Cultivating in the Wizard World-Chapter 185 - 171: Logistics Element Work (3)
In the tense and brief research intervals, Jeming did not indulge in a moment’s rest.
That day, he uploaded the newly completed Magma Giant research report, then donned his magic robe, his figure flickering as he disappeared from the temporary laboratory at the center of the camp.
He did not rest, nor did he communicate with other wizards, but directly went to the battlefield, which was a scene of flesh and gore just a few days ago.
At this moment, the tumultuous aftermath of the landing battle had dissipated, leaving only silence in the air.
But to the keen senses of a wizard, this vast land was not without ripples.
In the past few days of the landing battle, wizard cannon fodder, Magma Giants, and Yetis clashed in this area, flesh and gore flying, energy raging, with the number of slaughtered beings easily reaching millions.
Various energy particles wove together in chaos, forming a massive vortex of chaotic energy in the perception of the wizards.
However, what Jeming needed was not those elements, but the "concepts" left behind after this brutal battle!
In Jeming’s vision, this area was shrouded in the lingering battlefield evil qi and death qi.
Jeming walked lightly on the scorched earth, an air filled with a nauseating stench of blood and the decay of death.
Underfoot were dried bloodstains, broken weapons, twisted remains of biochemical beasts, charred rocks, and frozen corpses.
Every inch of land seemed to have endured countless episodes of tearing and destruction.
After all, on this battlefield, besides himself, there were many low-level wizards performing "clean-up" operations.
Some wizards, wearing rune gloves, carefully extracted the remaining energy cores from within the charred Magma Giants.
Some drove golems to classify and pile up the battlefield’s broken bodies, preparing them for recycling.
There were even some wizards delving into soul witchcraft, cautiously collecting the lingering remnants of souls with various strange containers.
Just as souls and vital energy can be transformed into spiritual power in the Cultivation Immortality World, in the Wizard World, souls and flesh are considered good materials by many wizards.
Jeming paid no heed to the busy figures around him; he merely muttered a spell softly, removing the Soul-Collecting Gourd from his waist with his right hand.
The gourd was dark and ancient; under the faint glow of runes, its mouth slowly opened, forming a vortex almost invisible to the naked eye.
The formless evil qi and death qi, bearing resentment, anger, and a will of destruction, hovered in the air, slowly drawn towards the gourd’s mouth as if guided by an invisible force, being entirely absorbed.
On the gourd’s surface, the originally dull markings now twitched at a very minute frequency, absorbing this negative energy slowly but steadily.
During his collection, he did not avoid others deliberately.
After all, this method of collecting "raw materials" used by Jeming was hardly noticeable on a battlefield teeming with various wizard tricks.
He even spotted, not far off, a wizard unfurling a gigantic black banner!
The banner fluttered in the wind, adorned with countless distorted specter patterns, each appearing to imprison innumerable tormented souls. 𝕗𝚛𝚎𝚎𝐰𝗲𝗯𝗻𝚘𝚟𝚎𝗹.𝕔𝐨𝕞
With the wizard’s incantation, the flag flapped vigorously, stirring up a bone-chilling gust.
Within a radius of several hundred meters, all drifting soul fragments and deathly presence were swept into the banner, emitting a silent wail, the scene eerie and grand.
The intense visual effect nearly made Jeming think he had crossed back into the Cultivation Immortality World, witnessing the legendary Ten Thousand Souls Banner!
"Truly..." Jeming shook his head silently, withdrawing his gaze to focus intently on absorbing the evil qi.
While Jeming was immersed within the sea of evil qi, he encountered several low-level wizards.
They seemed to be on the battlefield periphery, clearing the aftermath and preparing to seek new hunting targets.
Upon seeing Jeming, respect involuntarily flickered in their eyes, followed by skillful compliments.
"Ah, isn’t this Master Jeming? You’re laboriously collecting too?" said a First Level Wizard with fatigue evident on his face, stepping forward with a tone of familiarity, "You are truly diligent, engaging personally in such tedious work!"
"I’m just adding to my own learning," Jeming replied with a slight smile, his tone gentle and composed, like an ordinary scholar, "You’ve also worked hard; please continue your collection."
"Oh, we’re insignificant compared to you!" another Second Level Wizard promptly chimed in, his tone even more respectful, "Without your previous reports, my team and I would still be troubled over how to deal with those Magma Giants. We never expected the techniques of sonic attack and breathing isolation to be so effective!"
"Yes, indeed, we wonder if Master Jeming has any new tactical analyses for us? We’re all eagerly awaiting your insights..."
Jeming skillfully handled them, wearing a perfectly-timed smile, well accustomed to this.
Over the past days, he’d encountered such situations more frequently, and their compliments and gratitude concentrated on one aspect — his previously published analysis reports on the physiological characteristics of Magma Giants.
Therein lay an unexpected twist for Jeming.
In his report, he emphasized what he considered the most effective short-term method to kill Magma Giants: first performing a low-temperature attack to stiffen their outer skin, followed by dense physical attacks to destroy their weakened bodies.
