Exploring Technology in a Wizard World-Chapter 702 - 700: Magic Knight (Setting Description, Skip if Disliked)

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Chapter 702: Chapter 700: Magic Knight (Setting Description, Skip if Disliked)

Sherlock said, "A Three-Pattern Magic Knight has roughly the power to threaten an ordinary First-level Wizard. This threat doesn’t mean that in single combat they can fight on par with, or even overcome, a wizard—that would be underestimating wizards too much. The so-called threat is their capability to kill a First-level Wizard.

Perhaps a single Three-Pattern Magic Knight cannot kill a First-level Wizard, but if you have a few more, a dozen, or dozens, they can definitely kill a wizard. This is fundamentally different from ordinary soldiers—no matter how numerous, they pose no threat to a wizard and can easily be massacred. However, Magic Knights, no matter how weak, must be carefully dealt with by wizards.

Above the Three-Pattern Magic Knight is the Five-Pattern Magic Knight, also known as the Elite Magic Knight. As the name implies, they possess five exclusive Magic Rune Magic Tools, and can pose a certain threat to a Second-level Wizard. However, such Magic Knights are quite rare, and those who are qualified to be one have a not insignificant status wherever they go.

Above that we have the Seven-Pattern Magic Knights, who are also called Great Magic Knights, or Great Knights. Possessing seven exclusive Magic Rune Magic Tools, they can threaten a Third-level Wizard. But such individuals are even rarer.

At the top are the Nine-Pattern Magic Knights, known as Holy Magic Knights, owning nine or more exclusive Magic Rune Magic Tools. Even Level 4 Wizards must not take them lightly. However, such beings are few and far between.

Apart from the Three-Pattern Ordinary Magic Knights, Five-Pattern Elite Magic Knights, Seven-Pattern Great Magic Knights, and Nine-Pattern Holy Magic Knights, there are also some minor classifications of Magic Knights. These are born from special environments and specialize in fighting in jungles, deserts, swamps, and grasslands.

It is said that some Sand Lizard Magic Knights specialized in desert combat can maintain their combat strength without drinking water for more than ten days. Ordinary armies would not just fail in combat against them; they would be exhausted to death just by enduring.

For this reason, Magic Knights are very important on the Main Continent, as they are the only force that might be able to confront wizards directly, aside from the wizards themselves. Moreover, they are highly disciplined, unlike wizards who are difficult to restrain, and can be used as a qualified army like soldiers.

And such an army, once it strikes, ordinary armies cannot resist at all; they can easily break through enemy defenses and unleash a massacre. In fact, once Magic Knights reach a certain number and charge desperately, even wizards must temporarily avoid their sharp edge and dare not block them easily.

Thus, on the battlefield, the only thing that can stop a Magic Knight army is another Magic Knight army. The charge of a Magic Knight army is often key to determining the outcome of a battle. How to deploy the Magic Knights at the most accurate moment is a test for every decision-maker."

Speaking to this point, Sherlock pursed his lips and said, "Of course, Magic Knights also have significant drawbacks, ones that cannot be overlooked. One point is that they have not mastered Extraordinary Power but rely on Magic Rune Magic Tools to exert formidable combat capabilities. This is a heavy burden on their bodies. If the Magic Rune Magic Tools used are not suitable, the burden is even heavier, greatly reducing their lifespan.

In addition, the combat targets of Magic Knights are either wizards or enemy Magic Knights, leading to an extremely high casualty rate, somewhat like an expensive consumable that requires powerful logistical support. This support also must have a strong Wizard in charge.

This is because every time Magic Knights fight, they use Extraordinary Power that they cannot control, gravely draining their lives. They must rely on some special spells from wizards to quickly recover. If they are independent Magic Armor Warriors without the aid of a wizard, after a battle, they could entirely exhaust their bodies, or even die from exhaustion during the fight.

Of course, the biggest helpers to Magic Knights are the Magic Rune Masters among the wizards. As Magic Rune Masters can help Magic Knights create, repair, and improve Magic Rune Magic Tools, they are essential for ensuring combat capabilities.

"Don’t look down on it, on the East Coast, the status of a Magic Rune Master is very low, and they can only make some simple Magic Tools, not valued by others. But on the Main Continent, it’s completely different. A skilled Magic Rune Master, as long as they have sufficient resources, can create a powerful army of Magic Knights—a single person becomes a formidable force, one that nobody dares to provoke lightly.

And if a Magic Rune Master doesn’t plan on establishing a power, they can also help other forces to create Magic Knights, thereby forging relations with countless powers. Offending him is equivalent to offending an infinite number of strong forces, making him more feared than a Magic Rune Master who establishes his own power."

Sherlock finally finished explaining, and Richard nodded, looking at the two Magic Knights on deck, deep in thought.

Magic Knights?

Warriors who wear exclusive Magic Rune Magic Tools, powerful enough to fight against wizards?

This is quite interesting.

Considering the role of Magic Knights on the battlefield, they are somewhat akin to the land kings of modern Earth—tanks. Against medieval soldiers who lack significant armor, they naturally dominate.

From this perspective, the classification of Three-Pattern Ordinary Magic Knights, Five-Pattern Elite Magic Knights, Seven-Pattern Great Magic Knights, and Nine-Pattern Holy Demon Knights corresponds to different generations of tanks—early tanks, first-generation tanks, second-generation tanks, third-generation tanks, or it’s like tanks of different weights and cannon calibers—light tanks, medium tanks, heavy tanks, super-heavy tanks.

As for the internal classifications, something like the Sand Lizard Magic Knight, is a special tank designed for desert terrain.

In this way, the Main Continent really does seem quite spectacular.

Richard thought this when Sherlock suddenly remembered something and said aloud, "Oh right, I asked already, we should be able to board soon, and the ship will depart on time in the afternoon. But the ticket isn’t cheap; it’s at least three High-grade Crystal Coins per person, that’s three thousand Gold Coins, and excess luggage is extra. Without dozens or hundreds of High-grade Crystal Coins like me, you can’t board."

Richard came back to his senses and glanced at Sherlock, "Who can you blame? Isn’t it because you’re bringing too much stuff? But still, is the price really that high? Wouldn’t it be better to throw your stuff away and buy new ones on the Main Continent?"

"That won’t do!" Sherlock said seriously, "What I’m planning to bring with me on the ship are all treasures I’ve collected on the East Coast this past year. Their price is irrelevant; what’s important is the sentiment I’ve put into them. Sentiment, you know, my dear friend—Richard! In my eyes, those goods are like Lucia, absolutely irreplaceable, and I must bring them to the Main Continent."

"Well, alright then," Richard shrugged in response.

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