alone machine that is above the international standard, it will definitely be highly sought after, and even pushed to the altar by players! "