Frostbound [LitRPG Apocalypse]
Everyone dreams of gaining magical powers at some point in their lives, be it flying through the air or throwing fireballs from their hands. When the time finally comes, and mana arrives on Earth, it's not all its cracked up to be.Transported into a tutorial with his family, Christopher has to fight to survive while trying to keep his family alive. After three grueling months inside a tutorial where tragedy and death seem to follow him around, Chris struggles for power and the chance for revenge.When the survivors return to a changed Earth, conflicts arise. Various players vie for power and to expand their influence, while Chris tries to carve out a place for himself and the rest of his family free from any more conflict.Others aren't so keen on sharing what they think should be theirs.~~~Current Release Schedule is one chapter every weekday (5 days a week) at 4 PM EST.Inspired by the amazing stories of Primal Hunter, Path of Ascension, Unchosen Champion, and Path of Dragons.
- C.245 - Faction ColorsNEW
- C.244 - IntolerenceNEW
- C.243 - Frozen Leach
- C.242 - Unbowed
- C.241 - Insanity
- C.240 - Up for a Challenge
- C.239 - Force of Nature
- C.238 - Are There Any Questions?
- C.237 - Martha’s Tavern
- C.236 - Tidings and Rumors
- C.235 - Foxes and Phoenixes
- C.234 - Presents
- C.233 - Dancing Lights
- C.232 - Lively
- C.231 - Obelisk
- C.230 - Past Experiences
- C.229 - Ignition
- C.228 - Mammoths
- C.227 - The Other Side of Bloodlines
- C.226 - Frostborn Bloodlines
- C.225 - Bitter Cold
- C.224 - Interlude: Good Boy
- C.223 - Northern Territories
- C.222 - Internal Storm
- C.221 - Humble
- C.220 - Second Sun
- C.219 - Shackles
- C.218 - Intelligence and Magic
- C.217 - The City of Frostheim
- C.216 - Laws
- C.215 - Harvest Festival
- C.214 - Baroness
- C.213 - Large Town
- C.212 - Oaths
- C.211- Time for an Upgrade
- C.210 - Skill Testing
- C.209 - New Toy
- C.208 - Frozen Rift
- C.207 - Air of Change
- C.206 - Militarization
- C.205 - Cynical
- C.204 - We’re Leaving
- C.203 - Traveling Back
- C.202 - Moving Forward
- C.201 - Demonic Essence
- C.200 - Levels Galore
- C.199 - Grandstanding
- C.198 - Crescendo
- C.197 - Why this Valley?
- C.196 - Heart of Magic
- C.195 - Stream of Essence
- C.194 - Grim Resolution
- C.193 - Unwinnable Battle
- C.192 - Warning Intuition
- C.191 - Summer Snow
- C.190 - Charge
- C.189 - of Death
- C.188 - The Valley
- C.187 - Doom and Gloom
- C.186 - Threads
- C.185 - It Will Have To Be
- C.184 - Ritual Circle
- C.183 - Agreement
- C.182 - Twin Cities
- C.181 - Fighting Bugs
- C.180 - City Abuzz
- C.179 - Hope for Aid
- C.178 - Council Decision
- C.177 - Demons
- C.176 - Irrefutable Evidence
- C.175 - Traveling Light
- C.174 - Paradoxical, but it Works
- C.173 - The Molten Smith
- C.172 - Departure
- C.171 - Status Changes
- C.170 - Year’s End
- C.169 - Time
- C.168 - City of Frost
- C.167 - Name Your Outpost
- C.166 - It’s Time
- C.165 - Real Work
- C.164 - Extended Stay
- C.163 - March On
- C.162 - New Skill
- C.161 - Homefield Advantage
- C.160 - Wearing Patience
- C.159 - First Marker
- C.158 - Dungeons
- C.11 - Glow Better
- C.10 - Mending
- C.9 - Third Wave
- C.8 - Preparations
- C.7 - First Hunt
- C.6 - Building Camp
- C.5 - Getting Started
- C.4 - Arrival
- C.3 - Skill Selection
- C.2 - Classes
- C.1 - Family Dinner
- Prologue - Curious Anticipation