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... ames!_2
Players would feel like they’re hitting walls everywhere, even at a glance.
And hitting walls is, precisely, the antithesis of speed.
Regarding this, Kate’s proposed solution was,
"Let’s just abandon the traditional 2D side-scrolling flat design and set the race track directly on an endless highway."
"Players will only need to drive forward from left to right because, in terms of movement direction, it still maintains the tradition of side-scrolling ga ...
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