PREVIEW
... "To fuse two Space Witchcraft spells in four hundred years, not bad." Lor looked at the slightly expanded Origin Container with a sense of satisfaction.
With a slight thought, his Spiritual Power left the Sea of Consciousness, invoking the game panel and fixing his gaze on the Space Jumping Witchcraft.
[Space Jumping Witchcraft (6.9 Ring) (No Seven-Ring Sorcery Position, cannot advance)
Traits: (1-3 see Chapter 292 for details)
(New) 4: Break Seal, this trait all ...
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