Lord Game: I Have 100 Million Talents-Chapter 164 - 106: Magically Modified Necromancer! Miniature Undead Calamity
Necromancy Theory Mastery was a Passive Skill, similar to "One-Handed Weapon Mastery," "Bow and Arrow Skill Mastery," and "War Blessing."
For all of them, the higher the corresponding Legendary Profession’s Professional Level, the more insane the skill’s effect became.
As for Magic Mastery, it was similar to the Combat Priest Sigmar’s "Shield Guard Mastery," with no potential for further growth.
However, its initial effect was exceptionally powerful.
It could make Qin Feng’s casting speed nearly instant and eliminate the need for complex verbal incantations.
Furthermore, this skill also allowed the Combat Priest Sigmar’s "Hymn of Hope" and "Healing Hand" to become instant-cast.
Although the casting speed of those two skills was already quite fast.
But being even faster was definitely a plus.
However, as a Divine Chosen Lord with a Divine-level Profession, all the exclusive skills he could learn were already Instant Magic.
Therefore, this latent skill from the Necromancer Profession had no effect on Lord Skills like "Boiling," "Fear," and "Celestial God Descent."
Awakening the Dead.
The Necromancer’s signature skill.
It was what gave Necromancers the confidence to single-handedly challenge various Wild Monster Forces in the early stages of the game.
The original version could summon 25 Skeleton Warriors at once.
After the Magic Modification, this became 50 Zero-star (Blue) level Skeleton Warriors.
[Soldier Name: Skeleton Warrior (Temporarily Summoned)]
[Life Value: 40/40]
[Weapon: Bone Blade (Blue), Bone Shield (Blue)]
[Equipment: Bone Armor (Blue)]
[Mastered Skills: Bone Growth (Can use its own bones to conjure limitless weapons and equipment at any time)]
[Assessment of Normal State Power: Early Zero-star (Blue)]
[Power Assessment under the influence of King of War: Early Zero-star (Purple)]
[Rapid Acquisition Method: Upgrade a Skeleton Swordsman with sufficient Combat Experience for 20 Dark Energy.]
[Rapid Promotion Conditions: 30 Dark Energy and sufficient Combat Experience.]
[Natural Acquisition Method: Unobtainable]
[Natural Promotion Method: Cannot be promoted naturally]
[Description: Squishy skeletons that are always at the bottom of their power level. They have low defense and low Life Value, and cannot defeat any creature of the same level in a one-on-one fight. However, they are numerous, and their promotion cost is low, making them ideal vanguard cannon fodder for holding the front line.]
As one could see, the Skeleton Warrior was an infantry unit with the actual combat strength of Zero-star (Purple).
Although they were very squishy, they came equipped with free, low-grade blue armor and shields. Plus, 50 of them could be summoned at once, so their overall combat power wasn’t weak.
They could defeat an equal number of Ratman Warriors.
However, they would get stomped by an equal number of Zero-star (Blue) Leader Level Ratmen.
The main reason was that the difference in their weapon proficiency and Combat Skills was too great.
The Skeleton Warrior was also a low-health Big Crispy Skin; a single blow from an enemy meant either death or serious injury, so naturally, it couldn’t contend with a Leader Level Ratman.
However, this conclusion was drawn from Qin Feng’s perspective as the King of War.
If they were facing Leader Level Ratmen at Zero-star (Green) in their Normal State...
...the situation would be completely different.
The gap in their Basic Attributes was already immense.
Combined with the extra Attribute bonuses and Ability Value buffs from treasures and Talents like the "Legion Battle Banner" and "War Blessing,"...
...forget a head-on fight with equal numbers; even if the Leader Level Ratmen gathered over a hundred strong, they couldn’t defeat this group of massively enhanced Skeleton Warriors.
’Not bad.’
’A lot stronger than I imagined.’
’They can completely replace the more versatile Ratman Warriors as the front-line troops.’
’Unfortunately, these Skeleton Warriors summoned with Necromancy only last for 30 minutes. They aren’t permanently recruited Divine Chosen Soldier units.’
’If I want to build a true Undead Legion...’
’...I’ll have to rely on another skill...’
The Book of the Dead.
After each battle, it randomly revives 10% of enemy corpses, converting them into Skeleton Soldiers.
Take the 20 Zero-star (Red) Void Creatures he was about to face, for example.
After the battle, the skill would revive the corpses of two of those Void Creatures, transforming them into Zero-star (Blue) Skeleton Warriors.
If the enemies were weaker, they would only be converted into Zero-star (Green) Skeleton Swordsmen, or the trash-tier Zero-star (White) Skeletons.
The former was a tier-2 unit, the latter was a tier-1 unit, and the Skeleton Warrior was a tier-3 unit.
The Skeleton Warrior itself was a bottom-of-the-barrel, cannon-fodder unit among tier-3s.
Even with all the buffs provided by Qin Feng, the Skeleton Warriors could only compare to the weakest cannon-fodder units among tier-4s. They would be easily crushed by a tier-3 Elite Unit with sufficient latent strength.
So, what was an Elite Unit?
Units with exceptionally strong Combat Skills, like the Ratman Warriors, were considered Elite Units.
Demon Beasts whose Panel Attributes far exceeded those of ordinary humanoids, like the Awakened Fire Fox and the Desert Giant Wolf, were also considered Elite Units.
As for the un-promoted Forest Wolf, its Panel Attributes were average, and it had no latent strength like Combat Skills, so it could only be considered an ordinary unit.
The Divine Chosen Soldiers that Lord Players started with were also all ordinary units—no Elite Units and no cannon fodder.
Beyond that, regular Divine Chosen Soldiers had a fatal flaw.
No matter how long they trained in the barracks, their weapon proficiency and Combat Skills would always remain at a low-to-mid level. They couldn’t improve their "latent strength" through continuous practice to become Elite Units of their tier.







