Fallout Game Merchant 2.0-Chapter 75: Power changer
Chapter 75 - Power changer
A few days later, under the nuclear winter debris-covered sky of the Mojave, Six stood before the T-80 Terminator, its sleek obsidian frame humming with latent energy. The cold hung long on the Mojave Desert as Six stood at the edge of the Goodsprings testing grounds, where the T-80 Terminator awaited its first test run.
Its sleek, obsidian-black frame gleamed under the floodlights, the naquadah plating giving it an almost otherworldly shimmer.
Six ran a hand over the armor, feeling the latent power thrumming beneath its surface. The suit seemed alive—an extension of himself, even more than the original Knightmare armor had been.
The armor's plating gleamed under the floodlights, and the air was thick with anticipation, plus the freezing winds didn't help. Lloyd, Cécile, and Nina watched eagerly from the control center as the HUD synchronized with Six's neural inputs.
Viktor stood nearby, holding a datapad.
"This thing's a beast, son. Even I'm impressed, and I don't say that lightly."
Rebecca leaned against the War bus, arms crossed, her sharp eyes locked on her husband.
"If this armor can keep you alive long enough to make it back to me in one piece, I'll call it a success."
She teased with a sly grin and winked.
"Just don't break it on the first test, okay?"
Six gave her a rare grin in return as the armor folded open.
"No promises."
Lloyd, practically bouncing on his toes, clapped his hands together.
"Alright, everyone! Time to see what this baby can do!"
With a smooth motion, Six stepped inside the T-80, and the armor sealed around him with a satisfying hiss. The armor's systems roared to life the moment he climbed inside. The internal HUD flickered on, displaying tactical readouts, enemy indicators, and power levels. The world slowed as his enhanced PERCEPTION kicked in, every detail sharp and clear.
"Initialization complete."
Cécile's voice chimed in over the comms.
"All systems nominal. You're good to go, Six."
"Suit synced perfectly."
Lloyd also chirped over the comms.
"Now let's see how well this baby performs!"
The test target:
a platoon of remote-controlled robots equipped with heavy weapons, prepped to simulate a real battlefield scenario. They opened fire the moment Six entered the combat zone, bullets and plasma bolts, minigun rounds, and missiles filled the air screaming toward him.
Six didn't flinch.
"Hehehe..."
The Blaze Luminous shields absorbed the incoming fire effortlessly, glowing brighter with each impact.
"Let's do this!"
He engaged the landspinners on the armor's legs, propelling himself forward in a blur of speed. Bullets ricocheted harmlessly off the naquadah plating as he closed the distance.
He fired both Slash Harkens, impaling two bots and yanking them toward him, finishing them with precise strikes from the Maser Vibration Sword. Sparks flew as their bodies hit the ground in pieces.
The T-80 responded instantly to his every thought, amplifying his reflexes to near-inhuman levels.
A bot rocket team took aim—but Six was faster. The Factsphere sensors marked the threat instantly, and Six unleashed a volley from the VARIS rifle. The energy blast vaporized the rocket team in a dazzling explosion.
When a larger group of raiders rushed him, Six activated Overclock Mode. The naquadah generator surged, and time seemed to slow even further. With inhuman speed, he darted among his enemies, every swing of the Maser Vibration Sword cleaving through armor and wires alike. In moments, the battlefield was silent, littered with debris and bodies.
When the dust settled, Six stood amidst the wreckage, the T-80's systems humming quietly. The armor hadn't even broken a sweat.
The comms crackled with Lloyd's enthusiastic laughter.
"Ha! Magnificent! It didn't explode!"
Rebecca rolled her eyes but smirked.
"That's your bar for success?"
Cécile shook her head with an amused smile.
"At least it didn't overheat."
Nina, who had been silently watching, finally spoke up.
"With more optimization, it could handle larger enemies. Maybe even Liberty Prime."
