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Idle games are inherently a genre that sells the idea of leveling up, by allowing unrestricted growth in levels, players feel like they are constantly making progress.
This feeling is caused by items/materials that are initially hard to obtain, but within minutes, their production becomes unrestricted. Then, even higher-level items appear, in a repeating cycle.
Players are always in a process from difficult to easy.
It's akin to them always making progress. ...
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