PREVIEW
... ant.
In traditional dynamic difficulty modes, experts purposefully waste bullets and get hit to lower the game’s dynamic difficulty. Lowering the difficulty is for the sake of clearing levels more smoothly.
But in this new dynamic difficulty mode, getting hit on purpose has no benefit whatsoever; it only increases the difficulty, posing more of a challenge and raising the probability of failing. This runs counter to the goal of smoothly clearing levels.
Moreover, getting ...
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