Bizarre Realm-Chapter 107 - 34: Antimatter Rifle! The Choice Between 0 and 1
Sealed Object No. 1 is hardware, Sealed Object No. 0 is software.
Inside the Night Watch Headquarters, there are only top-secret records about Sealed Object No. 1. As for Sealed Object No. 0, not to mention the Night Watchers, Shawn suspects even Lady Hecate is unaware of its existence.
The combination of 0 and 1 evokes many associations for Shawn at this moment.
Unlike Sealed Object No. 1, Sealed Object No. 0 does not have such terrifying erosive properties. Being close to it won’t have any effect unless you touch the massive data stream flowing within it. Inside Sealed Object No. 0 flows all mysterious knowledge, different from the mysterious knowledge in Shawn’s mind. Its knowledge seems to be programmed, presented in a peculiar pattern, resembling a matrix network flickering with countless zeros and ones.
"Spell Matrix."
Sealed Object No. 0 seems to have read Shawn’s thoughts, and patiently explains, "The master has left a complete Spell Matrix within me, which is an advanced version of Spell Order."
"You are a Transcendent of the Wizard Path. Once you learn ’Accident Skill,’ you can start learning the most basic Spell Order."
Accident Skill.
A Sixth Ring Spell, one of the signature abilities of a Wizard, allows pre-storing of spells which automatically activate under specific conditions.
Simply put, once Shawn learns the Accident Skill, he can pre-store several Low Ring spells, which activate automatically under trigger conditions like being attacked, suffering injury, or being controlled by a spell.
Even if Shawn falls into a comatose near-death state, these spells will automatically trigger.
As for the Ninth Ring ’Chain of Accidents Skill,’ that’s too distant for Shawn; it is the only Ninth Ring spell more critically important than ’Time Freeze.’
It is the foremost among all non-Legendary spells, even more important than many Legendary spells.
One could say this.
A Ninth Ring Time Freeze, a Ninth Ring Chain of Accidents Skill, directly endows the Wizard Path with the combat power to suppress all other Extraordinary Paths.
Starting from High Tier, among Transcendents of the same level, Wizards are basically invincible.
Only cross-realm suppression can defeat a fully-formed Wizard, like a Destiny Legendary striking a High Tier Wizard, only then may there be some chance of victory.
But not guaranteed.
Because there are many records of Ninth Ring Wizards slaying Destiny Legendaries.
The Bizarre Realm weighs upon Wizards for only two reasons: one, the extremely high threshold, rarity, and slow progression; second, the immense resource demand, extracting too many Relics leads to pollution, the knowledge goes mad, and Wizards follow suit into madness.
Shawn still needs to advance to Fourth Ring to learn the ability of the first small Spell Order, the knowledge Sealed Object No. 0 mentioned is a bit beyond his grasp.
"I am quite surprised."
Sealed Object No. 0 looks at Shawn in front and slowly says, "You’ve arrived too early."
"I don’t understand why Sealed Object No. 1 would send a newly promoted Wizard Apprentice to the Ethereal Plane, where a gust of Chaos wind could scatter your soul."
Upon hearing this, Shawn reveals a bitter smile, as he indeed feels, in this plane space, as fragile as an ant.
The Bizarre Realm does not accommodate the weak; he is somewhat weak everywhere.
"The real world has encountered trouble."
Shawn stares directly at Sealed Object No. 0 before him, now is not the time to discuss his strength. He solemnly says, "Aemon has stolen the second Door Key, causing Mr. Gate to fall asleep, cutting off the Teleportation Gate between the real world and the Bizarre Realm."
"Now someone attempts to summon the Ancient Ones in the real world, I need the authority of the third Door Key."
Upon hearing Shawn’s words, Sealed Object No. 0 transforms into a humanoid light figure, gently raising a hand to perform an unknown spell, and subsequently, a shattered mirror-like space unveils scenes one after another, which are both past and future. Shawn sees many fleeting scene fragments.
These fragments foretell possible futures.
—"An indescribable, massive and bizarre moth appears in the sky above Dorne City, its open wings almost entirely enveloping Dorne City, from which countless powders scatter on those colossal wings.
With the descent of these faint luminous powders, all humans in Dorne City fall into slumber, followed by countless people transforming into strange cocoons right on the spot."
The scene changes.
—"The Night Watch Headquarters becomes a sea of fire, hundreds of Night Watchers die, each Sealed Object, like a demon unleashed, casting silhouettes into the real world. Many Night Watcher corpses curl together, forming white cocoons, which subsequently hatch like feathers, hundreds of Transcendents emerge, forcibly transformed into the clan of the Ancient Ones."
The scene changes again.
—"The entire Dorne City turns into ruins, countless pupae start hatching, near the Grand Pendulum Clock, densely packed pupae stretch beyond sight, the whole city resembling a terrifying Insect Nest. As time passes, tens of thousands of monsters with characteristics of both moths and humans emerge, their wings blanketing the sky like locusts flying towards other areas of the real world."
In the prophetic scene.
The entirety of Dorne City, millions of people under the grasp of the Ancient Ones, distort their life forms into horrific beings resembling Mothmen.
This is a Prophetic Spell, Sealed Object No. 0 directly performed a Legendary Level Prophetic Skill, glimpsing one of Dorne City’s possible futures, and it should be the worst one.







