PREVIEW
... s the biggest pressure of working at Fang Cheng Studio?”
“Afraid of not being able to keep up, I guess. I joined the studio from ‘Quiet Cultivation,’ and back then it was okay; I could keep up with my previous experience. But now, I have to rack my brains to keep up with the boss’s pace.”
Upon reflection, Chen Rang realized that Fang Cheng Studio’s games were indeed getting bigger.
There’s beauty in size, but it poses a huge challenge for planners and programmers.
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