Another world Game Developers in Japan`s 1991-Chapter 286 - 255 Light Gun and May release

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Chapter 286 - 255 Light Gun and May release

Saturday 19 April 1992

Zaboru, as usual, was working through the weekend. With just one week remaining before the highly anticipated April release, he was already mapping out the strategy for ZAGE's May lineup. He meticulously analyzed which games would add the most value to ZEPS while expanding the console's appeal.

One of his top priorities was Duck Hunt. He had personally developed the prototype for the light gun technology, and now it was time to hand it over to R&D for mass production. The light gun mechanics were simple yet fascinating. When the trigger was pulled, the screen would flash briefly, and the targets would momentarily turn into white boxes. The light sensor inside the gun would detect whether it was aimed at a white area. If it registered the light, it would count as a hit; if not, it would be a miss, that's why when light guns are aimed at the lamp it's always hit . This fundamental system was easy to implement yet captivating for players. Duck Hunt was the perfect game to showcase this innovation, and Zaboru had no doubts it would be a hit. He also planned to put some orange dot on the gun , so it's really look not overely realistic 'Hehehe lot of people will think this shit is magic!'

Next on his list was a Teenage Mutant Ninja Turtles beat 'em up game. He wanted this game to support up to four players simultaneously, making full use of the ZEPS 4-Score adapter or the ZEPS Special edition that has 4 controller ports. This game would be the perfect way to introduce the TMNT franchise to ZAGE fans, and it would also help push more multiplayer games into the console's ecosystem.

Another game in the lineup was Paperboy, a bizarre yet hilarious concept that Zaboru had a soft spot for. It was one of those games that he personally enjoyed but didn't particularly care if it became a massive success or not. Much like Base Wars, it was more of a fun side project rather than a tentpole release.

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The next two titles were major sequels that Zaboru had been looking forward to developing: Ninja Gaiden II and Metal Gear 2: Solid Snake. Ninja Gaiden II would follow the first game's intense action-platforming gameplay but with refinements and improvements that Zaboru was eager to implement. He had several ideas to make the game smoother and even more engaging than its predecessor.

As for Metal Gear 2: Solid Snake, he was particularly excited to bring this title to a global audience. In his past life, this game had only been released in Japan, meaning many international players had never experienced it. This was the perfect opportunity to fix that and ensure it reached a much wider audience.

Finally, there was Megami Tensei, a game that made Zaboru grin just thinking about it. This was going to be his way of introducing the Megaten franchise to ZEPS players. He knew the concept of recruiting demons as party members would be a fresh and exciting addition to ZAGE's growing RPG catalog. It would offer something entirely unique compared to the other ZAGE RPGs available on the platform, making ZAGE's lineup feel even more diverse and well-rounded.

With those titles locked in, the official May release lineup was:

Duck HuntNinja Gaiden IITeenage Mutant Ninja Turtles (Beat 'em Up)Metal Gear 2: Solid SnakeMegami TenseiPaperboy

Looking over the list, Zaboru felt a deep sense of satisfaction. These six games would expand ZEPS in multiple directions—new genres, beloved sequels, and unique experimental titles. He leaned back, confident in the lineup's strength.

"With this lineup, ZEPS gets more diversity, more depth, and returning fans get the sequels they've been waiting for. It's a solid plan."

Beyond game development, ZAGE had another critical matter to address—expansion. Shinsuke had informed Zaboru about a large vacant plot of land available in Tokyo, ideally located near a bustling commercial district. The only problem was the price. Being in a prime area, the land wouldn't come cheap, and even though ZAGE had capital, acquiring the property outright would be a significant financial undertaking.

Zaboru weighed his options. He could pay for it in installments, ensuring that ZAGE retained enough liquidity for ongoing operations, or he could consider taking out a loan from the bank. Either way, this was an investment he needed to evaluate carefully.

"First, I need to see the land for myself. If it's as strategic as Shin-san says, I have to move fast before the price skyrockets."

Not long after, Shinsuke arrived, honking his car's horn from outside the office. Zaboru grabbed his coat and headed out, stepping into the vehicle. Sayuri also came as a finance Head she's need to know the prices of the land and ensure it will not damaged company finance

"Hop in, boss," Shinsuke said, grinning. "Let's check out your future headquarters." Sayuri smile on the passenger seat

Zaboru nodded, buckling his seatbelt as the car pulled away from the curb. He had a feeling this trip was going to be an important one.

To be continued.

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