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Chapter 776: Terrifying Development Speed
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Chapter 778: It Seems a Bit Childish
PREVIEW
... most game companies.
But at Gamestar Electronic Entertainment, it was no big deal.
With the sheer size of their team, it was something no other game company at the time could rival.
No need for 996 overtime culture—just regular working hours would do.
During those seven days, the biggest cost wasn't even development—it was labor.
After one week, Candy Fun Match officially launched.
It became the first mobile game with in-app purchases on Facebook's ...
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