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Chapter 1087: The Inventory-Collecting Maniacs
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Chapter 1089: Is There Any Good Solution?
PREVIEW
... ty of indie games. Takayuki personally believed the biggest reason was that game developers had entered a creative bottleneck period.
Every industry has its boom periods and its downturns—this is completely normal.
However, if a downturn isn’t restrained in time, it can easily spiral into a vicious cycle.
It’s like a restaurant: its food used to be good, but over time—perhaps people’s tastes changed, or perhaps quality slipped just a little—revenue inevitably declined. ...
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