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... rate wearables are basically the same in terms of somatosensory motion capture technology. The difference is that the first two have more sensors than separate sensors. Therefore, the captured human motion information will be more abundant, and the action posture of the virtual character bundled in this way will be more vivid and real.
This can be seen as a performance upgrade and there is not much difference. The biggest difference between the first two and the detachable wearing device ...
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