PREVIEW

... rticipated in the defense of the island country. , they also held a cup of coffee in their hands.

Everyone's expressions are extremely relaxed, and there is no tension when the pioneer civilization invaded, because so many months have passed, and they can't change anything, so just lie down, throw the pot out and relax. .

"Marshal, it's the sixth month in a few days, right? Has there been any change in the wormhole?" Brother Baker took a sip of coffee with a relaxed smile on his fa ...

YOU MAY ALSO LIKE
The Story of One ContinentChapter 22 — The End is a Beginning
 81
5.0/5(votes)
AdventureDramaRomanceSlice Of Life

The Story of One Continent ~Allison and Wil and Lillia and Treize and Meg and Seron and Everyone Else~ is one final send-off for the long-running series of novels by Keiichi Sigsawa that includes Allison, Lillia and Treize, and Meg and Seron.

As this is a sequel that involves characters from all three series, you are advised to read all of Allison, Lillia and Treize, and Meg and Seron before diving in.

Be happy with sportsChapter 579 - West Conference Finals 9
 53.8k
4.6/5(votes)
SportsRomance

A person who lived the life to the maximum even being a person with paralysis, always played his favorite sport basketball, even if alone, follow the story of Jake Smith to be happy with a second chance.

Hello, HeirChapter 942 - Who Exactly Was Her Mother? (2)
 6.6k
4.3/5(votes)
RomanceDramaJosei

He is the heir of Di Hao Group; decisive, cold-blooded yet dotes on his wife a little too much.

I've Turned Into A Fox Girl?Chapter 366: A Friendly Welcome
 3.9k
5.0/5(votes)
FantasyRomance

Shaman, a normal teenage girl falls asleep on the eve of her 18th birthday like any other night. She awakens to find herself in an unknown place in an unfamiliar body with an unhelpful voice in her head.

On top of that, she has gained fox ears and a tail, she also seems to have memories of this new world and the body she finds herself in. Unfortunately not all of the memories are clear and she must rely on this rpg like system in her head to both unlock these memories and guide her on a path home.

As she explores the world she finds that it is somehow both modern and old, with magic permeating every day life. Architecture reminiscent of the 1700s clashes with modern day conveniences enabled through magic.

Will Shaman be able to make use of her knowledge of video games and novels to take advantage of her rpg system in this new world? Or will she be dragged down and entangled by the darkness of the world around her as she searches for the truth behind her circumstances? Many eyes are upon her as she takes center stage in this new world.