Gamers Are Fierce-Chapter 827 - 826: The Encirclement

If audio player doesn't work, press Reset or reload the page.
Chapter 827: Chapter 826: The Encirclement

"...Has she finally left?"

The witch hiding in the crevice of the wall quietly breathed a sigh of relief as she listened to the increasingly distant sound of dense footsteps.

Like everyone else, she noticed the belt around her waist after being teleported inside and heard the explanation of the system’s rules.

Before she could ponder the implications of the belt, she was attacked by a swarm of monsters emerging from the pipes.

Those monsters had quite a bizarre appearance, looking like furless, backward-kneed donkeys on four legs,

with human-like plastic heads installed on their necks, tops facing down, chins up,

their faces stiff and deathly pale, eyes wide open, the corners of their mouths lifted in eerie smiles,

there were thousands upon thousands of them, all saying in unison, "Welcome to the Sanctuary’s Level 37, Zone D, Employee Dining Hall No. 13, Welcome to the Sanctuary’s Level 37, Zone D, Employee Dining Hall No. 13..."

while swarming toward her.

Just one glance at them, and her Sanity Value dropped a bit. Without hesitation, she stepped onto her broom disguised as a cleaning robot, flying into the air,

and pulled out a large number of pre-prepared spell material packs from her backpack—

Her power system resembled a fusion of a classical Mysterious Alchemist and a Violent Mage,

with immense spellcasting power and short cooldown time,

but it required gestures, incantations, and most importantly, extraordinary materials as the fuel for the spells.

This was where the cost of money came into play.

The witch and Meow Meow Head co-operated a shop, did odd jobs, and spent the hard-earned money on buying spell and upgrade materials—for this Gate Battle, the witch even used her identity of being ranked fifty-third on the personal combat power ranking as proof,

secured numerous venture investments from various commercial organizations,

obtaining nearly a hundred thousand Game Coins in low-interest loans and extraordinary materials,

to upgrade herself while also replenishing her "ammunition" stock.

In this Gate Battle, players ranked from 300-101st would receive three excellent quality equipment items and 8000 Game Coins,

while those ranked from 100-51st could also get a one-time use escape ticket.

According to the conventions of the Killing Field Game System, equipment items not labeled as bound are transferable and resalable.

Script task escape tickets might not mean much to top players like Michael or Lose Control,

but for those big figures with high status in the real world but not much personal strength, an escape ticket was akin to an extra life and worth any amount of Game Currency.

The witch boasted to various commercial organizations about her strength, guaranteeing she’d make it into the top 100, repay the low-interest loans given to her, and grant them limited buying rights for script task escape tickets,

getting the most out of a single investment and a single product through her deceitful boasting, securing low-interest loans and extraordinary materials equivalent to ten thousand Game Coins.

If she couldn’t make it into the top 100?

Then, unfortunately, after the contract failed, the increased interest on the loan would far surpass the witch’s pitiful savings rate.

Given her current financial situation,

she might have to work until 2077 to pay it all back...

She must win, losing is not an option!

With the heavy burden of destiny weighing down on her, the witch’s fighting spirit ignited, and with a string of spell material packs compressed into pendants hanging from her wrists,

she quickly made spellcasting gestures, summoning a large number of crystal minions to fall to the ground and confront the mechanical donkey knights.

The witch didn’t cast offensive spells immediately,

firstly, for fear of causing a commotion that might attract other players or monsters on the map,

secondly, she couldn’t be sure the mechanical donkey knights were malicious, and acting rashly might provoke an attack—she had an identity verification particle emitter on her, theoretically, this should keep her safe.

It turned out her caution was unnecessary.

As they drew closer, the mechanical donkey knights approaching the humanoid-outline crystal minions seemed to trigger something. Their eyes turned from white to red,

and from their spines emerged large chainsaws.

The chainsaws buzzed as sharp metal blades spun, slicing through the crystal minions, which were harder than metal, into countless pieces.

