Another world Game Developers in Japan`s 1991-Chapter 255 - 227 Jeremy Harvey playing Castlevania Part 2
Chapter 255 - 227 Jeremy Harvey playing Castlevania Part 2
Jeremy continued to play Castlevania, beginning with a thorough exploration of Jova Town. He spoke to multiple NPCs, many of whom provided cryptic hints that were difficult to decipher. He furrowed his brow, rereading some of the lines. "A hint? But why are there so many hints? And why do some of them make no sense?" He noticed that one character told him if he found a body of water in the woods, he should jump into it to reveal a hidden passage. That seemed odd, but he made a mental note of it, intrigued by the idea that the game had hidden mechanics waiting to be uncovered.
He spent some time wandering through town, testing out the dialogue, and eventually used his starting 200 hearts to buy some much-needed items. The first thing he picked up was a white crystal, though he wasn't entirely sure of its purpose just yet. As he browsed through the town's shops, he noticed something new compared to the previous game—Simon now had levels, and he could upgrade his whip. "Wait, what? I can actually upgrade my whip? That's awesome! Looks like getting stronger is going to be my main priority."
Feeling prepared, he made his way east of Jova Town, venturing into the eerie landscape beyond. The first enemies he encountered were zombies, then fishmen, and other supernatural creatures lurking in the shadows. He quickly adjusted to the game's slower, more methodical combat, keeping his movements deliberate and precise. Everything seemed manageable at first, but then, suddenly, the screen darkened, and an ominous text box appeared: "What a horrible night to have a curse!"
Immediately, Jeremy noticed a drastic shift in the difficulty. The enemies were suddenly faster and hit much harder than before. "What the hell?!" he exclaimed as he struggled to fend them off. He had no idea the game had a day-and-night system, let alone one that directly impacted enemy behavior. Every zombie he had casually wiped out before now took twice as many hits, and the fishmen were far more aggressive, their attacks relentless.
Thinking he could retreat to town to regroup, he quickly ran back, but when he arrived, he was met with an even bigger shock. The friendly NPCs he had spoken to earlier had transformed into grotesque green demons, attacking him on sight. Jeremy stared at the screen in disbelief. "Oh wow, so when it's night, the townspeople become demons too? That's crazy!" With no choice but to fight his way through, he battled the cursed townspeople until the sun finally rose again, restoring them to their normal forms as if nothing had happened. It was both fascinating and unsettling.
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He was thoroughly enjoying the game despite its surprises. As he pressed forward, he eventually reached Ajiba Town, where he encountered a peculiar NPC dressed in a black coat and gray helmet with glowing blue eyes. Jeremy tried to talk to him but The figure simply stated, "You are very cool!" before walking away.
"Huh? What was that about?" Jeremy scratched his head. He had no idea that this was Zabo-man, the weird character of ZEPS, making a cameo appearance. Since this was his first ZEPS game, he wasn't familiar with the character yet, but he found the encounter amusing. "Weird little dude, but alright, I'll take the compliment."
Determined to progress, he continued his journey, facing tougher enemies, navigating cryptic puzzles, and uncovering Dracula's scattered remains. Some of the game's challenges were fair, but others felt deliberately misleading. Like one time he tried to jump into the water in one of the stages, thinking he would uncover a secret passage, only for Simon to drown instantly. Jeremy stared at the screen in shock before realization dawned on him. "Ahh, so there are fake hints like that too! That's so devious, damn it!". He took notes of different mansions where Dracula's body parts were hidden, often relying on the cryptic hints he had gathered earlier. Some clues were invaluable, while others seemed purposefully deceptive, making the experience both rewarding and frustrating.
After hours of perseverance, he finally arrived at the ruins of Dracula's castle. The moment felt intense—he expected an epic showdown against the resurrected vampire lord. He gripped his controller tightly, bracing for the final battle. But something felt off. Dracula simply stood there, unmoving, offering no resistance. Jeremy hesitated, waiting for the first attack, but nothing happened. Confused, he cautiously approached and landed a hit. Still, Dracula did not react. Within moments, the fight was over.
Jeremy frowned. "Wait... that's it? The game was so hard, and yet Dracula doesn't even fight back? That makes no sense!"
As soon as he defeated Dracula, the ending scene played. A simple 8-bit text box appeared on the screen, delivering a chilling message.
"Simon defeats Dracula, but he was too late."
The scene then changed to Dracula's grave, showing his hand emerging from the ground. Another text box followed: "Simon's quest has failed. Dracula will resurrect."
Finally, one last message appeared: "Beat Dracula faster next time."
Jeremy's jaw dropped. "What?! I got the bad ending? But I spent so much time exploring! Damn... I didn't expect this."
He quickly grabbed the guidebook that came with the game and flipped through it. He discovered that in order to achieve the best ending, he needed to beat the game within a strict time frame—either within one hour and thirty minutes in real-time or under eight in-game days.
A competitive fire lit up inside him. "Alright, I'm definitely playing again! This time, I'll beat it as fast as possible and get the best ending!"
Since he had already familiarized himself with the game's layout, he felt confident that he could optimize his path, avoid unnecessary detours, and finish much faster on his second playthrough. He had spent a lot of time grinding and deciphering hints on his first attempt, but now that he knew what to do, he was sure he could push forward with efficiency.
With renewed determination, he reset the console and started again, ready to take on Castlevania again with the goal of getting the best possible outcome. His hands tightened around the controller as the game booted up again, his mind already planning his moves.
The challenge had only just begun, and this time, he was ready to claim victory.
To be continue
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