PREVIEW
... s quite proficient in currency design in games. If a game does not design four, five, six, seven or eight currencies, he will feel uncomfortable.
This habit is brought to the real world, and in the system architecture, there is a second 'currency' of fantasy crystallization.
This currency has a considerable role in Su Yun's design, and it directly acts on the 'operators' selected by Su Yun.
For example, Arturia, the 'operator' selected by Su Yun, who has acquired extraordina ...
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