All the while, they chanted faster, "Welcome to the Sanctuary’s Level 37, Zone D, Employee Dining Hall No. 13!"

Welcome, my foot!

Are you cafeteria ladies with intermittent hand tremors, targeting the customers like this?!

The witch noticed a detector suddenly appearing mid-air, cursing in her heart, hating the feeling of being watched. Her body instinctively acted before her mind, hands forming spellcasting gestures.

[Viscous Heavy Fog]—Summoned a thick heavy fog covering the ground, slowing down units in the area.

[Shiny Colored Dust]—Created a cluster of sparkling colored dust, scattering over every object in the designated area, revealing invisible objects for 24 hours unless forcibly removed.

[Sand Wall Technique]—Created a wall made of shifting sand, obstructing passage and trapping objects trying to pass through the sand wall. 𝑓𝓇𝘦ℯ𝘸𝘦𝑏𝓃𝑜𝘷ℯ𝑙.𝑐𝑜𝓂

...

Within three breaths, the witch had cast six non-lethal spells, and the pendants on her wrists quickly decreased by six.

A large number of mechanical donkey knights were trapped within the heavy fog and sand walls, covered in a multitude of colored fluorescent powders, lighting up the space, broadening the witch’s vision, and revealing even more mechanical donkey knights with chainsaws emerging in droves from distant pipes.

Without any hesitation, the witch immediately flew backward on her cleaning robot; this was the opponent’s domain, and wasting time was meaningless.

She flew swiftly through the bizarrely structured architecture, pursued closely by swarming mechanical donkey knights—these oddly shaped creations weren’t individually formidable, but they were nearly limitless in number, living like ants in broken pipes and collapsed buildings.

Relying on the cleaning robot’s flexible mobility and the revealing effects of the [Shiny Colored Dust], the witch fled for nearly thirty minutes, witnessing several different bizarre creations along the way.

With completely different sizes, shapes, and habits, and seemingly no sense of kinship between them,

the initial mechanical donkey knights were even attacked by mechanical scorpions and beetle-shaped creations, the three parties fighting in chaos, giving the witch a chance to catch her breath and hide in the narrow, dark cracks between walls.

"...The detector disappeared."

With a somewhat pale face, the witch drank a potion to replenish her magic power while watching the slowly fading detector’s phantom, pondering silently, "What’s going on? I was wearing an identity verification particle emitter, so why am I still being attacked by indigenous creatures?

Could it be that this belt is not protection but bait?

Luring bizarre creations to chase me?

That doesn’t make sense either. I’ve been hiding here, so how could they not have found me..."

Tinkling—

The wind chime tied around her waist suddenly swung back and emitted a sound,

the witch’s hair stood on end, and she turned abruptly to see a red dot glowing on her chest,

the source being a laser scope of a sniper rifle held by a woman in a Platinum Dual-color Gorgeous Battle Suit far away.

Rank seventy-four on the personal combat power list, Gru’s Super Psychology Department, [God of North Wind]....

Tinkling—

The wind chime rang again, this time the sound was sharper and more urgent.

The witch instinctively raised her arm, with the dozen pendants on her wrists glowing faintly, ready to ignite and fill the space with magic power at any moment.

"Don’t move."

A lazy, ambiguous magnetic voice rose from behind,

the witch didn’t turn around but used the multifunctional cleaning robot’s camera feed to her brain to see the approaching figure’s appearance.

It was a tall, slender Caucasian woman, with golden curls tied in a single ponytail at the back, wearing a Polar Bear Paratrooper VDV military coat over a dark red dress like wine, smoking a half-burnt cigarette,

her left face cold, elegant, exquisite, like a magnificent ceremonial dagger.

And her right face...

was covered in hideous, terrifying burn scars, the dark brown skin full of wrinkles contrasted sharply with her left face.

Also from Gru’s Super Psychology Department, ranked eighteenth on the personal combat power list, [Baraleika]...