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... l, the player would receive additional rewards based on how challenging the prophecy was to fulfill.
For example, if a player wanted to explore a new region A, they would make a prophecy to their priest individual B, saying 'B will go to A'. During this process, the player could guide B to A, but there was no guarantee that it would happen.
If the prophecy failed, the player wouldn't receive any rewards, and the fact that the words of the god were wrong would spread, making it more d ...
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