Guild Wars-Chapter 1053 Interlude - Divine Points And World Origin
?Elemental Fist – Active skill
Effect: Absorb the wild elements in the air with your superior elemental affinity and condense them into your fist, punching out to release them all as a giant blow that contains 1,500% --> 2,500% omni-elemental damage.
Cooldown: 10 minutes --> 1 minute or 0.000000001 Divine Points.?
?True Titan Smash – Active skill
Effect: Punch out with the might of your Titan bloodline, causing the world to quake and the ground to sunder. This skill deals 1,000% --> 2,000% unarmed damage over an Area Zone.
Cooldown: 30 minutes --> 5 minutes or 0.00000001 Divine Points.?
?Titan Regeneration – Passive skill
Effect: You possess the regenerative abilities of the Undying Titan King, allowing you to regain 50 --> 80% of HP per second as well as possess the titanium skin of a Titan, preventing you from suffering any form of crowd control or debuffs.?
?Barbarian Strength – Passive skill
Effect: You possess the augmentative and berserk abilities of the Primal Barbarian God, allowing you to increase all your damage outputs by 15,000% --> 30,000% for unarmed attacks.?
?Elemental Body – Passive skill
Effect: You possess the affinity and elemental abilities of the Elemental Golem Primogenitor, allowing you to use any form of elemental skill that can be merged with unarmed attacks, as well as passively imbue all your attacks with any element when striking.?
And that was it for their skills. Now before checking out the buffs to their equipment, he had to deal with the elephant in the room, which were the rewards from cooking the Demon Kings into soup and what these amazing 'Divine Points' were.
First, the Demon Kings dropped a slew of items in great quantities.
Demon Transformation Scroll x450
True Fire of Hell x200
Demon Realm's Origin x5
Demon Race Change Potion x640
Hell Meteor (Active skill) x443
Demon Slayer Class Change Scroll x3
Corrupted Demon Crystal (Legendary) x150
True Demon Crystal (Semi-Divine) x13
Pure Demon Boiling Blood x650
Demon King Source Origin x650
Demon King Bloodline Essence x330
Demon King's Eyes x650
Demon King Donger x650
Demon King Hellfire x650
Demon King Sperm x50,000
Epic weapons and armor x2000
Legendary weapons and armor x400
Epic consumables x5000
eaglesnov?1,сoМ Legendary consumables x1000
?Demon Transformation Scroll – Consumable
Rank: Legendary (100% effectiveness)
Effect: Temporarily switch your race to a Demon of the same Rank, obtaining all the benefits of the Demon Race without the negatives for 1 hour.?
?True Fire of Hell – Material
Rank: Legendary
Use: Alchemy, Divination, Interrogation, Monster Tamer, etc.?
?Demon Realm's Origin– Material
Rank: Legendary
Use: Divination, Cartography, Intelligence, Tactics, Teaching, Training, etc.?
?Demon Race Change Potion – Consumable
Rank: Legendary (100% effectiveness)
Effect: This potion allows the consumer to change their natal race to that of a Demon. The type of Demon one becomes will depend on their Rank at the time of consumption.
Note: Race Changes cannot be undone without using special methods!?
?Hell Meteor – Active Skill (Fire related class required only) (Rank 1)
Rank: Legendary
Effect: Split the sky open and summon a giant meteor made of flaming hell fire from the skies of the Demon Realm, crashing down into an Area Zone and rending all life to dust through the 3,000% damage caused.
Note: Can be learned by any fire class.
Cooldown: 3 days.?
?Demon Slayer – Legendary Quest Scroll
Effect: Provide one with the "Demon Slayer" Class change quest.?
?Corrupted Demon Crystal – Consumable
Rank: Legendary (90% effectiveness)
Effect: A Demon Crystal used to store Demonic Energy. It is created by filling Aether Crystals with Demon Energy and mixing the two, causing the resulting substance to be corrupt and deadly.?
?True Demon Crystal – Consumable
Rank: Semi-Divine (99% effectiveness)
Effect: A Demon Crystal used to store Demonic Energy. It is created by filling Aether Crystals with Demon Energy and mixing the two, originally causing the resulting substance to be corrupt and deadly but has been purified by Divine Energy and made pure.?
?Pure Demon Boiling Blood – Material
Rank: Legendary
Use: Alchemy, Monster Taming, Farming, Animal Husbandry, Witchcraft, Cooking, Brewing, etc?
?Demon King's Source Origin – Material
Rank: Legendary
Use: Training, Researching, Bloodline Integration, etc?
?Demon King's Bloodline Essence – Material
Rank: Legendary
Use: Farming, Cultivation, Medicine, Purification, Monster Taming, Bloodline Integration, Grafting.?
?Demon King's Eyes – Material
Rank: Legendary
Use: Alchemy, Divination, Cooking, Witchcraft, Monster Taming, Array Creation, etc?
?Demon King Donger – Material
Rank: Legendary
Use: Cooking, Animal Husbandry, Grafting, Alchemy, Prostitution, etc?
?Demon King Hellfire – Material
Rank: Legendary
Use: Alchemy, Blacksmithing, Monster Taming, Grafting, Interrogation, etc?
?Demon King Sperm – Material
Rank: Legendary
Use: Medicine, Animal Husbandry, Breeding, Monster Taming… and Brewing.?
The Demon Kings gave top tier items at the pinnacle of the Legendary Rank, proving how powerful not only their Race was, but also how powerful the Demon Kings themselves were.
Coupled that with Draco's obscene Luck stat at the time, and it was a natural that he would milk them for the best they could offer.
