Days as a Spiritual Mentor in American Comics-Chapter 4330 - 3425: Divine Doctor with Wonderful Hands (32)

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Chapter 4330 - 3425: Divine Doctor with Wonderful Hands (32)

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The plan went awry unexpectedly. The source of the dream, a little girl, was much more mature than they had imagined. It seemed that her psychological age did not remain at the year of her death but continued to grow with the passing years. Therefore, after Batman entered into the dream twice, she noticed something was amiss and directly kicked out all the members in the operation room from the dream.

But unsurprisingly, the little girl couldn't really do anything to them. Apart from preventing them from entering the dream again, she couldn't combat their shameless tactics.

Batman and Shiller obviously didn't plan to give up either. As they were exploring new solutions, Natasha arrived.

Unlike Wanda, the harmless, ordinary Alchemy Witch, Natasha was a Combat Witch, proficient in various types of aggressive magic and curses. She had even managed to escape from a Great Mage, leaving him with permanent injuries.

Despite that, she inherited some rather important magic potion formulas, including the Dream Potion.

After communicating with Batman and Shiller, they decided to brew this potion to forcibly enter the dream and overwrite the little girl's memory with their own.

They knew that they could buy the ingredients for brewing the Dream Potion from the Bear Caregiver, so Shiller and Batman tried to earn money by healing patients.

Contrary to what Greed had imagined, they actually didn't see many patients at all; they only took on one and even failed at that.

After comparing the complexity and likelihood of failure in treating patients along with the income ratio, Batman knew this approach was a dead end. Earning money by treating patients was an utterly thankless job, extremely inefficient.

Following that one time, they never treated any other patients. Normally, under such circumstances, Wood was supposed to control the Woodman to crawl out of the passageway and deal with the lazy doctors.

But the Primary Universe Batman was not so easy to deal with. Since he had no intention of treating diseases anymore, he used the flames from the fireplace to reforge most of the tools into protective gear, crafting new doors for all places connecting to the outside world.

While working on the metal, Batman borrowed from modern forging techniques and tried the Damascus forging method of combined and twisted layers, enhancing the already tough special brass metal to an unimaginably high strength.

The passage in front of the operating table, the small window above, and the door to the operating room were all welded with extremely sturdy and dense brass railings.

The consequence of this was that the Woodman, coming to swing his weight around, smashed headfirst into the brass wall, banged his head seven or eight times, warping it, and still couldn't break open the passageway exit. He could only slink back dejectedly.

The Raven was even more unlucky, having squeezed through the railing gaps with great difficulty only to get caught in a trap upon landing. To free itself from the trap, it transformed into human shape, then got bashed over the head by Natasha and force-fed an experimental version of the Dream Potion by Shiller, ultimately meeting a grim fate at the hands of Greed.

The Bear Caregiver was no better off. Batman and others had no money but wanted to buy things, so they simply set up traps at the door. The Bear Caregiver walked into one such trap and was dragged by Batman into the operating room while he was unprepared, and Natasha locked the door, leaving the Bear Caregiver no means of escape.

The Bear Caregiver was a Bear-man with a bear's head, slightly larger than a human, equipped with sharp claws and teeth. But clearly, he was no match for the well-prepared Horror Bat Man and, after getting beaten up, could only agree to procure herbs for Batman and his team.

The room of Arrogance also had a dress code, but they had never followed it. On the very first day, a nurse burst in, and as she was about to attack Arrogance, Batman, lying in wait above the door, pounced on her, pinning her to the ground using his body size advantage, and gave the nurse a beating.

In essence, both Batman and Arrogance were not doctors and never considered themselves as such. They simply treated this as an ordinary combat and puzzle-solving side quest.

All the creatures that entered the operating room were monsters they had to fight. Although there was also the option of dialogue, they could simply knock everyone down to receive the spoils of war.

After that, none of the characters in the hospital showed up anymore. They wore whatever they wanted, refused patients at will, and bought whatever they desired, completely as they pleased.

Thanks to the Raven's drug trial, significant progress was made in the development of the Dream Potion. However, to ensure the stability of the potion, they needed silver for the experiments.

Having been shunned by almost all characters, they couldn't access more materials and had to prepare to explore outside. The darkness of the corridor was impenetrable, leaving only the passageway as an option.

It so happened that at this time, Greed went to burn down the guide room. Arrogance was all too familiar with the voice of Greed. Hearing the conversation between Greed and Wood, he confirmed that they were placed in the same game, so he decided to go out himself and get some silver coins from Greed.

His initial goal was the silver coins, but he knew very well that if he only asked for a single silver coin, Greed would probably only give him a few copper coins. So he first asked for a gold coin and indeed received several dozen silver coins.