Six deactivated the armor, the plating retracting with a smooth hiss. He stepped out, feeling the cool night air hit his face. The weight of the battle earlier with the bots still lingered, but now, with the T-80 Terminator at his side, he felt ready for whatever came next.
Viktor clapped him on the shoulder.
"Looks like this thing's more than ready."
Rebecca smirked, striding over to him.
"Not bad, Terminator. Maybe you'll let me survive long enough to come back in one piece this time."
Six gave a small chuckle.
"Told you. No promises."
With the T-80 Terminator proving itself in combat, Six now had a weapon unlike anything the Mojave—and perhaps the world—had ever seen. Lloyd, Cécile, Nina, and Viktor were already hard at work on additional improvements, envisioning a new age of technological dominance.
But the wasteland wasn't going to wait. Shido's final invasion loomed on the horizon, and with the T-80 Terminator, Six was ready. This was just the beginning.
With the ghoul threat eradicated at the REPCONN Test Site, Six's return to Novac marked a turning point for the town.
"Manny, I've cleared the test site of ghouls."
"Woooo, thanks. Those ghouls were a real threat to this town."
As Manny Vargas expressed his gratitude, Six silently acknowledged that Novac, like many other places in the Mojave, was now under his growing sphere of influence.
"Ding!"
[Quest Complete: Come Fly With Me]
[Objective: Successfully resolve the issues at the REPCONN Test Site]
[Reward: Super rare Gold-Tier Item: Neutron Jammer]
Neutron Jammer:
The Neutron Jammer wasn't just a defensive tool—it was a global game-changer. By stopping nuclear fission entirely, Six now held the power to cripple nuclear weapons and reactors. With only a few of these devices, he could neutralize the most destructive technologies across the entire Earth. The jammer also blocked radio signals and radar, disrupting guided weapons and conventional communications, forcing factions to rely on alternatives like infrared or quantum technology.
As the level-up notification chimed, Six reflected on his recent battles and improvements.
"Ding!"
[Level Up!]
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[New Level: 19]
With his level-up to 19, Six further refined his Speech skill to 85, making him a master of persuasion and diplomacy. His new Sneering Imperialist perk gave him a distinct combat advantage against tribals and raiders, increasing both his damage output and accuracy when using V.A.T.S., further reinforcing his dominance in battle.
Six quickly pivoted to his next task—transforming Novac into a well-defended outpost almost rivaling Goodsprings. He saw the town's strategic potential: it sat along a major travel route and could be key in controlling movement across the Mojave.
Construction began immediately. Using his building expertise, Six expanded the settlement's foundations with walls reinforced by concrete and steel. Watchtowers equipped with turrets guarded the perimeter, and squads of B1 Battle Droids patrolled the town and the nearby REPCONN Test Site.
His robotic forces ensured Novac's safety and gave him complete control over the entire stretch of land.
He also constructed an underground vault, connecting Novac to the growing subway network between Goodsprings, Primm, and Nipton. This link not only secured fast travel but also allowed for the rapid deployment of resources and troops.
With these upgrades in place, Novac was no longer just a roadside stop—it was a fortress city. Its residents felt safer than ever, and travelers began favoring routes that passed through Novac, boosting the town's trade. Ranger Andy, the closest Novac has to a proper lawman was now a key ally, and took on a new role managing operations in the fortified settlement, ensuring that any threats were swiftly dealt with.
As Six's influence spread throughout the Mojave, his web of fortified towns, underground vaults, and advanced technologies painted him as both a savior and a threat. With Novac secured and thriving, word of his prowess reached every corner of the wasteland.
Some hailed him as a liberator—someone who brought security and prosperity to those under his protection. Others, especially the more powerful factions, saw him as a looming danger, a new power poised to disrupt the fragile balance of control in the Mojave.
He installed Neutron Jammers in each of his territories, a device capable of disabling nuclear-powered weapons and reactors, and also blocked radio signals and radars aside from his own created ones. It was the ace up his sleeve. Six had already proven his mastery of the battlefield with his B1 Battle Droids, fortified settlements, and deadly efficiency in combat.
