PREVIEW
... ment.
The tentative development time for the game was two months, with an additional half-month reserved for testing.
In terms of game features alone, "Prometheus" was the most difficult game that Heaven Defying Studio had ever developed.
Just the construction system, if developed from scratch, would require at least six months.
Fortunately, construction games were a relatively mainstream category, and there were many related templates on the official platform. ...
YOU MAY ALSO LIKE

