After putting these things aside, there were the rewards from the Counter Invasion quest itself. It had originally stated that it would give a treasure chest based on completion, platinum based on completion and 1 World Origin.
?Congratulations on completing: Counter Invasion Event
Time elapsed: 0:15:06
Demon Mortals Killed: All
Demon Kings Killed: All
Demon Supreme Killed: Null
Demon Gods Killed: Null
Assessment: SSS+
Rewards:
2 Divine Treasure Chests
300 Billion Platinum
3 World Origin.?
Putting aside the Divine Treasure Chests which would be opened later, the key reward here was the World Origin. Before going into the fight, neither Draco nor his two beauties were aware of what the thing was for, though the name alone had led them to make some educated guesses. Now that they had the item in hand it turned out that they had been been correct.
The World Origin was indeed a crucial item needed to upgrade a Side Realm into a True World like the Main Plane. Without it, no matter how much a Side Realm accumulated, it would never be able to take that final step.
World Origins were not spontaneously produced but were nurtured over time by the Will of the Side Realm. They were the condensation of Laws, Elements, Concepts and the collective conscious of all beings inhabiting that Realm.
They were refined over time through the unique nature of the realm in question and then compressed into a glowing orb at the moment of breakthrough. This orb would then house the now matured world will as well as all the power, rules and concepts of that plane henceforth.
No two World Origins were the same as they were based on the development of that Side Realm over countless years. Since the one they got was filched from the Demon Realm, you would think it would have the accumulation of the Demon Realm.
But no, it would be too flawed if so. Rather, since it was awarded from the system, it was a fully functional World Origin that had a clean slate and could be filled with anything the owner wanted when merged with whatever Side Realm they owned.
You didn't even need a Side Realm, even an organic super mini small world could do. Once the World Origin was placed, then that super mini small world would become a super small Plane but would grow much easier and faster than a super mini small world without a World Origin.
Basically, it was like comparing a plant that grew in the wild compared to the same plant grown by a farmer with industrial tools. Which one would grow faster and more perfectly?
Also, the World Origin was one of the key Origin-grade ingredients needed by Draco's Island in the Void within the Morningstar Universe to reach level 5 Area Expansion.
It could also be used by the Solar System they had formed to reach the Origin Grade after absorbing enough Origin Energy to facilitate a quantitative change and become a Galaxy.
So that was two uses for the three they had gotten. As for the last one, well. Draco was thinking of giving it as a gift to his father-in-law Mephisto so that the Devil Realm could finally ascend, something they had been craving for millennia.
It would also be a good chance to pay that place a visit, see the unique scenery and introduce Loki to his mother's side of the family. There would also be unique resources, unique Class and Race change opportunities for members of Umbra, among others.
Now that this was out of the way, let's talk about Divine Points.
It should be obvious since it was harped on about long ago over and over, but the moment they had reached Rank 5, Draco, Eva and Shuangtian had immediately gained Divine Source Origins from their Divine Sets.
Draco's was a Black Dragon, Eva's was a Light Dragon and Shuangtian had a Metal and Earth Dragon Mixture. This literally meant that they now produced Divine Energy organically within their bodies, either from burning their own energy (from eating or consumption) or passive absorption of the energy from the atmosphere.
If the energy in the atmosphere was lower than Divine, it would then be converted upwards at a speed and loss rate that depended on the quality of the Source Origin, or more primarily, the State of Being.
Of course, there was no way all Divine Source Origins were equal in this world. You could not compare the Divine Source Origin of a Ratman to that of an Elf.
And now you understand why the State of Being rankings existed. They displayed not only the difference between species below the True God level, but were even more important once one reached the True God level.
Anyway, a Divine Source Origin was a game changer. It meant that an NPC or monster could imbue Divine Energy into attacks to effect Energy Suppression and also boost the power of the skill beyond what it should do.
But how did this work for players?
Well, here comes the newly opened stat resource, the Divine Points!
Divine Points were like Mana Points, a passively generated resource that was endlessly renewable and reusable. Unlike NPCs who had raw Divine Energy that could be used for things, Divine Points could only be used for active skills and spells.
However, unlike NPCs, Divine Points did not care if there was ambient energy around to absorb or not, just like mana. It would regenerate endlessly and at a rate decided by your Spirit stat regardless of where you were.
Pros and cons.
Divine Points functioned much like Divine Energy in terms of skills and spells. They could be used to negate cooldowns, since cooldowns existed because one needed to passively gather enough energy for the skill.
Hence Divine skills used by mortal Classes and Ranks had absorbed cooldowns, while weak skills had lower cooldowns.
This was also the logic behind the reason why skills upgraded with each Rank you climbed, because your essence and State of Being rose as well, so there was less strain on you to use such skills.
Divine Points could be used to cast a skill or spell and apart from negating cooldown as long as you had the points to pay - meaning you could endlessly spam as long as points existed - those skills would also be strengthened based on the purity and quality of your Divine Source Origin/Divine Energy.
Divine Points were numbered at a 100 overall and would never increase. The only thing that could decrease with the player getting stronger or purifying their Source Origin was the Divine Point cost of skills and spells.
However, this was a special stat for players. Just like how players could also use Worldly Energy later on, players with Divine Source Origins could use their raw Divine Energy in their Source Origins or in the atmosphere much like how NPCs could.
And like mana, it was separate from your Divine Points, so theoretically, you could interchange between the two and even merge them!
If there was one thing that Divine Points made special, it was Draco's Scrivener Tradeskill. With Divine Points now on the field, Scrivener's value had skyrocketed through and roof and would become his most popular Tradeskills, even more so than Blacksmithing and Alchemy.