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... t Gods, which was discovered five years ago. Root Hubbard itself was a town hastily-built solely for the dungeon, and as such it didn’t have any walls, only simple fences.
No card check was done on people entering or leaving the place. There were three guilds in town: the Alchemists Guild (branch), Adventurers Guild, and the Merchants Guild. They all pitched in for the money used in hiring mercenaries who maintained peace and order.
Wooden buildings lined the main road, twenty on eac ...
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