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... n inside the cabin, it will then read the neural information of the body and limbs based on the sensors that are connected all over the person. The very small actions that the user does in ranges of millimeters can successfully become substantial actions and operations inside the game, just like controlling a prosthesis with an easy grace. Aside from this, the game cabin also controls the central nervous system and five senses of the user. So, not only can an immersive holographic game screen be ...
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