Lord Game: I Have 100 Million Talents-Chapter 206 - 120: Survival of the Fittest, War Merit Enfeoffment, Hero Legion
[Bloodthirsty (Lv. 4): Permanently increase Life Value by 1 for every enemy killed. Permanently increase an Attribute by 1 for every ten enemies killed. Gain 1 Dinar for every enemy killed. Permanently increase the Life Value of your bound "Mount" by 1 for every enemy killed. For every one hundred enemies killed, you can increase one of the following settlement stats: Security, Garrison, Prosperity, Population, Loyalty, or Soldier Source. Once a stat reaches its maximum value, you can only increase the others.]
[Open Special Module: War Merit Enfeoffment (Unlocked)]
[Open Special Module: ??? (Spend 5,000 Dragon Crystals at Lv. 5 to unlock, or trigger special conditions for automatic unlocking.)]
[Upgrade Requirement (1): 500 Dragon Crystals]
[Upgrade Requirement (2): Raise Middle-earth Warhammer and Recruit Prisoners to Level 4]
The effects of Level 4 Bloodthirsty didn’t unlock the Split Arrow or Clone abilities as Qin Feng had expected. Instead, it added a "settlement" function.
On its own, the function didn’t seem particularly impressive.
However, when paired with the Village Management Talent, Qin Feng’s overall combat power could instantly soar by several levels.
The reason was that the "settlement" function could directly affect the Prosperity, garrison size, Population, and soldier reserves of the villages and towns under his command.
Of these, Prosperity was directly linked to a village’s resource output efficiency, economic development level, technological research progress, and even its degree of combat readiness.
The higher the Prosperity, the more the village’s level and scale would expand, gradually evolving from a Level 1 village to a Level 5 village, then to Level 1-5 towns, Level 1-5 cities, and Level 1-5 capital cities...
Population, on the other hand, determined the overall spawn rate of ordinary Native Creatures and Native Soldiers in the village, while also constraining the upper limits of Prosperity and all other stats.
For example, if the population was insufficient, a village’s Prosperity could only reach a maximum of 100 points.
But once the population was sufficient, a town’s Prosperity could break through to 500, 1,000, 5,000 points... continuing to climb upward without end.
Of course.
This population increase wasn’t some crude method of conjuring people out of thin air.
Instead, it increased the marriage rate, pregnancy rate, birth rate, and probability of multiple births among the Native Creatures in the territory’s villages and towns.
By the same token, Prosperity didn’t just make technology and knowledge appear out of thin air. It was more like a Divine Revelation that developed the minds of the Native Creatures, causing them to have flashes of inspiration...
The purpose of the garrison size.
Was to increase the cap on the number of ordinary, non-combatant Native Creatures that could be converted into Native Soldiers.
The ultimate state of this was having an entire populace of soldiers.
When they took up arms, they were valiant Ratman Warriors, Tiger-man Warriors, and Wolfman Cavalry.
After putting down their weapons, they transformed into diligent Ratman Farmers, expert Tiger Man Weapon Forgers, and Wolfman Horse Grooms.
Therefore, this stat was still influenced by the village’s population number.
Soldier reserves.
It determined the number of Void Mars Culture Soldiers Qin Feng could recruit in his villages after spending his Gold Coins and Dinars.
It is worth noting that the number of Void Mars Soldiers added by increasing the level of Bloodthirsty and the number of Void Mars Soldiers that each village came with by default were calculated as two separate values.
However, the upgrade cap for the former was limited by the village’s own base Void Soldier Source.
In essence, this thing could turn the 100 Void Soldiers Qin Feng could originally recruit each week into 101, then 102, then 103... all the way up to a final total of 200 Void Soldiers.
So.
The key was still population.
The larger the village population, the higher all the stats would become. The village’s level would also rise, and its innate base Void Soldier Source would naturally increase as well.
In turn, the extra amount of Void Soldier Source added by the Bloodthirsty effect would also grow, causing the number of Divine Chosen Soldiers under Qin Feng’s command to snowball and increase exponentially...
As for the Security and Loyalty stats.
There was no need to worry about them for now.
After all, Qin Feng had always been dedicated to maintaining the happiness and satisfaction of all the Forest Sub-humans, so these two metrics had always remained at extremely high levels.
But things were always subject to change.
In the future, as the Holy Empire’s territory and cities gradually expanded, Qin Feng would inevitably have many trivial matters he couldn’t handle personally. It would also be unavoidable that some Divine Beings would emerge from among the Native Powers he couldn’t completely control.
At that time.
The importance of town security and city Loyalty would become increasingly apparent.
It could save Qin Feng a lot of trouble.
[War Merit Enfeoffment (LV MAX): Any ordinary soldier under your command with over 80 Loyalty may swear allegiance to you at the cost of sacrificing their soul. Afterward, you may enfeoff them as a Divine Chosen Soldier, and they will receive your Talent and skill bonuses. If a Divine Chosen Soldier manages to defeat a Heroic Unit enemy through their own strength in battle (by dealing over fifty-one percent of the damage), they will inherit all of the opponent’s Talent Abilities and transform into a Heroic Unit.]
Just as Qin Feng had expected.
The Level 2 War Merit Enfeoffment Talent allowed Divine Chosen Soldiers a chance to become Heroic Units.
However, its growth potential ended there.
Furthermore, this Talent’s Hero Promotion mechanic was considerably more difficult than the original version. A soldier had to deal over 51% of the damage to a Heroic Unit to earn a chance at an Investiture of Military Merit.
It wasn’t simply a matter of promoting whoever managed to land the final blow on a hero.
That person would then be promoted to a hero.
However, in Qin Feng’s eyes, ’this promotion requirement is actually quite simple’.