When he learned that Greed wanted to become a Guide, Arrogance had a new idea. So after he returned, he discussed with Natasha to stop Wood's new Puppet.

Arrogance was a bit ahead of Greed in terms of plot progress. He figured out, more or less, what the little girl really wanted to do.

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If nothing unexpected happens, the little girl was not kidnapped by cultists but was likely deceived and lured away by them.

It might have been an outbreak of a plague at that time. The little girl entered the hospital, thinking she would receive treatment, but ended up being taken away and tortured to death by the cultists. Therefore, after becoming an evil spirit, her resentment engulfed the hospital.

Every designated year, she would instigate a plague in the town, causing people to contract various painful diseases and seek medical help. Then, she would summon a bunch of incompetent doctors who knew nothing about healing to recklessly treat these patients, making them experience the pain she went through.

The reason she showed these doctors her dreams was to let them understand the evil deeds of these people in the past and to motivate the doctors to actively torment the patients, fulfilling the evil spirit's desire for revenge.

The experiences in the dreams are projected into reality, also to make these unprepared doctors empathize with her suffering and force them to do as she says through this method.

Actions such as pulling out nails, teeth, and cutting tongues belong to the initial intimidation phase, letting these doctors know that this place is not entirely safe and that other forces are in control here, triggering their fear.

If nothing unexpected happens, as the plot progresses, the evil spirit is bound to appear. After all, the insinuations in the dreams are too superficial, and it is necessary to step out and explain what happened back then.

The evil spirit will tell these doctors of her suffering and innocence, claiming that it was she who protected the doctors so they wouldn't have to be infected with the plague, but they had to torment the patients to seek revenge for her.

Driven by sympathy, fear, and the will to survive, these people, who are not professional doctors, would definitely fulfill the wishes of the evil spirit and play the role of executioners.

This is actually a very typical tactic of psychological manipulation, with a closed environment, pain and pressure, a little sweetener—enough to tame most people.

This trick might be sufficient for ordinary people, but it is somewhat lacking against Shiller. Although his attempt to decompile the little girl's dreams wasn't successful, it clearly baffled the evil spirit.

And another person who went beyond the evil spirit's plans is Greed. He directly burned Wood to death and then took over as the Guide. This is definitely not what the evil spirit wanted to see.

Because Wood was a greedy villain, he would extort these patients to the utmost, making them experience the pain of losing all their wealth before losing their lives.

However, in Arrogant's view, Greed would not do this. Although he is also very greedy, the money in the game can't be taken out. What he wants most is to successfully clear the game, so he wouldn't fulfill the little girl's wish so early. He would probably try his best to heal these patients.

Compared to Batman and Shiller, who seem to pose no threat once kicked out of the dream, it's obviously Greed, who's the most active participant, that's more troublesome. If he becomes the Guide, then the evil spirit will definitely try to deal with him, diverting attention from Arrogant.

Once their Dream Potion trials are complete, they could seize the opportunity to strike while the iron is hot, confronting the little girl in the dreams.

In short, it's about using Greed's outrageous behavior to attract the attention of the evil spirit so they can quietly grow stronger in the background and strike a victorious blow.

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As Arrogant expected, Shiller, acting as the Guide, is doing much better than Wood ever did.

There are more than 100 doctors in the hospital, paired up in twos, with about 50 or so wards. So, there are roughly 50 passageways on that entire wall.

However, not everyone thrown in here can quickly figure out the rules and complete the treatment task. And Wood's approach to those doctors who fail is just one word—kill.

So now, there are only a little more than 60 people left, and the number of wards available to receive patients has been reduced to around 30.

The remaining people are mostly clear on the rules, and most also have the ability to complete basic treatments. Although the cure rate is indeed a bit low, considering none are professional doctors, doing this much is quite commendable.

Modern hospitals have high cure rates because almost every doctor needs to undergo at least about 5 years of study, followed by 1 to 2 years of training, and then accumulate clinical experience over several years to become a relatively good and stable "screw" in a hospital.

For top doctors like Strange, in addition to spending most of their life in learning and practicing, they must also possess top-notch talent and avoid any mishaps. The cost of training is unimaginably high.

Throwing a bunch of people who have nothing to do with medical care into a closed ward, giving them a couple of books, and expecting them to treat patients is a testament to the evil spirit's understanding of torment—not only tormenting the patients but even more so the doctors.

Moreover, there are various rules that would spell certain death for an ordinary person; to be able to survive under such circumstances, and even heal one or two patients, Shiller thinks these people's talents are indeed quite impressive.

Under such circumstances, Shiller feels he should offer them a little assistance. So, he would try to allocate cases to operating rooms with healing experience to improve the success rate.

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