Lord Game: I Have 100 Million Talents
Chapter 318 - 50: Changing Class to Mage
The second stage of the Path of Expedition was designed just like the first monster stage—a repetitive cycle of slaughter against an endless tide of Skaven Ratmen.
Thus, Qin Feng plowed through everything in his path. The five Sielo Knights behind him simply idled and followed along. He effortlessly cleared out all the Skaven Ratmen in the stage, even managing to stack several buffs on his Bloodthirsty Clone in the process.
Next was the third stage, a fixed Holy Stone Store level. There were no combat encounters here; the only choice was whether to spend Expedition Coins on self-enhancements.
Faced with the enhancement options in the Holy Stone Store, Qin Feng chose to skip them entirely.
He then arrived at the fourth stage. It was another combat-focused level, but the source of the Deities’ Curse had changed. It was no longer from Lord Jianqi, but had switched to Lord Khorne.
Under this curse, every Skaven Ratman would leave behind a poison cloud upon death.
This poison cloud was the same kind produced by the Poison Gas Bombs of Poison Cloud Bombardiers, inflicting Percentage Health Loss. Even with his Blood Volume approaching one hundred thousand, Qin Feng couldn’t withstand its corrosive effect.
However, all of Qin Feng’s killing methods were Ranged Attacks, so the poison clouds, which only detonated at close range, posed little threat to him.
He soon reached the fifth stage: a survival challenge.
Countless Skaven Ratmen and Ratman bosses launched attacks in waves. Qin Feng had to defend a circular colosseum and hold out until the very end.
The difficulty of this stage was significantly higher. The Deities’ Curse still included the "Death Poison Cloud" effect, and the colosseum’s space was already cramped. If he were to carelessly kill enemies afflicted with the curse, the entire arena could become blanketed in Death Poison Clouds, leaving him with nowhere to stand or even catch his breath.
Therefore, Qin Feng fought with extreme caution. He first lured all the Skaven Ratmen with the "Death Poison Cloud" effect into a corner before concentrating his firepower to annihilate them in one go.
Moreover, to ensure a flawless victory, the Sielo Knights, who had been idle until now, officially entered combat mode. Their job was to tie down the enemies, preventing the Skaven Ratmen cursed with "Death Poison Cloud" from running wild and threatening His Majesty Tingfeng, who was busy dealing with the Corpse Tide.
In the end, the final challenge of the entire expedition concluded with some close calls but no real danger.
Although Qin Feng had accidentally inhaled a small amount of the poison cloud, causing his Blood Volume to drop significantly, he hadn’t suffered any serious, lasting damage.
Even better, the moment the challenge ended, any residual Death Poison Cloud in his system was completely purged, leaving no hidden dangers or side effects.
[You have completed this week’s Random Event—Expedition Gate]
[You have received the completion rewards: 100 Dragon Crystals, 1x Book of Extraordinary Promotion, 1x Proof of Reincarnation, 1x random Red-quality Heroic Weapon, and 1x random Red-quality Heroic Equipment set.]
[Affected by the Talent "Sword and Saber Weapon Pack from the Otherworld," the weapon and equipment you received have been changed to Otherworld Heroic Weapons!]
[You have obtained an Otherworld Heroic Weapon—Beheading Sword!]
[Beheading Sword (Red-Quality Otherworld Heroic Weapon): A special item from the Sword and Saber Weapon Pack from the Otherworld... A Red, Mythical-Quality Heroic Weapon, equippable only by Heroic Units and Lord Units. Inflicts massive headshot damage when beheading enemies.]
[Weapon Level: 1 (Red quality is the base, entry-level version)]
[Trait—Beheading: When equipped, your headshot damage to enemy heads is increased by 100%. If this sword is used to perform a Beheading Attack, total headshot damage is increased by 500%!]
[Trait—Eternal: This weapon cannot be permanently destroyed. While out of combat, it will slowly recover its Durability until fully restored!]
[Trait—Critical Strike: Damage dealt by this weapon can be a Critical Strike. Critical Strike damage is calculated separately from the bonus damage for hitting weak points. Base Critical Strike rate is 20% and can be increased through other means, up to a maximum of 100%.]
[Trait—Endless: Critical Strike damage dealt by this weapon is increased from the standard 150% to 250%!]
[Active Trait—Charged Attack: After a brief charge, unleash a wide horizontal slash. This attack is guaranteed to count as both a "Beheading Attack" and a "Critical Strike," receiving damage bonuses from both statuses. However, it has an extremely long cooldown.]
[You have obtained an Otherworld Hero Set—Lion Armor!] 𝑓𝑟ℯ𝘦𝓌𝘦𝘣𝑛𝑜𝓋𝑒𝓁.𝑐ℴ𝓂
[Lion Armor (Red-Quality Otherworld Hero Set): A special item from the Sword and Saber Weapon Pack from the Otherworld... A Red, Mythical-Quality Heroic Equipment set, equippable only by Heroic Units and Lord Units. Capable of resisting a large amount of enemy damage.]
[Armor Level: 1 (Red quality is the base, entry-level version)]
[Trait—Lionheart Defense: When equipped, increases your physical Defense Power and Magic Resistance by 50% and reduces all damage taken by 20%. (This effect remains active even when the armor’s Durability is depleted. Maximum damage reduction is capped at 99%.)]
[Trait—Eternal: This equipment cannot be permanently destroyed. While out of combat, the set piece will slowly recover its Durability until fully restored!]
[Trait—Critical Strike Defense: Lowers the Critical Strike rate of enemies attacking you by 20%.]
[Trait—Critical Strike Damage Reduction: Reduces the Critical Strike damage of enemies attacking you by 100%.]
[Active Trait—Lionheart’s Roar: After a brief charge, the armor unleashes a deafening roar, greatly increasing your attack power, defense, movement speed, and Attack Speed. This ability has an extremely long cooldown.]