Merchant Crab
Balthazar was just a random giant crab enjoying his life in a fantasy world full of bothersome human adventurers, but then he had to go and accidentally discover the secret of attributes and levels. And also pie. With baked goods and coin as his new life goals, he turns to the competitive business of trading the random junk adventurers loot every day.Follow Balthazar as he does everything to find a baker... except leave his pond, because exploring the dangerous world out there is for suckers. Witness how adventurers just can't seem to stop dying around his home. And cheer for a crab who makes great new friends by simply buying them.Book 2 is out now, with new chapters every Monday, Wednesday, and Friday, fresh off the bakery!What to expect from this story:- No harems, not unless they're a harem of gold coins.- Silliness, lots of it. The story doesn't take itself too seriously, so you shouldn't either.- The only kind of OP here is how "overpriced" the crab's deals are.- A system simple enough for a crab to use, but still conveniently complex when necessary, for some odd reason.- Proper realistic adventurers: they're not very bright, and they make very poor decisions.- Did I mention there will be pastries?
- C.199: Home Sweet Home
- C.198: A Battle of Wits (And Pies)
- C.197: Dragonfruits
- C.196: Into the Dragon’s Lair
- C.195: Eye on the Prize
- C.194: What Truly Matters
- C.193: Pebbles
- C.192: Forging Friends
- C.191: The Golem Forge
- C.190: Hall of the Golemancers
- C.189: Delivering Delays
- C.188: Reaching What You Desire
- C.187: Baggage
- C.186: Wizard Lair
- C.185: A Fairy Deal
- C.184: Learning to Pinch
- C.183: Low-Level Monsters
- C.182: Balthazar’s Lair of Evil
- C.181: Shell Away
- C.180: The Fruits of Your Labor
- C.179: Marquessa’s Key
- C.178: Disarming Charm
- C.177: Gloating
- C.176: Out of the Bag
- C.175: Master Bedroom
- C.174: Guest Wing
- C.173: Mezzanine
- C.172: Ballroom
- C.171: Entry Hall
- C.170: Assault on Damask Manor
- C.169: Heist Plan
- C.168: Cabin Retreat
- C.167: Dip Thoughts
- C.Not a Chapter
- C.166: Escape Plunge
- C.165: Marquessian Thieves
- C.164: The Rat’s Tail
- C.163: Going South
- C.162: Fugitive Crab
- C.161: Prisoner Crab
- C.160: Criminal Crab
- C.159: Timely Rescue
- C.158: Druma and Blue’s Little Adventure
- C.157: Wet Rag
- C.156: Not Quite Fit
- C.155: Bread and Breakfast
- C.154: Skittering Through the Night
- C.153: A Crab Walks Into a Bandit Bar
- C.152: Alley Cats
- C.151: A Night in the City
- C.150: Pie Is Better When Shared
- C.149: A Day in the City
- C.148: Marquessa’s Deal
- C.147: Marquessa’s Baroness
- C.146: The Two Crown Tour
- C.145: Mango Pie
- C.144: Margo’s Baking Boutique
- C.143: Downright Embarrassing
- C.142: Milk Beater
- C.141: The City of Marquessa
- C.140: Rob the Courier
- C.139: Dead Zed Ned
- C.138: Zombie Hunting for Dummies
- C.137: A Ghastly Proposal
- C.136: Peddling Water
- C.135: The Peddler
- C.134: Burdens
- C.133: Split Path
- C.132: Shown Path
- C.131: Hazy
- C.130: Pie and Tea
- C.129: Condor
- C.128: The Place That Once Was
- C.127: The Troll’s Toil
- C.126: The Troll’s Toll
- C.125: Crossing Paths
- C.124: Catching Up
- C.123: Undead Drop
- C.122: Voided Warranty
- C.121: More Cold-Blooded Than a Crab
- C.120: Cold, Dead Bones
- C.119: A Bit Too Real
- C.118: A Crab’s Potential
- C.117: The Very Hungry Slime on a Pillar
- C.116: A Rich Diet
- C.115: A Skeleton Party
- C.114: Tudor’s Hall
- C.113: It’s a Party
- C.11: Meat and Greet
- C.10: The Goblin
- C.9: Reputable Merchant
- C.8: The Baker Girl
- C.7: Shrewd Businesscrab
- C.6: Expanding Your Sights
- C.5: Trading Bodies
- C.4: Skill Issues
- C.3: Easy as Pie
- C.2: Ascending and Descending
- C.1: Stepping Stones
- The Crab’s Index