Doomsday Life Simulator System In A Zombie Apocalypse World Update Era-Chapter 67: Train Upgrade Paths
{Passenger Safety Mechanism (Ability): If any train conductors, train occupants, and certified passengers receive fatal damage that will result in death, nullify the damage and keep them in a health lock state.
In the health lock state, 5% health will be retained no matter how serious the damage is, nullifying the rest of the damage dealt to them.
After they reach the health lock state, immediately teleport and recall them back to the train.
Other than reaching the health lock state, they can also choose to return to the train immediately.
However, any usage of this, regardless of whether it’s manual or in a health lock state, will cause them to have a cooldown of this ability’s usage, which will last for 3 days.
Each train occupant will have a separate cooldown, so the usage of another will not affect their own cooldown.}
[Reading the description of the newly added train ability, Jade couldn’t help but exclaim, "Darling! Doesn’t this mean we can attempt riskier stations, especially the Angels of Death Station?"]
[Faced with Jade’s enthusiasm, you smiled helplessly and sighed, "It’s still not certain if the death mechanism of the Death Papyrus will be detected by the Passenger Safety Mechanism as ’dealt damage’."]
["If it won’t, then such damage wouldn’t be nullified and will still cause death."]
[Faced with your reply, Jade decided to ask the World Will for clarification, and the World Will replied.]
{Train abilities scale with the Train’s level. A higher train level means the train ability will have a higher priority. Higher priority means that when faced with an ability that counters it, the train ability will take effect regardless.}
{It’s the same dilemma as the Immovable Object vs Unstoppable Force, or Absolute Death vs Absolute Immortality. When faced with such concepts that counter each other, then what’s based is on who has a higher order priority.}
{Naturally, the Absolute Immortality of a Gold rank being is inferior to the Absolute Death of a Diamond rank being.}
{To withstand the Death Papyrus’s Death Inducement, Zenith’s level must be at Level 11. To withstand the Angel of Death’s Death Authority, Zenith’s level must be at Level 21.}
[Receiving that reply from the World Will, you, Jade, and Scarlet were much more at ease.]
["It seems we can try our luck and get the Death Papyrus even at Train Level 11. After all, it should be unlikely for an Angel of Death to intervene directly."]
[Hearing Jade’s suggestion, you added, "It will be more foolproof if we only step into the station world when we reach our early departure time."]
["That way, if any of us die, we can decide to immediately return to the train and leave the station immediately."]
["And besides, it’s not like we’d need a lot of time just to find the wielders of the Death Papyrus. My compass can skip the scheming and whatnot that would usually take just to find them."]
[Jade agreed, "That’s true. Or rather, we should change our strategy when entering station worlds. We should stay holed up in our train and only step into the station when the early departure time is reached."]
["The time wasted staying on the train wouldn’t affect us much since we can rely on your avatars to quickly plunder the station. Our resource acquisition efficiency is way higher than the rest of the Train Conductors due to your avatars, so it’s not a problem for us."]
[While you and Scarlet agreed with Jade, your conversation was interrupted after hearing a notification sound.]
[-Ding!]
{Train has been upgraded to Level 11, unlocking Train Upgrade Paths!}
{Choose from the following Train Upgrade Paths to determine the upgrade path of the train. Depending on which is chosen, it will affect future Train Upgrade Paths.}
<{1. Miniature Realm Path}>
{Description: At the expense of not being able to gain a train carriage when upgrading from Level 11-20, increase the interior size of all train carriages by x10.}
{Additional Perks: Durability Increase by x5, Carriage Modifier Upgrades Cost -50% Less, Train Speed Increase by x2, Unlock Manual Operation Mode}
<{2. Plenty Carriage Path}>
{Description: Gain +10 Train Carriages instantly, and each upgrade from Level 11-20 will increase train carriage quantity by +3 instead of the usual +1.}
{Additional Perks: Durability Increase by x5, Train Carriage Interior Size Increase by x2, Carriage Modifier Upgrade Cost -50% Less, Unlock Manual Operation Mode}
<{3. Attack Turret Path}>
{Description: All turrets will gain x10 attack damage and x5 attack speed.}
{Additional Perks: Turret-related Modules Upgrade Cost -50%, Train Speed Increase by x2, Durability Increase by x2, Unlock Manual Operation Mode}
<{4. Speed Path}>
{Description: Train speed will be increased by x10 and Durability will be increased by x5.}
{Additional Perks: Fuel Consumption Rate will be -30% less, Collision Damage Increase by x5, Train Speed Module Upgrade will cost -50% less, Unlock Manual Operation Mode.}
[Faced with those four train upgrade paths, you asked Jade and Scarlet for their opinion.]
[Jade answered, "I prefer the Miniature Realm Path. I don’t think we need that many carriages granted by the Plenty Carriage Path, especially when Train Carriage Modifiers need to be upgraded so it won’t be sustainable long term."]
["The Plenty Carriage Path is only viable if we plan to recruit train occupants en masse and form an empire within our train."]
["Otherwise, that many train carriages will become redundant and even difficult to acquire resources just to upgrade each of them."]
[Scarlet added, "I agree with Jade. Moreover, the Speed Path is useless since no matter how fast a train is, it won’t be useful if the early departure time hasn’t been reached yet."] 𝐟𝚛𝕖𝚎𝕨𝗲𝐛𝚗𝐨𝐯𝐞𝕝.𝐜𝗼𝗺
["As for the Attack Turret Path, it’s quite good. It’s our second-best option and will still be useful if we encounter monster waves and stations with countless hostile enemies."]
[In response to that, you commented, "The Attack Turret Path is good, but it’s too reliant on finding good turret module blueprints."]
["Moreover, the base turret is already enough for dealing with weaker enemies. I don’t plan to rely on turrets to kill stronger enemies since our growth is still faster than a mere turret’s upgrade."]