Now, with the ability to shut down entire power grids and neutralize nuclear threats, he held the power to alter the course of wars. It made him untouchable in ways that no one could have predicted.
For the New California Republic, Six's growing empire was a cause for alarm. The Republic had long sought control over the Mojave and the precious resources it held, particularly Hoover Dam. But with Six fortifying key towns like Goodsprings, Nipton, Novac, and soon others, the NCR began to realize that he wasn't just another Merchant figure—they were dealing with a Warlord who could challenge their rule.
Word of his new energy power technology reached NCR leadership, sparking quiet discussions in their upper ranks about taking it or neutralizing this new threat before it could destabilize their ambitions in the Mojave.
Meanwhile, Caesar watched with a mixture of curiosity and wariness. The Legion respected strength, and Six had displayed plenty of it. But Caesar's vision of an empire built on brutality and submission clashed with Six's technologically driven reign. Legion scouts reported back about the robotic forces patrolling his fortified towns and the strange, impenetrable defenses he was constructing.
Caesar knew that to conquer the Mojave, he would have to deal with this rising power—Warlord and perhaps, in the back of his mind, he considered the possibility of an alliance. But Caesar also knew that a man as powerful as Six would be difficult to control.
The enigmatic ruler of New Vegas, Mr. House, saw in Six both a threat and an opportunity. House prided himself on his technological superiority, his Securitrons, and his control over the Strip, but Six's new power generators represented a kind of power that could upend House's long-term plans.
Yet, House was no fool. He admired strength and intelligence, and he was already devising ways to either bring Six under his control or neutralize him before the wanderer's influence crept too far toward New Vegas.
The newly formed Brotherhood under Ron, influenced by Six's ideals of technology for the people, grew strong in numbers and resources. Under Six's vision of a future where technology benefited everyone rather than being hoarded, they too were aware of the delicate balance in the Mojave. Should the other factions attack Six's territories they would have to act, though for now they remain growing ever stronger.
As rival factions were still adapting to the nuclear winter, they watched and waited, as Six's plans continued to unfold. Goodsprings had become a veritable fortress, its vaults farmland flourishing thanks to Viktor's use of the G.E.C.K. to reverse radiation.
His territories now stood as a critical hub in the Mojave, its walls guarded by robotic soldiers and its underground vault serving as a key node in Six's subway network. Soon, other towns like Novac would follow, each transformed into fortified strongholds connected by subterranean passages that Six alone controlled.
The Neutron Jammer gave Six the power to dictate the Mojave's energy supply, a tool that he could use either to protect his people or to bend the will of those who opposed him.
With this device, the Mojave's nuclear technology, a resource coveted by so many, could be rendered useless at the flip of a switch. Factions that relied on nuclear power, such as the NCR and Mr. House, were at his mercy.
But even as his empire grew, danger loomed on the horizon. The NCR was mobilizing, Caesar's Legion plotted conquest, and House had eyes everywhere. With each new fortified town Six built, the tension in the Mojave escalated.
It wouldn't be long before the fragile peace broke, and when it did, Six would find himself at the heart of a war that could determine the fate of the Mojave—and perhaps the entire wasteland.
How far would he go to maintain control? How much power would he wield before the weight of it became too much, even for him? One thing was certain: the balance of power in the Mojave had shifted, and Six was no longer just a player in the game—he was the game.
Level: 19
NAME: Six XI
GENDER: MALE
STRENGTH: 25
PERCEPTION: 16
ENDURANCE: 35
CHARISMA: 17
INTELLIGENCE: 16
AGILITY: 20
LUCK: 18
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BARTER: 100
ENERGY WEAPONS: 36
EXPLOSIVES: 36
GUNS: 100
LOCKPICK: 39
MEDICINE: 100
MELEE WEAPONS: 39
REPAIR: 100
SCIENCE: 100
SNEAK: 39
SPEECH: 85
SURVIVAL: 39
UNARMED: 39