Lord Game: I Have 100 Million Talents-Chapter 136 - 96: End, Harvest, Promotion
’I’ll bring this kid along to get a piece of the action.’
As for the last spot, I’ll just see whether MC or Mumu is free at the time and ask one of them to help fill the slot.
Light Cavalry Training Camp construction blueprint.
The starting Cultural Soldier Type building that a Divine Chosen Lord gets at the beginning of the game.
It can train Zero-star (Purple) level Light Cavalry and also be used to constantly hone the Riding Skills of Lord Players and Divine Chosen Soldiers in its training grounds.
Qin Feng didn’t know if this cavalry building would be helpful for the "Wolf Riding Skill" he was currently studying.
But he had already achieved "Financial Freedom" with the amount of basic resources he possessed.
So.
He didn’t need to overthink it.
He just assigned a few villagers to start construction. Once it was fully built, he could go inside and experience it for himself to find out if the cavalry building was useful at all.
Finally, the Healing Potions and blue equipment were just basic Divine Chosen rewards, nothing much to say about them.
Hoard what should be hoarded, use what should be used, dismantle what should be dismantled.
Just make the most of everything...
’Next!’
’Time to promote that group of Divine Chosen Soldiers!’
’And while I’m at it, I’ll level up my Riding and Cutting Talents too!’
With that, Qin Feng opened the "Village Guard Team" panel, selected all the Divine Chosen Soldiers who met the promotion criteria, and took out all the gold he had accumulated. He planned to upgrade the high-level Zoo units that couldn’t be promoted automatically through training.
In addition, Qin Feng also specifically promoted one Leader Level Ratman and one Ratman Archer Warrior who met the requirements.
He mainly wanted to see the subsequent combat effectiveness of the Ratman units.
If they performed exceptionally well, it might be worthwhile to invest more gold and use this "force-feeding" method to accelerate their growth.
However.
To Qin Feng’s surprise,
the upgraded Soldier Type for both the Leader Level Ratman and the Ratman Archer Warrior was actually the same.
[Soldier Name: Heroic Spirit Inheritance. Ratman Warrior]
[Life Value: 154/154]
[Mastered Skills: Agile Shot (Move quickly while maintaining relatively accurate shooting technique), Concealment (Can hide skillfully in jungle environments, difficult to detect with the naked eye), Heroic Spirit Physique (Gain higher personal Attributes)]
[Assessment of Normal State Power: Zero-star (Purple)]
[Power Assessment under the influence of King of War: Zero-star (Gold)]
[Rapid Acquisition Method: 80 Gold Coins/Leader Level Ratman/Combat Experience meets promotion requirements, 60 Gold Coins/Ratman Archer Warrior/Combat Experience meets promotion requirements]
[Fast Promotion Conditions: 500 Gold Coins/Combat Experience meets promotion requirements]
[Natural Acquisition Method: No information available]
[Natural Promotion Method: No information available]
[Description: A Ratman Warrior from the Ratman Tribe who has been inspired by the Ancestral Heroic Spirits and is about to awaken the power of his bloodline to enter the Extraordinary Level.]
A Ratman Warrior with a base combat power of Zero-star (Purple).
In actual combat, it can reach the combat power of Zero-star (Gold).
Comparable to 20% of the combat effectiveness of a wild Sielo Knight.
’It’s actually decent.’
This is especially true in combat environments that are heavily reliant on "army coordination," such as sieges, defensive battles, urban clearing operations, or large-scale battlefield brawls.
The Ratmen’s combat performance is far superior to that of "Zoo" Soldier Types like the Fire Foxes and Forest Wolves.
Just like in the previous "Void Tide" battle, the total number of enemies eliminated by the Ratmen far exceeded that of the other Divine Chosen Soldiers.
This was by no means a matter of luck.
It was entirely due to their exquisite Combat Skills and seamless tactical coordination.
In contrast, the individually more powerful Desert Giant Wolves could neither execute their signature charge tactics on the narrow city walls, nor would they dare to launch a "suicidal" all-out charge against the main force of the Void Creatures.
Therefore, even though they were greater in number, their combined kill count during the Void Tide battle was nowhere near that of the Ratman soldiers who fought from start to finish.
However, one must always consider cost-effectiveness.
In the combat scenarios Qin Feng had encountered so far, complex urban environments where the Ratman Warriors could fully utilize their strength were pitifully rare.
In comparison, what Qin Feng urgently needed now was a Cavalry Soldier Type with excellent mobility that could unleash formidable combat power in open-field battles.
And the upgraded Demon Beast Soldier Type for the Desert Giant Wolf—the Desert Giant Wolf King.
It met this condition perfectly.
[Soldier Name: Desert Giant Wolf King]
[Life Value: 525/525]
[Mastered Skills: Giant Wave (Initiate a group charge. The faster its own speed and the more allied Desert Giant Wolves gathered, the more terrifying the charge damage), Wolf King’s Aura (Does not stack. Increases the physical attack power, Magic Attack Power, and Double Resistance Defense of itself and all nearby friendly Wolf Race creatures), Tearing (Deals a large amount of physical damage and inflicts the ’Bleeding’ status on the enemy for ten seconds)]
[Assessment of Normal State Power: Zero-star (Gold)]
[Power Assessment under the influence of King of War: Zero-star (Gold)]
[Rapid Acquisition Method: 100 Gold Coins/Desert Giant Wolf/Combat Experience meets promotion requirements]
[Fast Promotion Conditions: 500 Gold Coins/Combat Experience meets promotion requirements]
[Natural Acquisition Method: No information available]
[Natural Promotion Method: No information available]
[Description: Influenced by a mysterious power, the sealed Ancient Magical Beast bloodline within this Forest Wolf is gradually awakening. It has now obtained a portion of its ancestors’ power and can tear apart any enemy who dares to stand in its pack’s way, like a torrent of steel.]
A more powerful Soldier Type panel meant they possessed swifter charging speeds and could inflict greater charge damage with the "Giant Wave" skill.
The new skill, "Wolf King’s Aura," was a simple and unadorned buff. Unfortunately, it only applied to "Wolf Race creatures" and not to the Ratman Warriors or Awakened Fire Foxes.
’I just don’t know...’
’...if Fenrir’s group of Wolf Race Sub-humans from the Northern Forest count as Wolf Race creatures, and if they can benefit from this aura’s effect...’
Tearing.
A single-target, high-damage physical skill.
It could also inflict the "Bleeding" effect on enemies, a special type of damage similar in nature to the "Poisoned" effect.
Both could ignore the enemy’s armor and physical Defense Power, steadily reducing their Life Value each second.
But the difference between "Bleeding" and "Poisoned" is that the Bleeding status can be stacked infinitely, though stacking can be prevented by various hemostatic methods, and its duration does not refresh.
In contrast, a conventional "Poisoned" effect cannot be stacked unless several different types of poisons are involved.
However, as soon as the enemy is afflicted with even a little more of the same poison, the duration will immediately refresh.
And that was precisely why Diablo’s "Plague Power" Talent was so special.
It essentially combined the advantages of both, allowing it to both refresh the duration and be stacked infinitely.