This "low temperature plus physical attack" method had not been taken seriously by the low-level wizards.
However, the two additional methods attached in the report have become revered by low-level wizards and are widely sought after.
These are about using suffocation spells (or similarly principled elemental suppression) to restrict the actions of magma giants, and the subsequently published method of using high-frequency soundwaves to target and damage the auditory system of magma giants.
Both methods are unexpectedly effective.
Regarding the "suffocation spells," Jeming explained in the report that although magma giants are elemental creatures, they have a need to breathe.
This is not breathing oxygen in the traditional sense but involves a "heat pump and element conversion" through body surface cracks and an internal unique circulation system to maintain the stability of the core furnace.
Therefore, as long as these "breathing" cracks can be isolated, suppressed by elements, or directly blocked, the heat balance and elemental flow of the magma giant can be forcibly disrupted, causing it to become rigid or faint.
Wizards do not need to struggle to find weaknesses; they just need specific spells to make this colossal being "suffocate" and temporarily lose its ability to act.
Under normal circumstances, making elemental creatures "suffocate" is not easy, but Jeming did not expect these wizards to find suitable spells almost on the same day.
The reason lies in one of the nine ninth-level wizards in the sorcery civilization.
The name of this wizard is unknown; at the ninth-level wizard, any personal information is shielded, even if knowing the life story, only a code name is available.
This wizard’s code name is "Breath."
This code name originates from the wizard’s choice of research direction at the third level.
Normally, the laws chosen by wizards are as grand as possible, but this wizard chose the simple law of "breath" as the research direction.
However, later this wizard played with the "breath" law so adeptly that by the time he became a fourth-level wizard, he could already cut off a target’s energy exchange with the outside world.
Moreover, he generously published the related witchcraft models, even providing a simplified version that low-level wizards could construct. Thus, finding a solution for suffocating magma giants proved much easier than Jeming had imagined.
The principle of "high-frequency soundwaves" is even more ingenious.
In the report, Jeming speculated about the auditory system inside the magma giants, made up of those special mineral crystals.
Although they could perceive seismic waves, their internal structure might be extremely vulnerable to specific frequencies of high-frequency soundwaves, causing resonance and disintegration of their internal crystal structures.
Based on this speculation, combat wizards quickly attempted to incorporate specific high-frequency vibrations within high-intensity explosions or continuous wind magic.
The result was that these high-frequency soundwaves could directly penetrate the magma giants’ "rock skin" and cause violent oscillations inside them, disrupting the balanced flow of lava and rendering them in unbearable pain, even temporarily disabling their ability to move.
The fame of these two methods stems not only from their unexpected effectiveness but most importantly, from their ability to allow wizards to capture the magma giants effortlessly without harming them!
This aspect is precisely the core reason these research findings became popular among low-level wizards.
During initial landing battles, the outcomes of two powerful Kings of Monsters (Karamos and Aglon) and Master Elvin’s encounters quickly became known to the wizards.
Faced with the formidable battle potential of the Ice and Flame Plane, the wizards naturally glimpsed the immense value of the indigenous people of this plane.
For low-level wizards, the most significant gain from the Ice and Flame Plane at this stage is not the visible resources but the indigenous people themselves!
Living magma giants or yetis are walking treasures for these low-level wizards.
Whether capturing them as slaves, experimental subjects for various witchcraft studies, or transforming them into biochemical beasts, golems, or even wizard’s servants, they hold immeasurable value.
A living magma giant can provide alchemists with the purest lava plasma samples, give biological wizards a unique body structure for study, and even be directly used to create more powerful biological weapons.
And low-level wizards can even sell them to large wizard factions, exchanging for astonishing military merits and resources.
But before this, the formidable power of magma giants made it challenging for low-level wizards to capture them smoothly.
Directly killing them is easy, but capturing them intact while preserving their abilities during the capture process is a different level of challenge.
Jeming happened to provide effective methods. His incidental research findings opened Pandora’s Box for low-level wizards, enabling them to capture magma giants at a low cost and with high safety and efficiency.
Thus, in a short time, Jeming became renowned in the camp, earning respect as a "Master of Biology."
Of course, Jeming also knew that his fame this time purely stemmed from the simplicity of the research topic.
Although the physiological structure of magma giants is unique, concerning the laws of the entire plane and more complex biological types, it remains a relatively basic research direction.
He knew that the camp had already gathered many wizards from the Nolun Workshop, and even the Tower of Annihilation and Chaos Secret Sect, those higher-level and more experienced logistics wizards.
These people include masters with a deeper understanding of biology and plane laws.
Once they complete more in-depth research topics, they will undoubtedly analyze more effective and precise strategies and methods targeting the indigenous people of this plane.
By then, his small accomplishments will soon be submerged by the tide of history.
But none of this is what he is concerned about now.
Regardless, being able to help more wizards and gain their recognition, Jeming did not dislike this feeling.







